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authorjesusalva <cpntb1@ymail.com>2018-03-08 06:21:50 -0300
committerjesusalva <cpntb1@ymail.com>2018-03-08 06:21:50 -0300
commitdcc5bb5bf5a82e208a39c4595cb008d50966513c (patch)
treeff121899192d252bab43d89d42da65d840e0a581 /npc/005-1
parenta114892933b868c663686fca044a01da32748d21 (diff)
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Fix all newlines, we should use UNIX endline, not Windows, DOS or Mac.
Diffstat (limited to 'npc/005-1')
-rw-r--r--npc/005-1/ayasha.txt620
1 files changed, 310 insertions, 310 deletions
diff --git a/npc/005-1/ayasha.txt b/npc/005-1/ayasha.txt
index ea51a54be..0c7b49aa6 100644
--- a/npc/005-1/ayasha.txt
+++ b/npc/005-1/ayasha.txt
@@ -1,310 +1,310 @@
-// Author:
-// Crazyfefe
-// Jesusalva
-// Description:
-// Ayasha takes care of the children of Candor Village, and is in charge of protecting them.
-// The kids sometimes go play outside of city walls, and this makes her upset.
-// Even if no attack happened in Candor for a while.
-// Variables:
-// CandorQuest_HAS
-// 0: Not met
-// 1: Already met
-// 2: Quest ongoing
-// 3: Found all kids
-// 4: Reward given
-
-005-1,52,81,0 script Ayasha NPC_HUMAN_FEMALE_NOOB,{
- showavatar NPC_HUMAN_FEMALE_NOOB; // this is handled by avatars.xml
-
- function quest_findAllKids
- {
- setq CandorQuest_HAS, 2;
- mesn;
- mesq l("Good luck!");
- close;
- }
-
- .@has = getq(CandorQuest_HAS);
- if (.@has == 0)
- {
- speech S_LAST_NEXT,
- l("Ah, the kids are playing hide and seek, but I am afraid they went too far. A monster attack could start anytime, after all."),
- l("I am currently very worried with them. They're just children! They don't know how to fight!"),
- l("Could you perhaps help me to find all kids?");
- do
- {
- select
- l("Yes!"),
- l("I can't, sorry.");
-
- setq CandorQuest_HAS, 1;
- switch (@menu)
- {
- case 1:
- quest_findAllKids;
- break;
- }
- } while (@menu != 2);
- }
- else if (.@has == 1)
- {
- mesn;
- mesq l("Even if the city has not been attacked on the last few years, I can't help but be concerned while the kids are playing hide and seek."),
- next;
- mesq l("Could you perhaps help me to find all kids?");
- next;
-
- do
- {
- select
- l("Yes!"),
- l("I can't, sorry.");
-
- switch (@menu)
- {
- case 1:
- quest_findAllKids;
- break;
- }
- } while (@menu != 2);
- }
- else if (.@has == 2)
- {
- mesn;
- mesq l("You still haven't found all of them yet.");
- close;
- }
- else if (.@has == 3)
- {
- speech S_LAST_NEXT,
- l("Thank you, here is your reward and... some pocket money.");
- narrator("You receive 30 exp and 50 GP.");
- getexp 30, 0;
- Zeny = (Zeny + 50);
- setq CandorQuest_HAS, 4;
- close;
- }
- else
- {
- mesn;
- mesq l("Thank you for your help.");
- if (BaseLevel >= 24 && gettimetick(2) > .RENT_TIME) goto L_Sword;
- close;
- }
-
- //closedialog;
- //goodbye;
- close;
-
-L_Sword:
- menu
- l("The children are safe, could you rent me your sword?"), L_Rent,
- l("You're welcome!"), -;
- close;
-
-L_Rent:
- // This code is equivalent to: speech S_FIRST_BLANK_LINE | S_LAST_NEXT
- mes "";
- mesn;
- mesq l("Ah, I guess you want to fight at the cave north of me...");
- next;
- mesq l("The children are safe, aren't they...?");
- next;
- mesq l("I can rent it to you for 500 GP, during 15 minutes. Deal?");
- next;
- menu
- rif(Zeny >= 500 && gettimetick(2) > .RENT_TIME, l("Deal!")), L_DoRent,
- l("Maybe later."), -;
- close;
-
-L_DoRent:
- if (gettimetick(2) <= .RENT_TIME) mesq l("Sorry, you was taking too long to decide and I've rented my sword to somebody else.");
- if (gettimetick(2) <= .RENT_TIME) close;
- .RENT_TIME=gettimetick(2)+(15*60);
- set Zeny, Zeny - 500;
- // Here must use item ID
- rentitem 3518, (15*60);
- mes "";
- mesn;
- mesq l("Here it is. Take care with it!");
- close;
-
-OnInit:
- .sex = G_FEMALE;
- .distance = 5;
- .RENT_TIME=0; // TODO: This could easily be a $GLOBAL_VARIABLE
- end;
-}
-
-
-function script CheckEnfant {
- @kids_count = 0;
- @count_tmp = 0;
- if (debug)
- npctalk3 l("Hello, I am K-@@, of the @@ order.", @kids, $@KidsBits[@kids]);
- if (STARTAREA & $@KidsBits[@kids])
- goto L_Already;
- STARTAREA = STARTAREA | $@KidsBits[@kids];
-
- goto L_Loop;
-
-L_KidsTally:
- if (debug)
- npctalk3 l("You found @@ out of @@ kids.", @kids_count, @count_tmp);
- if (@kids_count == 6)
- {
- message strcharinfo(0), "That must have been the last kid.";
- setq CandorQuest_HAS, 3;
- }
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Oh! You found me. Good job!");
- narrator("You receive 5 exp.");
- getexp 5,0;
- close;
- return;
-
-L_Loop:
- while (@count_tmp < 6) {
- if (STARTAREA & $@KidsBits[@count_tmp])
- @kids_count = (@kids_count + 1);
- @count_tmp = (@count_tmp + 1);
- }
- goto L_KidsTally;
-
-L_Already:
- mesn;
- mesq l("Thanks for playing with us! Can you find my friends?");
- close;
-
- return;
-}
-005-1,69,90,0 script Charda NPC_CHILD8,{
- @kids = 0;
- if (getq(CandorQuest_HAS) == 2)
- {
- CheckEnfant();
- } else {
- mes l("The kid is not paying attention to you.");
- close;
- }
- end;
-OnInit:
- // This works at same var from KidsBits. We start counting from 10, then.
- setarray $@KidsBits, (1 << 10), (1 << 11), (1 << 12), (1 << 13), (1 << 14), (1 << 15);
- .sex = G_OTHER;
- .distance = 1;
- end;
-}
-005-1,23,84,0 script Faris NPC_CHILD7,{
- @kids = 1;
- if (getq(CandorQuest_HAS) == 2)
- {
- CheckEnfant();
- } else {
- mes l("The kid is not paying attention to you.");
- close;
- }
- end;
-OnInit:
- .sex = G_MALE;
- .distance = 1;
- end;
-}
-005-1,84,21,0 script Ghada NPC_CHILD5,{
- @kids = 2;
- if (getq(CandorQuest_HAS) == 2)
- {
- CheckEnfant();
- } else {
- mes l("The kid is not paying attention to you.");
- close;
- }
- end;
-OnInit:
- .sex = G_MALE;
- .distance = 1;
- end;
-}
-005-1,38,58,0 script Latif NPC_HUMAN_M_ARTIS,{
- @kids = 3;
- if (getq(CandorQuest_HAS) == 2)
- {
- CheckEnfant();
- } else {
- mes l("The kid is not paying attention to you.");
- close;
- }
- end;
-OnInit:
- .sex = G_MALE;
- .distance = 1;
- end;
-}
-005-1,18,43,0 script Rasin NPC_CHILD3,{
- @kids = 4;
- if (getq(CandorQuest_HAS) == 2)
- {
- CheckEnfant();
- } else {
- mes l("The kid is not paying attention to you.");
- close;
- }
- end;
-OnInit:
- .sex = G_MALE;
- .distance = 1;
- end;
-}
-005-1,38,65,0 script Lilly NPC_CHILD6,{
- @kids = 5;
- if (getq(CandorQuest_HAS) == 2)
- {
- CheckEnfant();
- } else {
- mes l("The kid is not paying attention to you.");
- close;
- }
- end;
-OnInit:
- .sex = G_MALE;
- .distance = 1;
- end;
-}
-
-005-1,53,81,0 script AyashaDebug NPC_MONA,{
- showavatar NPC_MONA; // this is handled by avatars.xml
- mesn;
- mesq l("Reset?");
- next;
- menu
- l("Yes."), L_Reset,
- l("Test"), L_Charda,
-
- l("No."), L_Close;
-
-L_Reset:
- setq CandorQuest_HAS, 0;
- STARTAREA = STARTAREA &~ (1 << 10);
- STARTAREA = STARTAREA &~ (1 << 11);
- STARTAREA = STARTAREA &~ (1 << 12);
- STARTAREA = STARTAREA &~ (1 << 13);
- STARTAREA = STARTAREA &~ (1 << 14);
- STARTAREA = STARTAREA &~ (1 << 15);
- mes l("Reset!");
- goto L_Close;
-
-L_Charda:
- STARTAREA = STARTAREA &~ (1 << 10);
- mes l("Charda clean!");
- goto L_Close;
-
-L_Close:
- //showavatar; // Use this to hide the showavatar
- close;
-
-// Use @shownpc to enable AyashaDebug
-OnInit:
- if (!debug)
- disablenpc .name$;
- end;
-}
+// Author:
+// Crazyfefe
+// Jesusalva
+// Description:
+// Ayasha takes care of the children of Candor Village, and is in charge of protecting them.
+// The kids sometimes go play outside of city walls, and this makes her upset.
+// Even if no attack happened in Candor for a while.
+// Variables:
+// CandorQuest_HAS
+// 0: Not met
+// 1: Already met
+// 2: Quest ongoing
+// 3: Found all kids
+// 4: Reward given
+
+005-1,52,81,0 script Ayasha NPC_HUMAN_FEMALE_NOOB,{
+ showavatar NPC_HUMAN_FEMALE_NOOB; // this is handled by avatars.xml
+
+ function quest_findAllKids
+ {
+ setq CandorQuest_HAS, 2;
+ mesn;
+ mesq l("Good luck!");
+ close;
+ }
+
+ .@has = getq(CandorQuest_HAS);
+ if (.@has == 0)
+ {
+ speech S_LAST_NEXT,
+ l("Ah, the kids are playing hide and seek, but I am afraid they went too far. A monster attack could start anytime, after all."),
+ l("I am currently very worried with them. They're just children! They don't know how to fight!"),
+ l("Could you perhaps help me to find all kids?");
+ do
+ {
+ select
+ l("Yes!"),
+ l("I can't, sorry.");
+
+ setq CandorQuest_HAS, 1;
+ switch (@menu)
+ {
+ case 1:
+ quest_findAllKids;
+ break;
+ }
+ } while (@menu != 2);
+ }
+ else if (.@has == 1)
+ {
+ mesn;
+ mesq l("Even if the city has not been attacked on the last few years, I can't help but be concerned while the kids are playing hide and seek."),
+ next;
+ mesq l("Could you perhaps help me to find all kids?");
+ next;
+
+ do
+ {
+ select
+ l("Yes!"),
+ l("I can't, sorry.");
+
+ switch (@menu)
+ {
+ case 1:
+ quest_findAllKids;
+ break;
+ }
+ } while (@menu != 2);
+ }
+ else if (.@has == 2)
+ {
+ mesn;
+ mesq l("You still haven't found all of them yet.");
+ close;
+ }
+ else if (.@has == 3)
+ {
+ speech S_LAST_NEXT,
+ l("Thank you, here is your reward and... some pocket money.");
+ narrator("You receive 30 exp and 50 GP.");
+ getexp 30, 0;
+ Zeny = (Zeny + 50);
+ setq CandorQuest_HAS, 4;
+ close;
+ }
+ else
+ {
+ mesn;
+ mesq l("Thank you for your help.");
+ if (BaseLevel >= 24 && gettimetick(2) > .RENT_TIME) goto L_Sword;
+ close;
+ }
+
+ //closedialog;
+ //goodbye;
+ close;
+
+L_Sword:
+ menu
+ l("The children are safe, could you rent me your sword?"), L_Rent,
+ l("You're welcome!"), -;
+ close;
+
+L_Rent:
+ // This code is equivalent to: speech S_FIRST_BLANK_LINE | S_LAST_NEXT
+ mes "";
+ mesn;
+ mesq l("Ah, I guess you want to fight at the cave north of me...");
+ next;
+ mesq l("The children are safe, aren't they...?");
+ next;
+ mesq l("I can rent it to you for 500 GP, during 15 minutes. Deal?");
+ next;
+ menu
+ rif(Zeny >= 500 && gettimetick(2) > .RENT_TIME, l("Deal!")), L_DoRent,
+ l("Maybe later."), -;
+ close;
+
+L_DoRent:
+ if (gettimetick(2) <= .RENT_TIME) mesq l("Sorry, you was taking too long to decide and I've rented my sword to somebody else.");
+ if (gettimetick(2) <= .RENT_TIME) close;
+ .RENT_TIME=gettimetick(2)+(15*60);
+ set Zeny, Zeny - 500;
+ // Here must use item ID
+ rentitem 3518, (15*60);
+ mes "";
+ mesn;
+ mesq l("Here it is. Take care with it!");
+ close;
+
+OnInit:
+ .sex = G_FEMALE;
+ .distance = 5;
+ .RENT_TIME=0; // TODO: This could easily be a $GLOBAL_VARIABLE
+ end;
+}
+
+
+function script CheckEnfant {
+ @kids_count = 0;
+ @count_tmp = 0;
+ if (debug)
+ npctalk3 l("Hello, I am K-@@, of the @@ order.", @kids, $@KidsBits[@kids]);
+ if (STARTAREA & $@KidsBits[@kids])
+ goto L_Already;
+ STARTAREA = STARTAREA | $@KidsBits[@kids];
+
+ goto L_Loop;
+
+L_KidsTally:
+ if (debug)
+ npctalk3 l("You found @@ out of @@ kids.", @kids_count, @count_tmp);
+ if (@kids_count == 6)
+ {
+ message strcharinfo(0), "That must have been the last kid.";
+ setq CandorQuest_HAS, 3;
+ }
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Oh! You found me. Good job!");
+ narrator("You receive 5 exp.");
+ getexp 5,0;
+ close;
+ return;
+
+L_Loop:
+ while (@count_tmp < 6) {
+ if (STARTAREA & $@KidsBits[@count_tmp])
+ @kids_count = (@kids_count + 1);
+ @count_tmp = (@count_tmp + 1);
+ }
+ goto L_KidsTally;
+
+L_Already:
+ mesn;
+ mesq l("Thanks for playing with us! Can you find my friends?");
+ close;
+
+ return;
+}
+005-1,69,90,0 script Charda NPC_CHILD8,{
+ @kids = 0;
+ if (getq(CandorQuest_HAS) == 2)
+ {
+ CheckEnfant();
+ } else {
+ mes l("The kid is not paying attention to you.");
+ close;
+ }
+ end;
+OnInit:
+ // This works at same var from KidsBits. We start counting from 10, then.
+ setarray $@KidsBits, (1 << 10), (1 << 11), (1 << 12), (1 << 13), (1 << 14), (1 << 15);
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
+005-1,23,84,0 script Faris NPC_CHILD7,{
+ @kids = 1;
+ if (getq(CandorQuest_HAS) == 2)
+ {
+ CheckEnfant();
+ } else {
+ mes l("The kid is not paying attention to you.");
+ close;
+ }
+ end;
+OnInit:
+ .sex = G_MALE;
+ .distance = 1;
+ end;
+}
+005-1,84,21,0 script Ghada NPC_CHILD5,{
+ @kids = 2;
+ if (getq(CandorQuest_HAS) == 2)
+ {
+ CheckEnfant();
+ } else {
+ mes l("The kid is not paying attention to you.");
+ close;
+ }
+ end;
+OnInit:
+ .sex = G_MALE;
+ .distance = 1;
+ end;
+}
+005-1,38,58,0 script Latif NPC_HUMAN_M_ARTIS,{
+ @kids = 3;
+ if (getq(CandorQuest_HAS) == 2)
+ {
+ CheckEnfant();
+ } else {
+ mes l("The kid is not paying attention to you.");
+ close;
+ }
+ end;
+OnInit:
+ .sex = G_MALE;
+ .distance = 1;
+ end;
+}
+005-1,18,43,0 script Rasin NPC_CHILD3,{
+ @kids = 4;
+ if (getq(CandorQuest_HAS) == 2)
+ {
+ CheckEnfant();
+ } else {
+ mes l("The kid is not paying attention to you.");
+ close;
+ }
+ end;
+OnInit:
+ .sex = G_MALE;
+ .distance = 1;
+ end;
+}
+005-1,38,65,0 script Lilly NPC_CHILD6,{
+ @kids = 5;
+ if (getq(CandorQuest_HAS) == 2)
+ {
+ CheckEnfant();
+ } else {
+ mes l("The kid is not paying attention to you.");
+ close;
+ }
+ end;
+OnInit:
+ .sex = G_MALE;
+ .distance = 1;
+ end;
+}
+
+005-1,53,81,0 script AyashaDebug NPC_MONA,{
+ showavatar NPC_MONA; // this is handled by avatars.xml
+ mesn;
+ mesq l("Reset?");
+ next;
+ menu
+ l("Yes."), L_Reset,
+ l("Test"), L_Charda,
+
+ l("No."), L_Close;
+
+L_Reset:
+ setq CandorQuest_HAS, 0;
+ STARTAREA = STARTAREA &~ (1 << 10);
+ STARTAREA = STARTAREA &~ (1 << 11);
+ STARTAREA = STARTAREA &~ (1 << 12);
+ STARTAREA = STARTAREA &~ (1 << 13);
+ STARTAREA = STARTAREA &~ (1 << 14);
+ STARTAREA = STARTAREA &~ (1 << 15);
+ mes l("Reset!");
+ goto L_Close;
+
+L_Charda:
+ STARTAREA = STARTAREA &~ (1 << 10);
+ mes l("Charda clean!");
+ goto L_Close;
+
+L_Close:
+ //showavatar; // Use this to hide the showavatar
+ close;
+
+// Use @shownpc to enable AyashaDebug
+OnInit:
+ if (!debug)
+ disablenpc .name$;
+ end;
+}