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authorjesusalva <cpntb1@ymail.com>2018-03-01 02:39:47 -0300
committerjesusalva <cpntb1@ymail.com>2018-03-01 02:39:47 -0300
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parent14c67d60dbbe36decffa8b42eaee4c7cabf97381 (diff)
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Add a path to Halinarzo for consistency, but block with a NPC.
I could excuse with a "cave-in" but I dreamed with this specific NPC...
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+// TMW2 Scripts.
+// Author:
+// Jesusalva
+// Description:
+// Temporary NPC to block path to Halinarzo
+
+003-1-3,45,35,0 script Thief#temp003 NPC_PLAYER,{
+
+ mesn;
+ mesq l("I am from the Thief's Guild of Hurnscald.");
+ next;
+ mesq l("At the moment no one is being allowed past this point.");
+ next;
+ mesq l("Call the High Council, if you may. I won't free this path any time soon!");
+ close;
+
+OnInit:
+ .@npcId = getnpcid(0, .name$);
+ setunitdata(.@npcId, UDT_HEADTOP, 1308); // Dress
+ setunitdata(.@npcId, UDT_HEADMIDDLE, 2204); // 2214 FIXME
+ setunitdata(.@npcId, UDT_HEADBOTTOM, 1800); // Shoes
+ setunitdata(.@npcId, UDT_WEAPON, 3501); // We should use a hood instead
+ setunitdata(.@npcId, UDT_HAIRSTYLE, 8);
+ setunitdata(.@npcId, UDT_HAIRCOLOR, 5);
+
+ .sex = G_MALE;
+ .distance = 3;
+ end;
+
+}