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author | Jesusaves <cpntb1@ymail.com> | 2020-02-05 16:47:46 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-02-05 16:47:46 -0300 |
commit | 626db3f11c05a361e809b0b602ae68c98005388b (patch) | |
tree | 8261e752efb9cd26f1cec9d09f6b841da90e0fcb /npc/003-10 | |
parent | 88ef08802ed711ed5763a5763b05c65c56e7f9dc (diff) | |
download | serverdata-626db3f11c05a361e809b0b602ae68c98005388b.tar.gz serverdata-626db3f11c05a361e809b0b602ae68c98005388b.tar.bz2 serverdata-626db3f11c05a361e809b0b602ae68c98005388b.tar.xz serverdata-626db3f11c05a361e809b0b602ae68c98005388b.zip |
Add information ingame about Honor System.
Arnea and PvP Imperial Arena were decided for it.
Diffstat (limited to 'npc/003-10')
-rw-r--r-- | npc/003-10/arnea.txt | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/npc/003-10/arnea.txt b/npc/003-10/arnea.txt index 75594b08c..8327e568b 100644 --- a/npc/003-10/arnea.txt +++ b/npc/003-10/arnea.txt @@ -19,6 +19,7 @@ L_Menu: l("Join existing arena"), L_JoinArena, rif(is_staff(), l("Debug Information")), L_Debug, l("Information"), L_Info, + l("Hall Of Honor"), L_Scoreboards, l("Leave"), L_Quit; L_NewArena: @@ -156,6 +157,15 @@ L_Info: mesq l("Guards use it to spar against each other on friendly matches, to see who is stronger."); next; mesq l("We arranged a small underground room for that, because the Colliseum is too far away."); + tutmes l("If you kill an opponent stronger than you, you will gain honor points. But if the oponent is 15 levels weaker than you, it will be NEGATIVE!"), l("About Scoreboards and Honor Points"); + tutmes l("You will also LOSE honor if the opponent is below level 30. If you are a bandit (negative honor), all fights versus you will be honorable."), l("About Scoreboards and Honor Points"); + tutmes l("If you kill the same person within 30 minutes, honor will not fluctuate. The whole honor system is very experimental."), l("About Scoreboards and Honor Points"); + next; + goto L_Menu; + +L_Scoreboards: + mesc l("All scoreboards are refreshed hourly."), 1; + HallOfHonor(); next; goto L_Menu; |