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authorJesusaves <cpntb1@ymail.com>2019-05-29 18:36:46 -0300
committerJesusaves <cpntb1@ymail.com>2019-05-29 18:36:46 -0300
commitddb4c03f64d652f941174c22715d56a25ed51e2f (patch)
tree7be8cc12ce36e7185172bfc869a968e06cc8a2eb /npc/003-8/intensebeard.txt
parent09df93673552453ba776bbc96209672148338b33 (diff)
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Intense Beard now allows you to learn the groups and advance tiers.
Knowledge interface, blueprints and base skill are still missing.
Diffstat (limited to 'npc/003-8/intensebeard.txt')
-rw-r--r--npc/003-8/intensebeard.txt123
1 files changed, 122 insertions, 1 deletions
diff --git a/npc/003-8/intensebeard.txt b/npc/003-8/intensebeard.txt
index a4975dae7..7fdbbd854 100644
--- a/npc/003-8/intensebeard.txt
+++ b/npc/003-8/intensebeard.txt
@@ -13,7 +13,128 @@
mesq l("Hello my friend! I see you've brought your @@ with you this time!", getitemlink(RecipeBook));
next;
mesn;
- mesc l("TODO"), 1;
+ mesq l("Let's learn new recipes! Do you wanna?");
+ next;
+ csysGUI_Report();
+ do {
+ mesc l("Craft Skill Lv: "+getskilllv(TMW2_CRAFT));
+ mesc l("Monster Points: @@ | Gold: @@",
+ format_number(Mobpt), format_number(Zeny));
+ mesc l("Learn what?");
+ mes "";
+ .@opt$="Nothing";
+ .@opt$+=":"+csysGUI_OptLearnMenu(CRGROUP_BASE);
+
+ .@opt$+=":"+csysGUI_OptLearnMenu(CRGROUP_ATK);
+ .@opt$+=":"+csysGUI_OptLearnMenu(CRGROUP_DEF);
+ .@opt$+=":"+csysGUI_OptLearnMenu(CRGROUP_ACC);
+ .@opt$+=":"+csysGUI_OptLearnMenu(CRGROUP_EVD);
+
+ .@opt$+=":"+csysGUI_OptLearnMenu(CRGROUP_REGEN);
+ .@opt$+=":"+csysGUI_OptLearnMenu(CRGROUP_SPEED);
+ .@opt$+=":"+csysGUI_OptLearnMenu(CRGROUP_DOUBLE);
+ .@opt$+=":"+csysGUI_OptLearnMenu(CRGROUP_MAXPC);
+
+ .@opt$+=":"+csysGUI_OptLearnMenu(CRGROUP_SCRESIST);
+ .@opt$+=":"+csysGUI_OptLearnMenu(CRGROUP_SCINFLICT);
+ .@opt$+=":"+csysGUI_OptLearnMenu(CRGROUP_MANAUSE);
+ .@opt$+=":"+csysGUI_OptLearnMenu(CRGROUP_BOSSATK);
+
+ .@opt$+=":"+csysGUI_OptLearnMenu(CRGROUP_FINAL);
+
+ select (.@opt$);
+ mes "";
+ switch (@menu) {
+ case 2:
+ if (csysGUI_RaiseOpt(CRGROUP_BASE))
+ mesc l("Success!"), 3;
+ else
+ mesc l("Not enough Monster Points!"), 1;
+ break;
+
+ case 3:
+ if (csysGUI_RaiseOpt(CRGROUP_ATK))
+ mesc l("Success!"), 3;
+ else
+ mesc l("Not enough Monster Points!"), 1;
+ break;
+ case 4:
+ if (csysGUI_RaiseOpt(CRGROUP_DEF))
+ mesc l("Success!"), 3;
+ else
+ mesc l("Not enough Monster Points!"), 1;
+ break;
+ case 5:
+ if (csysGUI_RaiseOpt(CRGROUP_ACC))
+ mesc l("Success!"), 3;
+ else
+ mesc l("Not enough Monster Points!"), 1;
+ break;
+ case 6:
+ if (csysGUI_RaiseOpt(CRGROUP_EVD))
+ mesc l("Success!"), 3;
+ else
+ mesc l("Not enough Monster Points!"), 1;
+ break;
+
+ case 7:
+ if (csysGUI_RaiseOpt(CRGROUP_REGEN))
+ mesc l("Success!"), 3;
+ else
+ mesc l("Not enough Monster Points!"), 1;
+ break;
+ case 8:
+ if (csysGUI_RaiseOpt(CRGROUP_SPEED))
+ mesc l("Success!"), 3;
+ else
+ mesc l("Not enough Monster Points!"), 1;
+ break;
+ case 9:
+ if (csysGUI_RaiseOpt(CRGROUP_DOUBLE))
+ mesc l("Success!"), 3;
+ else
+ mesc l("Not enough Monster Points!"), 1;
+ break;
+ case 10:
+ if (csysGUI_RaiseOpt(CRGROUP_MAXPC))
+ mesc l("Success!"), 3;
+ else
+ mesc l("Not enough Monster Points!"), 1;
+ break;
+
+ case 11:
+ if (csysGUI_RaiseOpt(CRGROUP_SCRESIST))
+ mesc l("Success!"), 3;
+ else
+ mesc l("Not enough Monster Points!"), 1;
+ break;
+ case 12:
+ if (csysGUI_RaiseOpt(CRGROUP_SCINFLICT))
+ mesc l("Success!"), 3;
+ else
+ mesc l("Not enough Monster Points!"), 1;
+ break;
+ case 13:
+ if (csysGUI_RaiseOpt(CRGROUP_MANAUSE))
+ mesc l("Success!"), 3;
+ else
+ mesc l("Not enough Monster Points!"), 1;
+ break;
+ case 14:
+ if (csysGUI_RaiseOpt(CRGROUP_BOSSATK))
+ mesc l("Success!"), 3;
+ else
+ mesc l("Not enough Monster Points!"), 1;
+ break;
+
+ case 15:
+ if (csysGUI_RaiseOpt(CRGROUP_FINAL))
+ mesc l("Success!"), 3;
+ else
+ mesc l("Not enough Monster Points!"), 1;
+ break;
+
+ } while (@menu != 1);
close;
L_SemNivel: