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authorJesusaves <cpntb1@ymail.com>2018-05-30 22:35:19 -0300
committerJesusaves <cpntb1@ymail.com>2018-05-30 22:35:19 -0300
commit90a04e424ccfdb8e1eb6a35f65e7ea64ff38c2da (patch)
tree630f5f5f749d477c67b419d4e6f635e50d8ab281 /npc/005-2
parentb9171bd0a571da06ed53f2758b5e8a670bd00bcd (diff)
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Minor fixes regarding code style and grammar.
Cherry Cake is not easy to obtain unless you grind Giant Maggots, whose levels are above the Serf Hat's level (as stated on Total Visualization).
Diffstat (limited to 'npc/005-2')
-rw-r--r--npc/005-2/saxsochest.txt40
1 files changed, 18 insertions, 22 deletions
diff --git a/npc/005-2/saxsochest.txt b/npc/005-2/saxsochest.txt
index d21c30716..be84a3171 100644
--- a/npc/005-2/saxsochest.txt
+++ b/npc/005-2/saxsochest.txt
@@ -1,3 +1,4 @@
+// TMW2 Script
// Author:
// Crazyfefe
@@ -6,48 +7,44 @@
.key = SaxsoKey;
.reward = ToothNecklace;
- function quest_completed{
+ function quest_completed {
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("you allready open the chest.");
+ l("you already opened the chest.");
close;
}
function quest_open {
- if (countitem(.key) > 0)
- {
+ if (countitem(.key) > 0) {
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("You open the chest and found a @@.",getitemlink(.reward));
delitem .key,1;
getitem .reward,1;
setq CandorQuest_Chest, 1;
close;
- }
- else
- {
+ } else {
speech S_FIRST_BLANK_LINE,
- l("you don't have the key.");
+ l("You don't have the key.");
close;
}
}
function quest_started {
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("it look close.");
+ l("It looks locked.");
narrator S_LAST_NEXT,
- l("you should use a key for open it.");
+ l("Perhaps you should use a key to open it.");
do
{
- select
- l("Use a key."),
- menuaction(l("Quit"));
+ select
+ l("Use a key."),
+ menuaction(l("Quit"));
- switch (@menu)
- {
- case 1:
- quest_open;
- break;
- }
- } while (@menu != 2);
+ switch (@menu) {
+ case 1:
+ quest_open;
+ break;
+ }
+ } while (@menu != 2);
}
do
@@ -59,8 +56,7 @@
rif(.@chest == 0,l("There are a dusty chest.")),
menuaction(l("Quit"));
- switch (@menu)
- {
+ switch (@menu) {
case 1:
quest_started;
break;