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authorJesusaves <cpntb1@ymail.com>2018-04-04 22:59:10 -0300
committerJesusaves <cpntb1@ymail.com>2018-04-04 22:59:10 -0300
commitc11aeda076093cee5baa9600d609246c6c4c707b (patch)
tree974cda1bfe098be65e304e12deba2c2cec75be0f /npc/003-1-3
parent11900a96c5d3d00460717f844ded59259a31bf7c (diff)
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Remove 009-2
Diffstat (limited to 'npc/003-1-3')
-rw-r--r--npc/003-1-3/_import.txt1
-rw-r--r--npc/003-1-3/thief.txt44
2 files changed, 0 insertions, 45 deletions
diff --git a/npc/003-1-3/_import.txt b/npc/003-1-3/_import.txt
index 1f128d46a..90753ead4 100644
--- a/npc/003-1-3/_import.txt
+++ b/npc/003-1-3/_import.txt
@@ -2,4 +2,3 @@
// This file is generated automatically. All manually added changes will be removed when running the Converter.
"npc/003-1-3/_mobs.txt",
"npc/003-1-3/_warps.txt",
-"npc/003-1-3/thief.txt",
diff --git a/npc/003-1-3/thief.txt b/npc/003-1-3/thief.txt
deleted file mode 100644
index bdcfc2253..000000000
--- a/npc/003-1-3/thief.txt
+++ /dev/null
@@ -1,44 +0,0 @@
-// TMW2 Scripts.
-// Author:
-// Jesusalva
-// Description:
-// Temporary NPC to block path to Halinarzo, later a controlled warp. May be removed soon.
-
-003-1-3,45,35,0 script Thief#temp003 NPC_PLAYER,0,0,{
-
- mesn;
- mesq l("I am from the Thief's Guild of Hurnscald.");
- next;
- mesq l("At the moment no one is being allowed past this point.");
- next;
- mesq l("Call the High Council, if you may. I won't free this path any time soon!");
- close;
-
-OnTouch:
- if (is_admin()) goto L_Warp; // if (BaseLevel >= 15) and this NPC must be invisible
- warp "003-1-3", 45, 36;
- percentheal -10,0;
- mesn;
- mesq l("Stop there! No one is allowed past this point! Stand back!!");
- mes "";
- mes col("The thief pushes you with so much strength, that you get hurt.",9);
- close;
-
-L_Warp:
- warp "009-2", 70, 179;
- close;
-
-OnInit:
- .@npcId = getnpcid(0, .name$);
- setunitdata(.@npcId, UDT_HEADTOP, ForestArmor); // Dress
- setunitdata(.@npcId, UDT_HEADMIDDLE, JeansChaps); // 2214 FIXME
- setunitdata(.@npcId, UDT_HEADBOTTOM, LousyMoccasins); // Shoes
- setunitdata(.@npcId, UDT_WEAPON, 3501); // We should use a hood instead
- setunitdata(.@npcId, UDT_HAIRSTYLE, 8);
- setunitdata(.@npcId, UDT_HAIRCOLOR, 5);
-
- .sex = G_MALE;
- .distance = 4;
- end;
-
-}