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authorJesusaves <cpntb1@ymail.com>2021-08-05 21:41:54 -0300
committerJesusaves <cpntb1@ymail.com>2021-08-05 21:41:54 -0300
commit60c654dd42f6564c98065690c2cd9a22711b0790 (patch)
treea41949e2a08219677eec47e226c887796b018cec /npc/003-10
parent43332d19fa263489d35c891741344c2a2dc81962 (diff)
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Dye Tulimshar NPCs in melanine because, well, we *do* have two suns.
And they weren't emitting enough UV rays. And NetSysFire was bothered by it. Related to evol-all#8
Diffstat (limited to 'npc/003-10')
-rw-r--r--npc/003-10/officer.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/npc/003-10/officer.txt b/npc/003-10/officer.txt
index 47b1a9cf3..e06afe04c 100644
--- a/npc/003-10/officer.txt
+++ b/npc/003-10/officer.txt
@@ -4,7 +4,7 @@
// Description:
// Wooden Sword quest. Pays back earlier players
-003-10,30,79,4 script Veteran Officer NPC_PLAYER,{
+003-10,30,79,4 script Veteran Officer NPC_PLAYER_ARGAES,{
.@q=getq(TulimsharQuest_WoodenSword);
if (.@q >= 2 || BaseLevel < 18) {
legiontalk;