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authorjesusalva <cpntb1@ymail.com>2018-02-24 12:33:34 -0300
committerjesusalva <cpntb1@ymail.com>2018-02-24 12:33:34 -0300
commit2202a97e36d330731dbc784d441ae82959e6a857 (patch)
tree1d287592416af780356a5e92f74e2f97185a771e /npc/005-4/tolchi.txt
parent7c0e17d74fe8a341e74d704e83c20ed9eadfd38a (diff)
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Rewrite Tolchi
Diffstat (limited to 'npc/005-4/tolchi.txt')
-rw-r--r--npc/005-4/tolchi.txt99
1 files changed, 53 insertions, 46 deletions
diff --git a/npc/005-4/tolchi.txt b/npc/005-4/tolchi.txt
index 0a40082ca..4e45e1fe9 100644
--- a/npc/005-4/tolchi.txt
+++ b/npc/005-4/tolchi.txt
@@ -1,6 +1,7 @@
// TMW2 scripts.
// Author:
// Saulc
+// Jesusalva
// Variables:
// CandorQuests_Tolchi
// Description:
@@ -10,6 +11,7 @@
// 1 BlackSmith quest ask for 1 iron oore
// 2 BlackSmith quest ask for 3 coal
// 3 BlackSmith quest ask for 1 iron ingot
+// 4 Quest is Complete
005-4,42,37,0 script Tolchi NPC_RAIJIN_FEMALE_LEGION_ARTIS,{
@@ -19,10 +21,10 @@
.Item3 = IronIngot;
function quest_close {
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Maybe next time.");
- goodbye;
- close;
+ speech S_FIRST_BLANK_LINE,
+ l("Maybe next time, then.");
+ close2;
+ goodbye;
}
function quest_giveitem {
@@ -30,27 +32,27 @@
if (.@tolchi == 2)
{
if (countitem("Iron Ingot") == 0)
- {
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ {
+ speech S_FIRST_BLANK_LINE,
l("You don't have the Iron Ingot.");
- goodbye;
- close;
+ close2;
+ goodbye;
}
delitem .Item3, 1;
Zeny = Zeny + 8000;
- getexp 1500,0;
+ getexp 1500,0;
setq CandorQuest_Tolchi, 3;
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Thanks mate, that is everything I need! Have a good day!");
+ speech S_FIRST_BLANK_LINE,
+ l("Thanks mate, that is everything I need! Have a good day!");
}
if (.@tolchi == 1)
{
if (countitem("Coal") <= 2)
- {
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ {
+ speech S_FIRST_BLANK_LINE,
l("You don't have the three Coal lumps.");
- goodbye;
- close;
+ close2;
+ goodbye;
}
delitem .Item2, 3;
Zeny = Zeny + 800;
@@ -60,15 +62,15 @@
if (.@tolchi == 0)
{
if (countitem("Iron Ore") == 0)
- {
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ {
+ speech S_FIRST_BLANK_LINE,
l("You don't have the Iron Ore.");
- goodbye;
- close;
+ close2;
+ goodbye;
}
delitem .Item1, 1;
Zeny = Zeny + 200;
- getexp 50,0;
+ getexp 50,0;
setq CandorQuest_Tolchi, 1;
}
close;
@@ -76,12 +78,14 @@
function quest_first {
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Can you bring me 1 @@", getitemlink(.Item1));
+ l("Well, it is terrible! How can I make armours if I ran out of Iron? Shall the citizens of Candor Island perish in a monster attack?!"), // NOTE: I really prefer EN_US (eg. armor vs armour)
+ l("They shouldn't. Could you perhaps, kindly bring me 1 @@?", getitemlink(.Item1));
do
{
+ //l("Do not worry, I'll seek and bring it to you."),
select
- l("Yes."),
- l("No.");
+ l("Do not worry, I have them right here."),
+ l("I am not a citizen of Candor.");
switch (@menu)
{
@@ -91,18 +95,20 @@
case 2:
quest_close;
break;
- }
- } while (@menu != 2);
+ }
+ } while (@menu != 2);
}
function quest_second {
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Can you bring me 3 @@", getitemlink(.Item2));
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Thanks for helping my shop earlier. I forge weapons, but unfortunately, I need more than just iron to forge them."),
+ l("Can you bring me 3 @@? Of course, you'll be rewarded.", getitemlink(.Item2));
do
{
+ // l("Hey, I like rewards. Wait me, I'll be back!"),
select
- l("Yes."),
- l("No.");
+ l("You better have it ready, because I have the Coal with me!"),
+ l("Eh, that seems too problematic. Sorry.");
switch (@menu)
{
@@ -112,18 +118,20 @@
case 2:
quest_close;
break;
- }
- } while (@menu != 2);
+ }
+ } while (@menu != 2);
}
function quest_third {
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Can you bring me 1 @@", getitemlink(.Item3));
+ l("Ok, this will be my last request. The Trainer asked me for a fine weapon, to protect our village."),
+ l("Problem is, I do not have the knowledge to make it without @@. If you bring me one, I'll reward you with one quarter of my commission.", getitemlink(.Item3));
do
{
+ // l("Do not worry, I'll be back in a jiffy."),
select
- l("Yes."),
- l("No.");
+ l("No problem is too big for me. I have them right here!"),
+ l("Sorry, I am busy...");
switch (@menu)
{
@@ -133,32 +141,31 @@
case 2:
quest_close;
break;
- }
- } while (@menu != 2);
+ }
+ } while (@menu != 2);
}
.@tolchi = getq(CandorQuest_Tolchi);
if (BaseLevel <= 4 || BaseLevel <= 9 && .@tolchi == 1 || BaseLevel <= 14 && .@tolchi == 2)
{
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("You aren't strong enough. Come back later.");
+ speech 0x0,
+ l("I need help, but you aren't strong enough. Please come back later.");
+ close2;
goodbye;
- close;
}
if (.@tolchi == 3)
{
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ speech 0x0,
l("Hey! How are you today? Thanks again for your help.");
+ close2;
goodbye;
- close;
}
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Hello can you help me?");
+ speech S_LAST_NEXT,
+ l("Hello! You seem strong enough, could take a request from me? Of course, not for free.");
-
do
{
select
@@ -171,7 +178,7 @@
{
case 1:
quest_first;
- setq CandorQuest_Tolchi, 0;
+ setq CandorQuest_Tolchi, 0; // TODO: Suspicious piece of code
break;
case 2:
quest_second;
@@ -182,7 +189,7 @@
case 4:
quest_close;
goodbye;
- break;
+ break;
}
} while (@menu != 4);