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author | Jesusaves <cpntb1@ymail.com> | 2019-03-14 23:05:57 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-03-14 23:05:57 -0300 |
commit | d867e90cba120094ad64935ea8c2e660324371e9 (patch) | |
tree | 51b8f2eded2030e9e1373669709c4cc508592137 /npc/003-0 | |
parent | 3594e03ad08431784654d23f98ad9893c3267a39 (diff) | |
download | serverdata-d867e90cba120094ad64935ea8c2e660324371e9.tar.gz serverdata-d867e90cba120094ad64935ea8c2e660324371e9.tar.bz2 serverdata-d867e90cba120094ad64935ea8c2e660324371e9.tar.xz serverdata-d867e90cba120094ad64935ea8c2e660324371e9.zip |
Move Audsbel to Magic Council Room. Move #parum to magic level 1.
Diffstat (limited to 'npc/003-0')
-rw-r--r-- | npc/003-0/_import.txt | 1 | ||||
-rw-r--r-- | npc/003-0/audsbel.txt | 301 |
2 files changed, 0 insertions, 302 deletions
diff --git a/npc/003-0/_import.txt b/npc/003-0/_import.txt index 415c1919f..ea9a90d35 100644 --- a/npc/003-0/_import.txt +++ b/npc/003-0/_import.txt @@ -1,7 +1,6 @@ // Map 003-0: Magic Academy // This file is generated automatically. All manually added changes will be removed when running the Converter. "npc/003-0/_warps.txt", -"npc/003-0/audsbel.txt", "npc/003-0/berserk.txt", "npc/003-0/mages.txt", "npc/003-0/paladin.txt", diff --git a/npc/003-0/audsbel.txt b/npc/003-0/audsbel.txt deleted file mode 100644 index b474fa2c6..000000000 --- a/npc/003-0/audsbel.txt +++ /dev/null @@ -1,301 +0,0 @@ -// TMW2 scripts. -// Authors: -// Jesusalva -// Description: -// One of the Mana Magic Leaders -// Planned, there are only the four Mana Wizards: Auldsbel (Tulimshar), Sagratha (Woodlands), Morgan (Candor), Blue Sage (Nivalis), Lalica (LoF). - -// Gives #parum -// Gives #mkpot -// TODO: Make dye? Make Lifestone? - -003-0,32,24,0 script Auldsbel NPC_AULDSBEL,{ - if (MAGIC_LVL < 2) - goto L_Cheat; - mesn l("Auldsbel the Wizard"); - mesq l("Welcome back, Padric!"); - mesq l("Do you believe I've lost my @@? I can't see anything well without that! %%a", getitemlink(Googles)); - if (countitem(Googles)) - mesq l("I'm not interested in yours, by the way."); - next; - mesn; - mesq l("Anyway, I am one of the few Mana Wizard, and I love Transmutation!"); - next; - -L_Main: - select - l("What's the difference from a Mana Wizard and a Mage?"), - l("Who are you? Where are you from?"), - l("How do I advance in Mana Magic? How it works?"), - l("What do you know about other Mana Magic Professors?"), - l("Can you teach me Mana Magic?"), - l("Do you still need help with your experiments?"), - l("Actually, I gotta go, see ya!"); - - mes ""; - switch (@menu) { - case 1: // What's the difference from a Mana Wizard and a Mage? - mesn; - mesq l("%%4 Haven't you read your Grimorium yet?!"); - next; - mesn; - mesq l("%%@ You can get Magic by joining class and subclass, and with some NPCs. These work out-of-box. Easy."); - next; - mesn; - mesq l("And there is the Mana Magic, for the pro %%e You'll waste your life on that, as it have an experience system."); - next; - mesn; - mesq l("%%G Just like normal magic, you need power from the Mana Stone, which is based on your levels, intelligence, and mana."); - next; - mesn; - mesq l("I like Mana Magic the best, as we can both summon creatures as transmutate stuff. %%N"); - next; - mesn; - mesq l("To be honest, you should use both. And remember, all Mana Magic skills can be used like they were @sk-commands. %%H"); - next; - break; - case 2: // Who are you? Where are you from? - mesn; - mesq l("Well, speaking a bit about myself can't hurt. I am a member from the Magic Council, but one day I decided to take a vacations."); - next; - mesn; - mesq l("I moved to Hurnscald, stayed there for over a decade, until Lord Transmogrifier Pontorias the Plaid (May His Shape Reflect His Soul Forever) died."); - next; - mesn; - mesq l("Then I returned to Tulimshar. Now I do research, vote on the Magic Council meetings, and I also teach young mages about Transmutation magic."); - next; - break; - case 3: // How do I advance in Mana Magic? How it works? - mesn; - mesq l("Mana Magic works similar to regular magic: You can find it on your skill window, and can drag it to your shortcut list."); - next; - mesn; - mesq l("To get more experience and magic power, you must practice magical spells. Make sure to vary them; you will learn nothing if you cast the same spell over and over. Also, spells that consume no components seem not to be very instructive in practice."); - next; - mesn; - mesq l("Usually, you can find magic on these buildings, but watch out, there is magic to be found elsewhere, and some items are bound with it!"); - next; - mesn; - mesq l("While on normal magic you must take care with all attributes, on mana magic, you usually only need to worry with reagents and intelligence."); - next; - mesn; - mesq l("Also, unlike regular magic which may cause delay before and after, Mana Magic usually only have a cooldown. But it is hard to know how long that cooldown is..."); // We may use addtimer() on one or other spell. - next; - break; - case 4: // What do you know about Sagratha? - mesn; - mesq l("Lemme see... Sagratha is often regarded as a kind and rather powerful elf lady mage... who hate people."); - next; - mesn; - mesq l("And I'm not talking only about humans here! But perhaps, if you build a good reputation, she teaches you something."); - next; - mesn; - mesq l("There's also Morgan, who lives in Candor. She is a Redy, and is married with Zitoni. They are great alchemists."); - next; - mesn; - mesq l("By last, there was the Blue Sage, living on Nivalis... I never met him."); - next; - mesn; - mesq l("As you see, you can count the mages with the fingers of one hand. It's not just Mana Magic, either - Magic in overall is almost dead, with almost every Mana Stone on the power of the Monster King."); - next; - mesn; - mesq l("Defeating him would not only stop monster invasions, but it would also bring magic back... And probably another war, over the mana stones. %%S"); - next; - break; - // Teaching and helping are bound one to other, to save space on variable e.e - case 5: // Can you teach me Mana Magic? - case 6: // Do you still need help with your experiments? - goto L_Magic; - break; - default: // Actually, I gotta go, see ya! - goodbye; - closedialog; - close; - } - goto L_Main; - -L_Magic: - .@q=getq(General_Auldsbel); - switch (.@q) { - // Help on research to gain his favor - case 0: - mesn; - mesq l("I actually need help. Padric and I were doing some research with catalysts, you see."); - next; - mesn; - mesq l("Now I need 20 @@, 20 @@ and 60 @@ to finish my research. Easy materials, except for the Shadow Herb.", getitemlink(MauveHerb), getitemlink(ShadowHerb), getitemlink(SilkCocoon)); - next; - mesn; - mesq l("Shadow Herb only grows on dangerous places, and is mostly found on the Land Of Fire, or underground of very very deep caves."); - next; - select - l("I'll try to find them."), - l("I actually have them, here."); - if (@menu == 2) { - mes ""; - mesn; - mesq l("Excellent! Let me see..."); - next; - if ( - countitem(MauveHerb) < 20 || - countitem(ShadowHerb) < 20 || - countitem(SilkCocoon) < 60) - goto L_Lie; - delitem MauveHerb, 20; - delitem ShadowHerb, 20; - delitem SilkCocoon, 60; - getexp 2500, 0; - Zeny=Zeny+250; - setq General_Auldsbel, 1; - mesn; - mesq l("Yes, many thanks. This will help me a lot."); - mesc l("Gained 2500 XP and 250 GP"); - } - break; - // Learn #parum - case 1: - mesn; - mesq l("Hmm, I think I can teach you a basic Mana Skill now. That one is pretty simple."); - next; - skill(TMW2_PARUM,1,0); - setq General_Auldsbel, 2; - mesn; - mesq l("This is the @@ skill. It transmutes a single @@ in a @@.", "##B@sk-parum##b", getitemlink(RawLog), getitemlink(MoubooFigurine)); - next; - mesn; - mesq l("It may also create some @@ or a @@, with enough skill.", getitemlink(Arrow), getitemlink(WoodenLog)); - next; - mesn; - mesq l("So! Please transmute a @@ and bring it to me. You may need to switch with another mana skill, until you are successful.", getitemlink(MoubooFigurine)); - break; - // Bring the Mouboo figurine back - case 2: - mesn; - mesq l("Have you managed to transmute the @@ I asked for?", getitemlink(MoubooFigurine)); - next; - if (askyesno() == ASK_YES) { - if (!countitem(MoubooFigurine)) goto L_Lie; - if (!MAGIC_EXP) goto L_Lame; - delitem MoubooFigurine, 1; - getexp 5000, 0; - setq General_Auldsbel, 3; - mesn; - mesq l("Very well - Congratulations! That was very easy, though, and this one is full of imperfections."); - mesc l("Gained 5000 XP"); - next; - mesn; - mesq l("That skill was only to allow you to practice. Now listen well: Transmutation is ##BNOT##b crafting!"); - next; - mesn; - mesq l("Magic is sacred. With transmutation, you can create convenience items, specially reagents for other magic skills."); - next; - mesn; - mesq l("But if you try to create equipment, assuming magic doesn't backfire, YOU WILL BE BANNED from this school, and lose your class. Permanently."); - next; - mesn; - mesq l("This is just a friendly advise. We don't take magic lightly. And you shouldn't, either."); - } - break; - // Help on research to gain his favor - case 3: - mesn; - mesq l("I actually need help. I am a mage, and I'm feeling lazy to get the stuff I need."); - next; - mesn; - mesq l("You don't seem to have anything better to do, anyway."); - mesq l("Now please bring me @@/2 @@, @@/20 @@, @@/30 @@ and @@/70 @@ so I don't need to leave here and start travelling everywhere...", countitem(IcedBottle), getitemlink(IcedBottle), countitem(Root), getitemlink(Root), countitem(Potatoz), getitemlink(Potatoz), countitem(Moss), getitemlink(Moss)); - next; - select - l("I'll try to find them."), - l("I actually have them, here."); - if (@menu == 2) { - mes ""; - mesn; - mesq l("Excellent! Let me see..."); - next; - if ( - countitem(IcedBottle) < 2 || - countitem(Root) < 20 || - countitem(Potatoz) < 30 || - countitem(Moss) < 70) - goto L_Lie; - delitem IcedBottle, 2; - delitem Root, 20; - delitem Potatoz, 30; - delitem Moss, 70; - getexp 28692, 0; - Zeny=Zeny+550; - setq General_Auldsbel, 4; - mesn; - mesq l("Yes, many thanks. This will help me a lot."); - } - break; - // Learn #mkpot - case 4: - mesn; - mesq l("Hmm, I think I can teach you a basic Mana Skill now. This one is more advanced, though."); - next; - skill(TMW2_MKPOT,1,0); - setq General_Auldsbel, 5; - mesn; - mesq l("This is the @@ skill. It transmutes @@ @@ and a single @@ in @@.", "##B@sk-mkpot##b", 10, getitemlink(Plushroom), getitemlink(Milk), getitemlink(HastePotion)); - next; - mesn; - mesq l("It may fail, and you might end up with something entirely unexpected!"); - next; - mesn; - mesq l("Unlike Parum, you can use the skill points you get every time your job level rises. That will lower the mana cost and increase success chances."); - next; - mesn; - mesq l("But please be picky with how you spend job points. They are hard to come by, and I'm not entirely sure you can change it later."); - next; - mesn; - mesq l("Also, job levels get really hard to obtain after a while. The decision is up to you, just be aware there's that possibility."); - break; - default: - mesn; - mesq l("Uhm, no, not really. Maybe later, who knows?"); - break; - } - next; - goto L_Main; - - -// Fallbacks -L_Lie: - mesn; - mesq l("Really interesting, how I am NOT seeing the items I asked for..."); - next; - mesn; - mesq l("Say, what do you think if I transmuted your head into the missing materials? I can warrant your soul won't return to the Soul Menhir, either!"); - close; - -L_Cheat: - atcommand "@jail "+strcharinfo(0); - setparam(MaxHp, readparam(MaxHp)/2); // testing - setparam(Karma, -1); // testing - setparam(Manner, -10); // testing - dispbottom l("You are not allowed on this building, and was caught by Jesusalva's Police!!"); - end; - -L_Lame: - setparam(MaxHp, readparam(MaxHp)-50); // I want to see how permanent this is - setparam(MaxSp, readparam(MaxSp)-25); // I want to see how permanent this is - //setparam(Karma, readparam(Karma)-1); // testing - mesn; - mesq l("%%3 You sadden me. That was so, so lame. I will need to punish you. Sorry. Superior orders. %%S"); - next; - mesn strcharinfo(0); - mesq l("%%i What, my maximum life and mana just decreased! Noooo!!"); - next; - mesn; - mesq l("%%1 Cheer up, these should go back to normal when you level up. Just don't do that again!"); - // If that is true or not, remains to be checked. Uh... I never used setparam() before! :D - close; - -OnInit: - .sex=G_MALE; - .distance=5; - end; -} - |