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author | Jesusaves <cpntb1@ymail.com> | 2018-05-30 23:38:07 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-05-30 23:38:07 -0300 |
commit | dde60d7b8c8c51a7f58aa4e0b54b66a49a0e4da7 (patch) | |
tree | 04fdf598e4f12eb3e93f95cfcc465b6d8e5b9cb0 /npc/003-1/sailors.txt | |
parent | 005a5a6181ab2b4d4fbe8b318a7c38fee6554a79 (diff) | |
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Include Tulimshar's Sailors. I already warn you, there is almost no reward there.
Diffstat (limited to 'npc/003-1/sailors.txt')
-rw-r--r-- | npc/003-1/sailors.txt | 92 |
1 files changed, 85 insertions, 7 deletions
diff --git a/npc/003-1/sailors.txt b/npc/003-1/sailors.txt index 7eebf7b33..9d6e92203 100644 --- a/npc/003-1/sailors.txt +++ b/npc/003-1/sailors.txt @@ -2,16 +2,94 @@ // Authors: // Jesusalva // Description: -// TODO -// CandorQuest_Sailors -// 0: Not started -// 1: Accepted -// 2: Invite Elmo -// 3: Completed +// The major reward from this one is knowledge about secret passages on Tulimshar. +// The quest pays what you spend, except for travel fees. The real reward here +// is knowledge, the fishing rod you'll need to make anyway, 150 XP and 20 JExp. 003-1,112,93,0 script Sailors#003-1 NPC_ELVEN_MAN_TRADER_SITTING,{ + .@q = getq(TulimsharQuest_Sailors); + if (.@q == 1) + goto L_Report; + if (.@q == 2) + goto L_Elmo; + if (.@q == 3) + goto L_Complete; mesn; - mesq l("Hey, pal."); + mesq lg("Hey, pal. This spot is very good, I can see the whole town from here."); + next; + mesn; + mesq lg("I am a trader from Nard's ship. We actually need supplies. Help us, and I'll help you."); + next; + mesn strcharinfo(0); + menu + l("What do you need?"), L_Quest, + l("Maybe another time."), -; + close; + +L_Quest: + mes ""; + mesn; + mesq l("You're willing to help? Perfect. We need 3 @@, 4 @@ and 10 @@ for travel.", getitemlink(FishBox), getitemlink(CroconutBox), getitemlink(CottonCloth)); + next; + mesn; + mesq l("Cotton Cloth is sold at Candor, Croconut Boxes can be bought at the market. Fish, however, is a little more tricky."); + next; + mesn; + mesq l("If you hug the wall, there's a secret passage somewhere there. Well, there are many secret passages at Tulimshar."); + next; + mesn; + mesq l("You will find a fisher, maybe he is having a good time and can sell you a few boxes. And remember to keep your eye open."); + setq TulimsharQuest_Sailors, 1; + next; + mesn; + mesq l("There are secret caves on this city. In fact, Tulimshar holds many misteries."); + close; + +L_Report: + mesn; + mes l("@@/3 @@", countitem(FishBox), getitemlink(FishBox)); + mes l("@@/4 @@", countitem(CroconutBox), getitemlink(CroconutBox)); + mes l("@@/10 @@", countitem(CottonCloth), getitemlink(CottonCloth)); + if (countitem(FishBox) < 3 || + countitem(CroconutBox) < 4 || + countitem(CottonCloth) < 10) + close; + next; + select + l("[Deliver all goods.]"), + l("[Maybe another time.]"); + mes ""; + if (@menu == 2) + close; + if (countitem(FishBox) < 3 || + countitem(CroconutBox) < 4 || + countitem(CottonCloth) < 10) { + mesn; + mesq l("Liar. Where are the goods? Are you trying to cheat me?!"); + next; + mesn; + mesq l("You know Jesus Saves hates cheaters, right? If Saulc didn't asked me to double-check stuff..."); + next; + mesn; + mesq l("For short, you would have lost all your items, wouldn't get anything, and there would be no refunds."); + next; + mesn; + mesq l("That's just a friendly advise. That's how things works around here."); + close; + } + inventoryplace Dagger, 1; + delitem FishBox, 3; // 7.500 GP + delitem CroconutBox, 4; // 12.000 GP + delitem CottonCloth, 10; // 2.000 GP + getexp 150, 20; + Zeny=Zeny+21500; + getitem Dagger, 1; // Sell Price: around 300 GP + setq TulimsharQuest_Sailors, 2; + mesn; + mesq lg("Many thanks, your help has been invaluable. We're now capable to travel at ease."); + next; + mesn; + mesq l("Take care. Here, take this @@. You can sell it for some quick-spot cash, or use it as a weapon.", getitemlink(Dagger)); close; OnInit: |