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authorJesusaves <cpntb1@ymail.com>2019-01-04 21:43:16 -0200
committerJesusaves <cpntb1@ymail.com>2019-01-04 21:43:16 -0200
commit490313136b3746187a49b3d6910b419d09ed17f0 (patch)
tree1525f5a14ae1b29dd8be2cbd58f8982a39035523 /npc/005-7/trainer.txt
parent3f958c63db4a10c29fb72007eeb2d7afb4f7a986 (diff)
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Remove some quotes from Trainer because readability
Diffstat (limited to 'npc/005-7/trainer.txt')
-rw-r--r--npc/005-7/trainer.txt126
1 files changed, 63 insertions, 63 deletions
diff --git a/npc/005-7/trainer.txt b/npc/005-7/trainer.txt
index abe88e556..736a563bd 100644
--- a/npc/005-7/trainer.txt
+++ b/npc/005-7/trainer.txt
@@ -207,7 +207,7 @@ L_ExplicaGrama:
mesq l("You must find someone willing to buy, they usually will buy almost anything you have, even items which cannot be replaced, so be careful.");
next;
mesn;
- mesq l("You must \"add\" the items you plan on selling, and then press \"sell\" to confirm. You'll have this time to review.");
+ mes l("You must \"add\" the items you plan on selling, and then press \"sell\" to confirm. You'll have this time to review.");
mesq l("Some, but not all, from the rare or non-replaceable items will have a warning when you try to sell them.");
next;
mesn;
@@ -218,28 +218,28 @@ L_ExplicaGrama:
L_ExplicaBagagem:
mes "";
mesn;
- mesq l("You can see all your equipment by pressing the F3 key.");
+ mes l("You can see all your equipment by pressing the F3 key.");
next;
mesn;
- mesq l("To equip or unequip an item, select it and press the 'Equip' or 'Unequip' button. You can not 'Equip' or 'Unequip' when talking to someone.");
+ mes l("To equip or unequip an item, select it and press the 'Equip' or 'Unequip' button. You can not 'Equip' or 'Unequip' when talking to someone.");
next;
mesn;
- mesq l("Dress up! Do not walk without clothes! Always wear your items! They leave you less vulnerable to attacks and stronger to defeat your opponents.");
+ mes l("Dress up! Do not walk without clothes! Always wear your items! They leave you less vulnerable to attacks and stronger to defeat your opponents.");
next;
mesn;
- mesq l("To discard an item you no longer want, select it and press the 'Discard' button. Generic items can be discarded or sold. But equipment can only be sold.");
+ mes l("To discard an item you no longer want, select it and press the 'Discard' button. Generic items can be discarded or sold. But equipment can only be sold.");
next;
mesn;
- mesq l("There are three types of items.");
- mesq l("Those for consumption, equipment and generics.");
+ mes l("There are three types of items.");
+ mes l("Those for consumption, equipment and generics.");
next;
mesn;
- mesq l("Items for consumption, like potions, can only be used once.");
- mesq l("Once used, they will disappear from your inventory.");
+ mes l("Items for consumption, like potions, can only be used once.");
+ mes l("Once used, they will disappear from your inventory.");
next;
mesn;
- mesq l("Equippable items are armour, weapons and accessories.");
- mesq l("They can be equipped to make your look more interesting or to improve some of its features.");
+ mes l("Equippable items are armour, weapons and accessories.");
+ mes l("They can be equipped to make your look more interesting or to improve some of its features.");
next;
mesn;
mesq l("Generic items are used for different purposes. In creating other items, to swap and sell, to collect, etc.");
@@ -249,25 +249,25 @@ L_ExplicaBagagem:
L_ExplicaTrade:
mes "";
mesn;
- mesq l("Press the 'R' key to ignore or accept business proposals. You and the other citizen who want to negotiate need to be in the configuration that accepts negotiations. if your configuration is 'Ignoring business proposals', then you will not receive the warning from any citizen wanting to negotiate with you, and you will not be able to initiate negotiations.");
+ mes l("Press the 'R' key to ignore or accept business proposals. You and the other citizen who want to negotiate need to be in the configuration that accepts negotiations. if your configuration is 'Ignoring business proposals', then you will not receive the warning from any citizen wanting to negotiate with you, and you will not be able to initiate negotiations.");
next;
mesn;
- mesq l("To negotiate with other citizens, you should click the second mouse button on some other citizen who is accepting negotiations, and select the 'Negotiation' option from the menu that will appear.");
+ mes l("To negotiate with other citizens, you should click the second mouse button on some other citizen who is accepting negotiations, and select the 'Negotiation' option from the menu that will appear.");
next;
mesn;
- mesq l("After you have confirmed the negotiation, a window with a vertical split will appear. The left side are the items you intend to offer in trading. The right side are the items that the other citizen intends to offer in trading.");
+ mes l("After you have confirmed the negotiation, a window with a vertical split will appear. The left side are the items you intend to offer in trading. The right side are the items that the other citizen intends to offer in trading.");
next;
mesn;
- mesq l("Open your inventory window (F3 key) next to the trading window. Select an item you want to offer, and then press the Add button. To add money to the negotiation, enter the amount you will offer and press the Change button.");
+ mes l("Open your inventory window (F3 key) next to the trading window. Select an item you want to offer, and then press the Add button. To add money to the negotiation, enter the amount you will offer and press the Change button.");
next;
mesn;
- mesq l("When you have added all the items and money you want, press the 'Propose Business' button. The other citizen must also press the 'Propose Business' button.");
+ mes l("When you have added all the items and money you want, press the 'Propose Business' button. The other citizen must also press the 'Propose Business' button.");
next;
mesn;
mesq l("if the proposal is not convenient for you, just close the trading window to cancel the exchange of items and money. But if both press the 'Accept Negotiation' button, then the marketing will be finished.");
next;
mesn;
- mesq l("Remember! You're trading things, not lending/borrowing them. You are solely responsible for everything you own.");
+ mes l("Remember! You're trading things, not lending/borrowing them. You are solely responsible for everything you own.");
next;
goto L_Manaplus;
@@ -278,50 +278,50 @@ L_ExplicaBatalha:
mesq l("Note down. To hunt a target you must click the primary mouse button on it. Avoid fighting monsters or citizens much stronger than you. ##BYou will lose experience if you are defeated.##b");
next;
mesn;
- mesq l("Within the cities is a place safe enough not to be attacked by another person (except during wars). But outside of them there are some places where the citizen can be attacked by enemies from other realms, or even by someone from the same realm.");
+ mes l("Within the cities is a place safe enough not to be attacked by another person (except during wars). But outside of them there are some places where the citizen can be attacked by enemies from other realms, or even by someone from the same realm.");
next;
mesn;
-mesq l("There are some stones scattered around the world that mark your point of return in case of defeats. Some ship chests may also serve as a return point. You can also select some beds in case of defeats.");
+ mes l("There are some stones scattered around the world that mark your point of return in case of defeats. Some ship chests may also serve as a return point. You can also select some beds in case of defeats.");
next;
mesn;
- mesq l("Almost all creatures drop useful items when defeated. To get the dropped item press the 'Z' key next to the item or click the primary button on the item.");
+ mes l("Almost all creatures drop useful items when defeated. To get the dropped item press the 'Z' key next to the item or click the primary button on the item.");
next;
mesn;
- mesq l("To focus on a creature, press the 'A' key. To focus on another citizen, press the 'Q' key. To attack the focused target press the 'X' key or click the primary button on the creature.");
+ mes l("To focus on a creature, press the 'A' key. To focus on another citizen, press the 'Q' key. To attack the focused target press the 'X' key or click the primary button on the creature.");
next;
mesn;
- mesq l("To focus on an NPC, press the 'N' key. To talk to him press the 'T' key.");
+ mes l("To focus on an NPC, press the 'N' key. To talk to him press the 'T' key.");
next;
mesn;
- mesq l("To defocus or stop attacking, press Shift + A.");
+ mes l("To defocus or stop attacking, press Shift + A.");
next;
mesn;
- mesq l("You can, however, use ##BCtrl##b to auto-select a monster and attack them. This usually also collects drops, but press Z to be sure.");
+ mes l("You can, however, use ##BCtrl##b to auto-select a monster and attack them. This usually also collects drops, but press Z to be sure.");
next;
goto L_Manaplus;
L_ExplicaDialogo:
mes "";
mesn;
- mesq l("To display the dialog box with other citizens, press the F7 key.");
+ mes l("To display the dialog box with other citizens, press the F7 key.");
next;
mesn;
- mesq l("To speak in public select the 'General' tab. It serves to talk to people who are appearing on your screen.");
+ mes l("To speak in public select the 'General' tab. It serves to talk to people who are appearing on your screen.");
next;
mesn;
- mesq l("To speak privately with someone, click the second mouse button on the citizen and select the 'Whisper' option.");
+ mes l("To speak privately with someone, click the second mouse button on the citizen and select the 'Whisper' option.");
next;
mesn;
- mesq l("In order to enter a message press the 'Enter' key, this will display the white box of typing. Type your message there and press 'Enter' again to send your speech.");
+ mes l("In order to enter a message press the 'Enter' key, this will display the white box of typing. Type your message there and press 'Enter' again to send your speech.");
next;
mesn;
- mesq l("To speak privately to a friend who is not appearing on your screen, type the command '##B /q Citizen Name ##b' and press 'Enter'. This command will open a long-distance dialog that has the name of who you want to talk to. Select this new tab and send your message through it.");
+ mes l("To speak privately to a friend who is not appearing on your screen, type the command '##B /q Citizen Name ##b' and press 'Enter'. This command will open a long-distance dialog that has the name of who you want to talk to. Select this new tab and send your message through it.");
next;
mesn;
- mesq l("And by last, to speak to everyone online, besides whoever might be idling on Discord, select the '#world' tab.");
+ mes l("And by last, to speak to everyone online, besides whoever might be idling on Discord, select the '#world' tab.");
next;
mesn;
- mesq l("But be careful: do not scream when using a lot of capital letters, and do not keep repeating the lines, and above all DO NOT SPAM, or you may be severely penalized.");
+ mes l("But be careful: do not scream when using a lot of capital letters, and do not keep repeating the lines, and above all DO NOT SPAM, or you may be severely penalized.");
next;
goto L_Manaplus;
@@ -337,15 +337,15 @@ L_Monstros:
mesq l("There are three types of monsters: the aggressive, the neutral, and the collaborative.");
next;
mesn;
- mesq l("Aggressors always know when they are in danger! Therefore, they are always on standby, attacking anyone who appears ahead.");
+ mes l("Aggressors always know when they are in danger! Therefore, they are always on standby, attacking anyone who appears ahead.");
next;
mesn;
- mesq l("Neutral monsters do not have such a sense of danger.");
- mesq l("They will not attack anyone unless they are attacked first.");
+ mes l("Neutral monsters do not have such a sense of danger.");
+ mes l("They will not attack anyone unless they are attacked first.");
next;
mesn;
- mesq l("Normally, collaborative behave like neutral monsters. Unless some partner of the same species is in danger, at which point they all take an aggressive stance against the aggressor.");
- mesq l("It's always good to see if you have a lot of them around before you think about attacking one!");
+ mes l("Normally, collaborative behave like neutral monsters. Unless some partner of the same species is in danger, at which point they all take an aggressive stance against the aggressor.");
+ mes l("It's always good to see if you have a lot of them around before you think about attacking one!");
next;
mesn;
mes "\""+l("Also, most monsters get enraged and will attack whoever is closest to them, regardless of anything else.");
@@ -362,17 +362,17 @@ L_Monstros:
L_Estilo:
mes "";
mesn;
- mesq l("NPC stylists will cut your hair!");
- mesq l("They are known to use a revolutionary hair growth formula.");
+ mes l("NPC stylists will cut your hair!");
+ mes l("They are known to use a revolutionary hair growth formula.");
next;
goto L_Manaplus;
L_Quests:
mes "";
mesn;
- mesq l("There are people in the world who need help!");
- mesq l("Most of these people will not think twice before giving a nice reward to anyone who helps them.");
- mesq l("So be nice and help people along the way!");
+ mes l("There are people in the world who need help!");
+ mes l("Most of these people will not think twice before giving a nice reward to anyone who helps them.");
+ mes l("So be nice and help people along the way!");
next;
mesn;
mesq l("Seldomly, they'll have an exclamation mark over their heads. But some quests are hidden, so talk to people and have fun!");
@@ -382,23 +382,23 @@ L_Quests:
L_NPC:
mes "";
mesn;
- mesq l("NPCs(Non Playable Characters) or non-playable characters are characters that are always in the game, offering a wide variety of reactions, from a simple friendly conversation to a desperate request for help.");
+ mes l("NPCs(Non Playable Characters) or non-playable characters are characters that are always in the game, offering a wide variety of reactions, from a simple friendly conversation to a desperate request for help.");
next;
- mesq l("##BIMPORTANT:##b People usually doesn't shout, they talk. Because this, if you are too far, an NPC won't hear you.");
- mesq l("When this is the case, you should get closer to the NPC, until they hear you.");
- mesq l("If you are above the NPC and they still doesn't hear you, this mean they are deaf - you should report this!");
+ mes l("##BIMPORTANT:##b People usually doesn't shout, they talk. Because this, if you are too far, an NPC won't hear you.");
+ mes l("When this is the case, you should get closer to the NPC, until they hear you.");
+ mes l("If you are above the NPC and they still doesn't hear you, this mean they are deaf - you should report this!");
goto L_PreMenu;
L_Comandos:
mes "";
mesn;
- mesq l("/ clear clears the text box.");
- mesq l("/ whisper [name] allows you to send a private message to the player. if [name] contains spaces, it must be enclosed in quotation marks.");
- //mesq l("/who mostra o número de jogadores conectados no momento.");
- mesq l("/ present shows the number of people in the neighbourhood.");
- mesq l("/ where shows the name of the map you are in.");
- mesq l("/ help explains how to use all client commands.");
- mesq l("@commands lists even more advanced commands, but you can't use all of them.");
+ mes l("/ clear clears the text box.");
+ mes l("/ whisper [name] allows you to send a private message to the player. if [name] contains spaces, it must be enclosed in quotation marks.");
+ //mes l("/who mostra o número de jogadores conectados no momento.");
+ mes l("/ present shows the number of people in the neighbourhood.");
+ mes l("/ where shows the name of the map you are in.");
+ mes l("/ help explains how to use all client commands.");
+ mes l("@commands lists even more advanced commands, but you can't use all of them.");
next;
goto L_Manaplus;
@@ -448,27 +448,27 @@ L_Teclado:
L_Temporada:
mes "";
mesn;
- mesq l("First of, there's a day/night cycle on the game.");
+ mes l("First of, there's a day/night cycle on the game.");
if (is_night())
- mesq l("It's currently night, that's why Candor is dark.");
+ mes l("It's currently night, that's why Candor is dark.");
else
- mesq l("It's currently day, but when night falls, Candor will become darker.");
+ mes l("It's currently day, but when night falls, Candor will become darker.");
next;
mesn;
- mesq l("During night, the monsters usually respawn faster. That can be a problem with aggressive monsters.");
- mesq l("I also hear fisherman likes to fish at night. They say the catch is bigger, if you understand me.");
+ mes l("During night, the monsters usually respawn faster. That can be a problem with aggressive monsters.");
+ mes l("I also hear fisherman likes to fish at night. They say the catch is bigger, if you understand me.");
next;
mesn;
- mesq l("There's also weather, meaning it can rain, snow, or even happen a sandstorm. They are usually cosmetic, but...");
- mesq l("...who knows if there isn't a secret in that?");
+ mes l("There's also weather, meaning it can rain, snow, or even happen a sandstorm. They are usually cosmetic, but...");
+ mes l("...who knows if there isn't a secret in that?");
next;
mesn;
- mesq l("Besides this, there is Seasons. You know, summer, autumn, winter and spring.");
- mesq l("Each season unlocks a set of quests and drops which can only be obtained on the season.");
+ mes l("Besides this, there is Seasons. You know, summer, autumn, winter and spring.");
+ mes l("Each season unlocks a set of quests and drops which can only be obtained on the season.");
next;
mesn;
- mesq l("Think on Season Quests as a yearly quest which you have three months to do.");
- mesq l("We follow north hemisphere seasons in case you're wondering.");
+ mes l("Think on Season Quests as a yearly quest which you have three months to do.");
+ mes l("We follow north hemisphere seasons in case you're wondering.");
next;
goto L_PreMenu;