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authorJesusaves <cpntb1@ymail.com>2019-08-31 15:42:22 -0300
committerJesusaves <cpntb1@ymail.com>2019-08-31 15:42:22 -0300
commitf376c90cf010394888d4ca05b259bf8a9aa14a83 (patch)
treef99389a207f7376c284d9e085b25d0a7ca25f460 /npc/003-3/malindou.txt
parent955ac518aa3892f846b59bf3cd89138f8a962bd4 (diff)
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Malindou: Update the bonus after level 3, 5, 7, 10~19.
This will keep smoothness, summing up with the level difference adjustment. Impact at level 20 won't be so harsh, but it'll be a bumpy bonus reduction. Other levels (2, 4, 6, 8 and 9) won't have this adjustment: Noobs need EXP.
Diffstat (limited to 'npc/003-3/malindou.txt')
-rw-r--r--npc/003-3/malindou.txt10
1 files changed, 10 insertions, 0 deletions
diff --git a/npc/003-3/malindou.txt b/npc/003-3/malindou.txt
index 72b748b6c..ec7f54649 100644
--- a/npc/003-3/malindou.txt
+++ b/npc/003-3/malindou.txt
@@ -515,9 +515,19 @@ OnInit:
// Level up events
OnPCBaseLvUpEvent:
switch (BaseLevel) {
+ case 3:
case 5:
+ case 7:
case 10:
+ case 11:
+ case 12:
+ case 13:
+ case 14:
case 15:
+ case 16:
+ case 17:
+ case 18:
+ case 19:
// Recalculate the bonus
NewcomerEXPDROPUP();
break;