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author | jesusalva <cpntb1@ymail.com> | 2018-03-08 06:21:50 -0300 |
---|---|---|
committer | jesusalva <cpntb1@ymail.com> | 2018-03-08 06:21:50 -0300 |
commit | dcc5bb5bf5a82e208a39c4595cb008d50966513c (patch) | |
tree | ff121899192d252bab43d89d42da65d840e0a581 /npc/005-1 | |
parent | a114892933b868c663686fca044a01da32748d21 (diff) | |
download | serverdata-dcc5bb5bf5a82e208a39c4595cb008d50966513c.tar.gz serverdata-dcc5bb5bf5a82e208a39c4595cb008d50966513c.tar.bz2 serverdata-dcc5bb5bf5a82e208a39c4595cb008d50966513c.tar.xz serverdata-dcc5bb5bf5a82e208a39c4595cb008d50966513c.zip |
Fix all newlines, we should use UNIX endline, not Windows, DOS or Mac.
Diffstat (limited to 'npc/005-1')
-rw-r--r-- | npc/005-1/ayasha.txt | 620 |
1 files changed, 310 insertions, 310 deletions
diff --git a/npc/005-1/ayasha.txt b/npc/005-1/ayasha.txt index ea51a54be..0c7b49aa6 100644 --- a/npc/005-1/ayasha.txt +++ b/npc/005-1/ayasha.txt @@ -1,310 +1,310 @@ -// Author:
-// Crazyfefe
-// Jesusalva
-// Description:
-// Ayasha takes care of the children of Candor Village, and is in charge of protecting them.
-// The kids sometimes go play outside of city walls, and this makes her upset.
-// Even if no attack happened in Candor for a while.
-// Variables:
-// CandorQuest_HAS
-// 0: Not met
-// 1: Already met
-// 2: Quest ongoing
-// 3: Found all kids
-// 4: Reward given
-
-005-1,52,81,0 script Ayasha NPC_HUMAN_FEMALE_NOOB,{
- showavatar NPC_HUMAN_FEMALE_NOOB; // this is handled by avatars.xml
-
- function quest_findAllKids
- {
- setq CandorQuest_HAS, 2;
- mesn;
- mesq l("Good luck!");
- close;
- }
-
- .@has = getq(CandorQuest_HAS);
- if (.@has == 0)
- {
- speech S_LAST_NEXT,
- l("Ah, the kids are playing hide and seek, but I am afraid they went too far. A monster attack could start anytime, after all."),
- l("I am currently very worried with them. They're just children! They don't know how to fight!"),
- l("Could you perhaps help me to find all kids?");
- do
- {
- select
- l("Yes!"),
- l("I can't, sorry.");
-
- setq CandorQuest_HAS, 1;
- switch (@menu)
- {
- case 1:
- quest_findAllKids;
- break;
- }
- } while (@menu != 2);
- }
- else if (.@has == 1)
- {
- mesn;
- mesq l("Even if the city has not been attacked on the last few years, I can't help but be concerned while the kids are playing hide and seek."),
- next;
- mesq l("Could you perhaps help me to find all kids?");
- next;
-
- do
- {
- select
- l("Yes!"),
- l("I can't, sorry.");
-
- switch (@menu)
- {
- case 1:
- quest_findAllKids;
- break;
- }
- } while (@menu != 2);
- }
- else if (.@has == 2)
- {
- mesn;
- mesq l("You still haven't found all of them yet.");
- close;
- }
- else if (.@has == 3)
- {
- speech S_LAST_NEXT,
- l("Thank you, here is your reward and... some pocket money.");
- narrator("You receive 30 exp and 50 GP.");
- getexp 30, 0;
- Zeny = (Zeny + 50);
- setq CandorQuest_HAS, 4;
- close;
- }
- else
- {
- mesn;
- mesq l("Thank you for your help.");
- if (BaseLevel >= 24 && gettimetick(2) > .RENT_TIME) goto L_Sword;
- close;
- }
-
- //closedialog;
- //goodbye;
- close;
-
-L_Sword:
- menu
- l("The children are safe, could you rent me your sword?"), L_Rent,
- l("You're welcome!"), -;
- close;
-
-L_Rent:
- // This code is equivalent to: speech S_FIRST_BLANK_LINE | S_LAST_NEXT
- mes "";
- mesn;
- mesq l("Ah, I guess you want to fight at the cave north of me...");
- next;
- mesq l("The children are safe, aren't they...?");
- next;
- mesq l("I can rent it to you for 500 GP, during 15 minutes. Deal?");
- next;
- menu
- rif(Zeny >= 500 && gettimetick(2) > .RENT_TIME, l("Deal!")), L_DoRent,
- l("Maybe later."), -;
- close;
-
-L_DoRent:
- if (gettimetick(2) <= .RENT_TIME) mesq l("Sorry, you was taking too long to decide and I've rented my sword to somebody else.");
- if (gettimetick(2) <= .RENT_TIME) close;
- .RENT_TIME=gettimetick(2)+(15*60);
- set Zeny, Zeny - 500;
- // Here must use item ID
- rentitem 3518, (15*60);
- mes "";
- mesn;
- mesq l("Here it is. Take care with it!");
- close;
-
-OnInit:
- .sex = G_FEMALE;
- .distance = 5;
- .RENT_TIME=0; // TODO: This could easily be a $GLOBAL_VARIABLE
- end;
-}
-
-
-function script CheckEnfant {
- @kids_count = 0;
- @count_tmp = 0;
- if (debug)
- npctalk3 l("Hello, I am K-@@, of the @@ order.", @kids, $@KidsBits[@kids]);
- if (STARTAREA & $@KidsBits[@kids])
- goto L_Already;
- STARTAREA = STARTAREA | $@KidsBits[@kids];
-
- goto L_Loop;
-
-L_KidsTally:
- if (debug)
- npctalk3 l("You found @@ out of @@ kids.", @kids_count, @count_tmp);
- if (@kids_count == 6)
- {
- message strcharinfo(0), "That must have been the last kid.";
- setq CandorQuest_HAS, 3;
- }
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Oh! You found me. Good job!");
- narrator("You receive 5 exp.");
- getexp 5,0;
- close;
- return;
-
-L_Loop:
- while (@count_tmp < 6) {
- if (STARTAREA & $@KidsBits[@count_tmp])
- @kids_count = (@kids_count + 1);
- @count_tmp = (@count_tmp + 1);
- }
- goto L_KidsTally;
-
-L_Already:
- mesn;
- mesq l("Thanks for playing with us! Can you find my friends?");
- close;
-
- return;
-}
-005-1,69,90,0 script Charda NPC_CHILD8,{
- @kids = 0;
- if (getq(CandorQuest_HAS) == 2)
- {
- CheckEnfant();
- } else {
- mes l("The kid is not paying attention to you.");
- close;
- }
- end;
-OnInit:
- // This works at same var from KidsBits. We start counting from 10, then.
- setarray $@KidsBits, (1 << 10), (1 << 11), (1 << 12), (1 << 13), (1 << 14), (1 << 15);
- .sex = G_OTHER;
- .distance = 1;
- end;
-}
-005-1,23,84,0 script Faris NPC_CHILD7,{
- @kids = 1;
- if (getq(CandorQuest_HAS) == 2)
- {
- CheckEnfant();
- } else {
- mes l("The kid is not paying attention to you.");
- close;
- }
- end;
-OnInit:
- .sex = G_MALE;
- .distance = 1;
- end;
-}
-005-1,84,21,0 script Ghada NPC_CHILD5,{
- @kids = 2;
- if (getq(CandorQuest_HAS) == 2)
- {
- CheckEnfant();
- } else {
- mes l("The kid is not paying attention to you.");
- close;
- }
- end;
-OnInit:
- .sex = G_MALE;
- .distance = 1;
- end;
-}
-005-1,38,58,0 script Latif NPC_HUMAN_M_ARTIS,{
- @kids = 3;
- if (getq(CandorQuest_HAS) == 2)
- {
- CheckEnfant();
- } else {
- mes l("The kid is not paying attention to you.");
- close;
- }
- end;
-OnInit:
- .sex = G_MALE;
- .distance = 1;
- end;
-}
-005-1,18,43,0 script Rasin NPC_CHILD3,{
- @kids = 4;
- if (getq(CandorQuest_HAS) == 2)
- {
- CheckEnfant();
- } else {
- mes l("The kid is not paying attention to you.");
- close;
- }
- end;
-OnInit:
- .sex = G_MALE;
- .distance = 1;
- end;
-}
-005-1,38,65,0 script Lilly NPC_CHILD6,{
- @kids = 5;
- if (getq(CandorQuest_HAS) == 2)
- {
- CheckEnfant();
- } else {
- mes l("The kid is not paying attention to you.");
- close;
- }
- end;
-OnInit:
- .sex = G_MALE;
- .distance = 1;
- end;
-}
-
-005-1,53,81,0 script AyashaDebug NPC_MONA,{
- showavatar NPC_MONA; // this is handled by avatars.xml
- mesn;
- mesq l("Reset?");
- next;
- menu
- l("Yes."), L_Reset,
- l("Test"), L_Charda,
-
- l("No."), L_Close;
-
-L_Reset:
- setq CandorQuest_HAS, 0;
- STARTAREA = STARTAREA &~ (1 << 10);
- STARTAREA = STARTAREA &~ (1 << 11);
- STARTAREA = STARTAREA &~ (1 << 12);
- STARTAREA = STARTAREA &~ (1 << 13);
- STARTAREA = STARTAREA &~ (1 << 14);
- STARTAREA = STARTAREA &~ (1 << 15);
- mes l("Reset!");
- goto L_Close;
-
-L_Charda:
- STARTAREA = STARTAREA &~ (1 << 10);
- mes l("Charda clean!");
- goto L_Close;
-
-L_Close:
- //showavatar; // Use this to hide the showavatar
- close;
-
-// Use @shownpc to enable AyashaDebug
-OnInit:
- if (!debug)
- disablenpc .name$;
- end;
-}
+// Author: +// Crazyfefe +// Jesusalva +// Description: +// Ayasha takes care of the children of Candor Village, and is in charge of protecting them. +// The kids sometimes go play outside of city walls, and this makes her upset. +// Even if no attack happened in Candor for a while. +// Variables: +// CandorQuest_HAS +// 0: Not met +// 1: Already met +// 2: Quest ongoing +// 3: Found all kids +// 4: Reward given + +005-1,52,81,0 script Ayasha NPC_HUMAN_FEMALE_NOOB,{ + showavatar NPC_HUMAN_FEMALE_NOOB; // this is handled by avatars.xml + + function quest_findAllKids + { + setq CandorQuest_HAS, 2; + mesn; + mesq l("Good luck!"); + close; + } + + .@has = getq(CandorQuest_HAS); + if (.@has == 0) + { + speech S_LAST_NEXT, + l("Ah, the kids are playing hide and seek, but I am afraid they went too far. A monster attack could start anytime, after all."), + l("I am currently very worried with them. They're just children! They don't know how to fight!"), + l("Could you perhaps help me to find all kids?"); + do + { + select + l("Yes!"), + l("I can't, sorry."); + + setq CandorQuest_HAS, 1; + switch (@menu) + { + case 1: + quest_findAllKids; + break; + } + } while (@menu != 2); + } + else if (.@has == 1) + { + mesn; + mesq l("Even if the city has not been attacked on the last few years, I can't help but be concerned while the kids are playing hide and seek."), + next; + mesq l("Could you perhaps help me to find all kids?"); + next; + + do + { + select + l("Yes!"), + l("I can't, sorry."); + + switch (@menu) + { + case 1: + quest_findAllKids; + break; + } + } while (@menu != 2); + } + else if (.@has == 2) + { + mesn; + mesq l("You still haven't found all of them yet."); + close; + } + else if (.@has == 3) + { + speech S_LAST_NEXT, + l("Thank you, here is your reward and... some pocket money."); + narrator("You receive 30 exp and 50 GP."); + getexp 30, 0; + Zeny = (Zeny + 50); + setq CandorQuest_HAS, 4; + close; + } + else + { + mesn; + mesq l("Thank you for your help."); + if (BaseLevel >= 24 && gettimetick(2) > .RENT_TIME) goto L_Sword; + close; + } + + //closedialog; + //goodbye; + close; + +L_Sword: + menu + l("The children are safe, could you rent me your sword?"), L_Rent, + l("You're welcome!"), -; + close; + +L_Rent: + // This code is equivalent to: speech S_FIRST_BLANK_LINE | S_LAST_NEXT + mes ""; + mesn; + mesq l("Ah, I guess you want to fight at the cave north of me..."); + next; + mesq l("The children are safe, aren't they...?"); + next; + mesq l("I can rent it to you for 500 GP, during 15 minutes. Deal?"); + next; + menu + rif(Zeny >= 500 && gettimetick(2) > .RENT_TIME, l("Deal!")), L_DoRent, + l("Maybe later."), -; + close; + +L_DoRent: + if (gettimetick(2) <= .RENT_TIME) mesq l("Sorry, you was taking too long to decide and I've rented my sword to somebody else."); + if (gettimetick(2) <= .RENT_TIME) close; + .RENT_TIME=gettimetick(2)+(15*60); + set Zeny, Zeny - 500; + // Here must use item ID + rentitem 3518, (15*60); + mes ""; + mesn; + mesq l("Here it is. Take care with it!"); + close; + +OnInit: + .sex = G_FEMALE; + .distance = 5; + .RENT_TIME=0; // TODO: This could easily be a $GLOBAL_VARIABLE + end; +} + + +function script CheckEnfant { + @kids_count = 0; + @count_tmp = 0; + if (debug) + npctalk3 l("Hello, I am K-@@, of the @@ order.", @kids, $@KidsBits[@kids]); + if (STARTAREA & $@KidsBits[@kids]) + goto L_Already; + STARTAREA = STARTAREA | $@KidsBits[@kids]; + + goto L_Loop; + +L_KidsTally: + if (debug) + npctalk3 l("You found @@ out of @@ kids.", @kids_count, @count_tmp); + if (@kids_count == 6) + { + message strcharinfo(0), "That must have been the last kid."; + setq CandorQuest_HAS, 3; + } + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, + l("Oh! You found me. Good job!"); + narrator("You receive 5 exp."); + getexp 5,0; + close; + return; + +L_Loop: + while (@count_tmp < 6) { + if (STARTAREA & $@KidsBits[@count_tmp]) + @kids_count = (@kids_count + 1); + @count_tmp = (@count_tmp + 1); + } + goto L_KidsTally; + +L_Already: + mesn; + mesq l("Thanks for playing with us! Can you find my friends?"); + close; + + return; +} +005-1,69,90,0 script Charda NPC_CHILD8,{ + @kids = 0; + if (getq(CandorQuest_HAS) == 2) + { + CheckEnfant(); + } else { + mes l("The kid is not paying attention to you."); + close; + } + end; +OnInit: + // This works at same var from KidsBits. We start counting from 10, then. + setarray $@KidsBits, (1 << 10), (1 << 11), (1 << 12), (1 << 13), (1 << 14), (1 << 15); + .sex = G_OTHER; + .distance = 1; + end; +} +005-1,23,84,0 script Faris NPC_CHILD7,{ + @kids = 1; + if (getq(CandorQuest_HAS) == 2) + { + CheckEnfant(); + } else { + mes l("The kid is not paying attention to you."); + close; + } + end; +OnInit: + .sex = G_MALE; + .distance = 1; + end; +} +005-1,84,21,0 script Ghada NPC_CHILD5,{ + @kids = 2; + if (getq(CandorQuest_HAS) == 2) + { + CheckEnfant(); + } else { + mes l("The kid is not paying attention to you."); + close; + } + end; +OnInit: + .sex = G_MALE; + .distance = 1; + end; +} +005-1,38,58,0 script Latif NPC_HUMAN_M_ARTIS,{ + @kids = 3; + if (getq(CandorQuest_HAS) == 2) + { + CheckEnfant(); + } else { + mes l("The kid is not paying attention to you."); + close; + } + end; +OnInit: + .sex = G_MALE; + .distance = 1; + end; +} +005-1,18,43,0 script Rasin NPC_CHILD3,{ + @kids = 4; + if (getq(CandorQuest_HAS) == 2) + { + CheckEnfant(); + } else { + mes l("The kid is not paying attention to you."); + close; + } + end; +OnInit: + .sex = G_MALE; + .distance = 1; + end; +} +005-1,38,65,0 script Lilly NPC_CHILD6,{ + @kids = 5; + if (getq(CandorQuest_HAS) == 2) + { + CheckEnfant(); + } else { + mes l("The kid is not paying attention to you."); + close; + } + end; +OnInit: + .sex = G_MALE; + .distance = 1; + end; +} + +005-1,53,81,0 script AyashaDebug NPC_MONA,{ + showavatar NPC_MONA; // this is handled by avatars.xml + mesn; + mesq l("Reset?"); + next; + menu + l("Yes."), L_Reset, + l("Test"), L_Charda, + + l("No."), L_Close; + +L_Reset: + setq CandorQuest_HAS, 0; + STARTAREA = STARTAREA &~ (1 << 10); + STARTAREA = STARTAREA &~ (1 << 11); + STARTAREA = STARTAREA &~ (1 << 12); + STARTAREA = STARTAREA &~ (1 << 13); + STARTAREA = STARTAREA &~ (1 << 14); + STARTAREA = STARTAREA &~ (1 << 15); + mes l("Reset!"); + goto L_Close; + +L_Charda: + STARTAREA = STARTAREA &~ (1 << 10); + mes l("Charda clean!"); + goto L_Close; + +L_Close: + //showavatar; // Use this to hide the showavatar + close; + +// Use @shownpc to enable AyashaDebug +OnInit: + if (!debug) + disablenpc .name$; + end; +} |