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author | jesusalva <cpntb1@ymail.com> | 2018-02-22 21:27:42 -0300 |
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committer | jesusalva <cpntb1@ymail.com> | 2018-02-22 21:27:42 -0300 |
commit | a0712e6473747b5e63b9a717989282d984d176af (patch) | |
tree | fa6a968858ab03682cb9a51d6d98835c8bb30582 /npc/005-7/nurse.txt | |
parent | 349311a993ed537f56cb69e6c670b4508a4a2d74 (diff) | |
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A nurse for Candor (in trainer's house). Er, please do not move her, I'm lazy
Diffstat (limited to 'npc/005-7/nurse.txt')
-rw-r--r-- | npc/005-7/nurse.txt | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/npc/005-7/nurse.txt b/npc/005-7/nurse.txt new file mode 100644 index 000000000..abf65d66c --- /dev/null +++ b/npc/005-7/nurse.txt @@ -0,0 +1,79 @@ +// TMW-2 Script +// Author: +// Jesusalva + +005-7,41,30,0 script Candor's Nurse NPC_FEMALE,{ + + //if (sc_check(SC_POISON)) goto L_CurePoison; + + mesn; + @temp = rand(4); + if(@temp == 1) goto L_Heal2; + if(@temp == 2) goto L_Heal3; + if(@temp == 3) goto L_Heal4; + goto L_Heal1; + +L_Heal1: + mesq l("You don't look too well; let me treat your wounds."); + mes ""; + goto L_Menu; + +L_Heal2: + mesq l("I will make quick work of your wounds."); + mes ""; + goto L_Menu; + +L_Heal3: + mesq l("Need a healing?"); + mes ""; + goto L_Menu; + +L_Heal4: + mesq l("Sometimes you just need to run from battle."); + mes ""; + goto L_Menu; + +L_Menu: + .@price=(MaxHp-Hp)/5; + .@price=.@price+10; + if (BaseLevel <= 15) .@price=(.@price/10); + mesq l("For you, it'll be @@ GP.", .@price); + mes ""; + menu + rif(Zeny >= .@price, l("Please heal me!")), L_Heal_L, + l("Another time, maybe."), L_Close; + + +L_Heal_L: + mes ""; + set Zeny, Zeny - .@price; + sc_end(SC_POISON); + sc_end(SC_SLOWPOISON); + percentheal 100,100; // We can also use "recovery(<account id>)" + mesn; + @temp = rand(1,4); + if(@temp == 1) mesq l("Here you go!"); + if(@temp == 2) mesq l("Painless, wasn't it?"); + if(@temp == 3) mesq l("You should be more careful."); + if(@temp == 4) mesq l("Much better, right?!"); + goto L_Close; + + +L_Close: + close; + +OnInit: + .@npcId = getnpcid(0, .name$); + // I got lazy and NPC is behind a desk, so minimal equipment. + //setunitdata(.@npcId, UDT_HEADTOP, 2929); + setunitdata(.@npcId, UDT_HEADMIDDLE, 1313); + //setunitdata(.@npcId, UDT_HEADBOTTOM, 2207); + //setunitdata(.@npcId, UDT_WEAPON, 1802); // Boots + setunitdata(.@npcId, UDT_HAIRSTYLE, 12); + setunitdata(.@npcId, UDT_HAIRCOLOR, 14); + + .sex = G_FEMALE; + .distance = 5; + end; + +} |