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author | Saulc <lucashelaine14@gmail.com> | 2018-02-07 21:34:11 +0100 |
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committer | Saulc <lucashelaine14@gmail.com> | 2018-02-07 21:34:11 +0100 |
commit | 6d786005f794bf4e245e9b1b3ad7cf4b6cee9429 (patch) | |
tree | e6ee0044be33a10636b31a75eb48688021196c37 /npc/005-1 | |
parent | 137395b992709248896fe66888778fe26169c1dc (diff) | |
download | serverdata-6d786005f794bf4e245e9b1b3ad7cf4b6cee9429.tar.gz serverdata-6d786005f794bf4e245e9b1b3ad7cf4b6cee9429.tar.bz2 serverdata-6d786005f794bf4e245e9b1b3ad7cf4b6cee9429.tar.xz serverdata-6d786005f794bf4e245e9b1b3ad7cf4b6cee9429.zip |
fix duplicated names
Diffstat (limited to 'npc/005-1')
-rw-r--r-- | npc/005-1/maya.txt | 209 |
1 files changed, 0 insertions, 209 deletions
diff --git a/npc/005-1/maya.txt b/npc/005-1/maya.txt index ff833506b..b21ac8a52 100644 --- a/npc/005-1/maya.txt +++ b/npc/005-1/maya.txt @@ -12,213 +12,4 @@ 005-1,42,37,0 script Maya NPC_RAIJIN_FEMALE_LEGION_ARTIS,{ - .Item1 = CottonCloth; - .Item2 = Pearl; - .Item3 = WolvernTooth; - - function quest_close { - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("Maybe next time."); - goodbye; - close; - } - - function quest_giveitem { - .@maya = getq(CandorQuest_Maya); - if (.@maya == 2) - { - if (countitem("Iron Ingot") == 0) - { - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("You don't have the item."); - goodbye; - close; - } - delitem .Item3, 1; - Zeny = Zeny + 8000; - getexp 1500,0; - setq CandorQuest_Tolchi, 3; - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("Thanks mate that all i need ! Have a good day !"); - } - if (.@maya == 1) - { - if (countitem("Coal") <= 2) - { - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("You don't have the item."); - goodbye; - close; - } - delitem .Item2, 3; - Zeny = Zeny + 800; - getexp 100,0; - setq CandorQuest_Maya, 2; - } - if (.@maya == 0) - { - if (countitem("Iron Ore") == 0) - { - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("You don't have the item."); - goodbye; - close; - } - delitem .Item1, 1; - Zeny = Zeny + 200; - getitem RustyKnife, 1; - getexp 50,0; - setq CandorQuest_Maya, 1; - } - close; - } - - function quest_first { - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("Can you bring me 2 @@", getitemlink(.Item1)); - do - { - select - l("Yes."), - l("No."); - - switch (@menu) - { - case 1: - quest_giveitem; - break; - case 2: - quest_close; - break; - } - } while (@menu != 2); - } - - function quest_second { - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("Can you bring me 3 @@", getitemlink(.Item2)); - do - { - select - l("Yes."), - l("No."); - - switch (@menu) - { - case 1: - quest_giveitem; - break; - case 2: - quest_close; - break; - } - } while (@menu != 2); - } - - function quest_third { - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("Can you bring me 4 @@", getitemlink(.Item3)); - do - { - select - l("Yes."), - l("No."); - - switch (@menu) - { - case 1: - quest_giveitem; - break; - case 2: - quest_close; - break; - } - } while (@menu != 2); - } - - .@maya = getq(CandorQuest_Maya, - - if (BaseLevel <= 4 || BaseLevel <= 9 && .@maya == 1 || BaseLevel <= 14 && .@maya == 2) - { - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("You aren't strong enought. Come Back Later."); - goodbye; - close; - } - - if (.@maya == 3) - { - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("Hey ! How are you today ? Thanks again for your help."); - goodbye; - close; - } - - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("Hello can you help me?"); - - - do - { - select - rif(.@maya == 0, l("Yes.")), - rif(.@maya == 1, l("Yes.")), - rif(.@maya == 2, l("Yes.")), - l("No."); - - switch (@menu) - { - case 1: - quest_first; - setq CandorQuest_Maya, 0; - break; - case 2: - quest_second; - break; - case 3: - quest_third; - break; - case 4: - quest_close; - goodbye; - break; - } - } while (@menu != 4); - - closedialog; - goodbye; - close; - -OnTimer1000: - domovestep; - -OnInit: - initpath "move", 44, 35, - "dir", UP, 0, - "wait", 30, 0, - "move", 43, 40, - "dir", UP, 0, - "wait", 30, 0, - "move", 40, 35, - "dir", UP, 0, - "wait", 30, 0, - "dir", LEFT, 0, - "wait", 30, 0, - "move", 42, 37, - "dir", DOWN, 0, - "dir", UP, 0, - "wait", 30, 0, - "Mmove", 45, 37, - "dir", DOWN, 0, - "wait", 30, 0, - "move", 33, 37, - "dir", LEFT, 0, - "wait", 30, 0, - "move", 33, 37, - "dir", RIGHT, 0, - "wait", 30, 0; - - initialmove; - initnpctimer; - .distance = 5; } |