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authorJesusaves <cpntb1@ymail.com>2019-03-14 23:05:57 -0300
committerJesusaves <cpntb1@ymail.com>2019-03-14 23:05:57 -0300
commitd867e90cba120094ad64935ea8c2e660324371e9 (patch)
tree51b8f2eded2030e9e1373669709c4cc508592137 /npc/003-0
parent3594e03ad08431784654d23f98ad9893c3267a39 (diff)
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Move Audsbel to Magic Council Room. Move #parum to magic level 1.
Diffstat (limited to 'npc/003-0')
-rw-r--r--npc/003-0/_import.txt1
-rw-r--r--npc/003-0/audsbel.txt301
2 files changed, 0 insertions, 302 deletions
diff --git a/npc/003-0/_import.txt b/npc/003-0/_import.txt
index 415c1919f..ea9a90d35 100644
--- a/npc/003-0/_import.txt
+++ b/npc/003-0/_import.txt
@@ -1,7 +1,6 @@
// Map 003-0: Magic Academy
// This file is generated automatically. All manually added changes will be removed when running the Converter.
"npc/003-0/_warps.txt",
-"npc/003-0/audsbel.txt",
"npc/003-0/berserk.txt",
"npc/003-0/mages.txt",
"npc/003-0/paladin.txt",
diff --git a/npc/003-0/audsbel.txt b/npc/003-0/audsbel.txt
deleted file mode 100644
index b474fa2c6..000000000
--- a/npc/003-0/audsbel.txt
+++ /dev/null
@@ -1,301 +0,0 @@
-// TMW2 scripts.
-// Authors:
-// Jesusalva
-// Description:
-// One of the Mana Magic Leaders
-// Planned, there are only the four Mana Wizards: Auldsbel (Tulimshar), Sagratha (Woodlands), Morgan (Candor), Blue Sage (Nivalis), Lalica (LoF).
-
-// Gives #parum
-// Gives #mkpot
-// TODO: Make dye? Make Lifestone?
-
-003-0,32,24,0 script Auldsbel NPC_AULDSBEL,{
- if (MAGIC_LVL < 2)
- goto L_Cheat;
- mesn l("Auldsbel the Wizard");
- mesq l("Welcome back, Padric!");
- mesq l("Do you believe I've lost my @@? I can't see anything well without that! %%a", getitemlink(Googles));
- if (countitem(Googles))
- mesq l("I'm not interested in yours, by the way.");
- next;
- mesn;
- mesq l("Anyway, I am one of the few Mana Wizard, and I love Transmutation!");
- next;
-
-L_Main:
- select
- l("What's the difference from a Mana Wizard and a Mage?"),
- l("Who are you? Where are you from?"),
- l("How do I advance in Mana Magic? How it works?"),
- l("What do you know about other Mana Magic Professors?"),
- l("Can you teach me Mana Magic?"),
- l("Do you still need help with your experiments?"),
- l("Actually, I gotta go, see ya!");
-
- mes "";
- switch (@menu) {
- case 1: // What's the difference from a Mana Wizard and a Mage?
- mesn;
- mesq l("%%4 Haven't you read your Grimorium yet?!");
- next;
- mesn;
- mesq l("%%@ You can get Magic by joining class and subclass, and with some NPCs. These work out-of-box. Easy.");
- next;
- mesn;
- mesq l("And there is the Mana Magic, for the pro %%e You'll waste your life on that, as it have an experience system.");
- next;
- mesn;
- mesq l("%%G Just like normal magic, you need power from the Mana Stone, which is based on your levels, intelligence, and mana.");
- next;
- mesn;
- mesq l("I like Mana Magic the best, as we can both summon creatures as transmutate stuff. %%N");
- next;
- mesn;
- mesq l("To be honest, you should use both. And remember, all Mana Magic skills can be used like they were @sk-commands. %%H");
- next;
- break;
- case 2: // Who are you? Where are you from?
- mesn;
- mesq l("Well, speaking a bit about myself can't hurt. I am a member from the Magic Council, but one day I decided to take a vacations.");
- next;
- mesn;
- mesq l("I moved to Hurnscald, stayed there for over a decade, until Lord Transmogrifier Pontorias the Plaid (May His Shape Reflect His Soul Forever) died.");
- next;
- mesn;
- mesq l("Then I returned to Tulimshar. Now I do research, vote on the Magic Council meetings, and I also teach young mages about Transmutation magic.");
- next;
- break;
- case 3: // How do I advance in Mana Magic? How it works?
- mesn;
- mesq l("Mana Magic works similar to regular magic: You can find it on your skill window, and can drag it to your shortcut list.");
- next;
- mesn;
- mesq l("To get more experience and magic power, you must practice magical spells. Make sure to vary them; you will learn nothing if you cast the same spell over and over. Also, spells that consume no components seem not to be very instructive in practice.");
- next;
- mesn;
- mesq l("Usually, you can find magic on these buildings, but watch out, there is magic to be found elsewhere, and some items are bound with it!");
- next;
- mesn;
- mesq l("While on normal magic you must take care with all attributes, on mana magic, you usually only need to worry with reagents and intelligence.");
- next;
- mesn;
- mesq l("Also, unlike regular magic which may cause delay before and after, Mana Magic usually only have a cooldown. But it is hard to know how long that cooldown is..."); // We may use addtimer() on one or other spell.
- next;
- break;
- case 4: // What do you know about Sagratha?
- mesn;
- mesq l("Lemme see... Sagratha is often regarded as a kind and rather powerful elf lady mage... who hate people.");
- next;
- mesn;
- mesq l("And I'm not talking only about humans here! But perhaps, if you build a good reputation, she teaches you something.");
- next;
- mesn;
- mesq l("There's also Morgan, who lives in Candor. She is a Redy, and is married with Zitoni. They are great alchemists.");
- next;
- mesn;
- mesq l("By last, there was the Blue Sage, living on Nivalis... I never met him.");
- next;
- mesn;
- mesq l("As you see, you can count the mages with the fingers of one hand. It's not just Mana Magic, either - Magic in overall is almost dead, with almost every Mana Stone on the power of the Monster King.");
- next;
- mesn;
- mesq l("Defeating him would not only stop monster invasions, but it would also bring magic back... And probably another war, over the mana stones. %%S");
- next;
- break;
- // Teaching and helping are bound one to other, to save space on variable e.e
- case 5: // Can you teach me Mana Magic?
- case 6: // Do you still need help with your experiments?
- goto L_Magic;
- break;
- default: // Actually, I gotta go, see ya!
- goodbye;
- closedialog;
- close;
- }
- goto L_Main;
-
-L_Magic:
- .@q=getq(General_Auldsbel);
- switch (.@q) {
- // Help on research to gain his favor
- case 0:
- mesn;
- mesq l("I actually need help. Padric and I were doing some research with catalysts, you see.");
- next;
- mesn;
- mesq l("Now I need 20 @@, 20 @@ and 60 @@ to finish my research. Easy materials, except for the Shadow Herb.", getitemlink(MauveHerb), getitemlink(ShadowHerb), getitemlink(SilkCocoon));
- next;
- mesn;
- mesq l("Shadow Herb only grows on dangerous places, and is mostly found on the Land Of Fire, or underground of very very deep caves.");
- next;
- select
- l("I'll try to find them."),
- l("I actually have them, here.");
- if (@menu == 2) {
- mes "";
- mesn;
- mesq l("Excellent! Let me see...");
- next;
- if (
- countitem(MauveHerb) < 20 ||
- countitem(ShadowHerb) < 20 ||
- countitem(SilkCocoon) < 60)
- goto L_Lie;
- delitem MauveHerb, 20;
- delitem ShadowHerb, 20;
- delitem SilkCocoon, 60;
- getexp 2500, 0;
- Zeny=Zeny+250;
- setq General_Auldsbel, 1;
- mesn;
- mesq l("Yes, many thanks. This will help me a lot.");
- mesc l("Gained 2500 XP and 250 GP");
- }
- break;
- // Learn #parum
- case 1:
- mesn;
- mesq l("Hmm, I think I can teach you a basic Mana Skill now. That one is pretty simple.");
- next;
- skill(TMW2_PARUM,1,0);
- setq General_Auldsbel, 2;
- mesn;
- mesq l("This is the @@ skill. It transmutes a single @@ in a @@.", "##B@sk-parum##b", getitemlink(RawLog), getitemlink(MoubooFigurine));
- next;
- mesn;
- mesq l("It may also create some @@ or a @@, with enough skill.", getitemlink(Arrow), getitemlink(WoodenLog));
- next;
- mesn;
- mesq l("So! Please transmute a @@ and bring it to me. You may need to switch with another mana skill, until you are successful.", getitemlink(MoubooFigurine));
- break;
- // Bring the Mouboo figurine back
- case 2:
- mesn;
- mesq l("Have you managed to transmute the @@ I asked for?", getitemlink(MoubooFigurine));
- next;
- if (askyesno() == ASK_YES) {
- if (!countitem(MoubooFigurine)) goto L_Lie;
- if (!MAGIC_EXP) goto L_Lame;
- delitem MoubooFigurine, 1;
- getexp 5000, 0;
- setq General_Auldsbel, 3;
- mesn;
- mesq l("Very well - Congratulations! That was very easy, though, and this one is full of imperfections.");
- mesc l("Gained 5000 XP");
- next;
- mesn;
- mesq l("That skill was only to allow you to practice. Now listen well: Transmutation is ##BNOT##b crafting!");
- next;
- mesn;
- mesq l("Magic is sacred. With transmutation, you can create convenience items, specially reagents for other magic skills.");
- next;
- mesn;
- mesq l("But if you try to create equipment, assuming magic doesn't backfire, YOU WILL BE BANNED from this school, and lose your class. Permanently.");
- next;
- mesn;
- mesq l("This is just a friendly advise. We don't take magic lightly. And you shouldn't, either.");
- }
- break;
- // Help on research to gain his favor
- case 3:
- mesn;
- mesq l("I actually need help. I am a mage, and I'm feeling lazy to get the stuff I need.");
- next;
- mesn;
- mesq l("You don't seem to have anything better to do, anyway.");
- mesq l("Now please bring me @@/2 @@, @@/20 @@, @@/30 @@ and @@/70 @@ so I don't need to leave here and start travelling everywhere...", countitem(IcedBottle), getitemlink(IcedBottle), countitem(Root), getitemlink(Root), countitem(Potatoz), getitemlink(Potatoz), countitem(Moss), getitemlink(Moss));
- next;
- select
- l("I'll try to find them."),
- l("I actually have them, here.");
- if (@menu == 2) {
- mes "";
- mesn;
- mesq l("Excellent! Let me see...");
- next;
- if (
- countitem(IcedBottle) < 2 ||
- countitem(Root) < 20 ||
- countitem(Potatoz) < 30 ||
- countitem(Moss) < 70)
- goto L_Lie;
- delitem IcedBottle, 2;
- delitem Root, 20;
- delitem Potatoz, 30;
- delitem Moss, 70;
- getexp 28692, 0;
- Zeny=Zeny+550;
- setq General_Auldsbel, 4;
- mesn;
- mesq l("Yes, many thanks. This will help me a lot.");
- }
- break;
- // Learn #mkpot
- case 4:
- mesn;
- mesq l("Hmm, I think I can teach you a basic Mana Skill now. This one is more advanced, though.");
- next;
- skill(TMW2_MKPOT,1,0);
- setq General_Auldsbel, 5;
- mesn;
- mesq l("This is the @@ skill. It transmutes @@ @@ and a single @@ in @@.", "##B@sk-mkpot##b", 10, getitemlink(Plushroom), getitemlink(Milk), getitemlink(HastePotion));
- next;
- mesn;
- mesq l("It may fail, and you might end up with something entirely unexpected!");
- next;
- mesn;
- mesq l("Unlike Parum, you can use the skill points you get every time your job level rises. That will lower the mana cost and increase success chances.");
- next;
- mesn;
- mesq l("But please be picky with how you spend job points. They are hard to come by, and I'm not entirely sure you can change it later.");
- next;
- mesn;
- mesq l("Also, job levels get really hard to obtain after a while. The decision is up to you, just be aware there's that possibility.");
- break;
- default:
- mesn;
- mesq l("Uhm, no, not really. Maybe later, who knows?");
- break;
- }
- next;
- goto L_Main;
-
-
-// Fallbacks
-L_Lie:
- mesn;
- mesq l("Really interesting, how I am NOT seeing the items I asked for...");
- next;
- mesn;
- mesq l("Say, what do you think if I transmuted your head into the missing materials? I can warrant your soul won't return to the Soul Menhir, either!");
- close;
-
-L_Cheat:
- atcommand "@jail "+strcharinfo(0);
- setparam(MaxHp, readparam(MaxHp)/2); // testing
- setparam(Karma, -1); // testing
- setparam(Manner, -10); // testing
- dispbottom l("You are not allowed on this building, and was caught by Jesusalva's Police!!");
- end;
-
-L_Lame:
- setparam(MaxHp, readparam(MaxHp)-50); // I want to see how permanent this is
- setparam(MaxSp, readparam(MaxSp)-25); // I want to see how permanent this is
- //setparam(Karma, readparam(Karma)-1); // testing
- mesn;
- mesq l("%%3 You sadden me. That was so, so lame. I will need to punish you. Sorry. Superior orders. %%S");
- next;
- mesn strcharinfo(0);
- mesq l("%%i What, my maximum life and mana just decreased! Noooo!!");
- next;
- mesn;
- mesq l("%%1 Cheer up, these should go back to normal when you level up. Just don't do that again!");
- // If that is true or not, remains to be checked. Uh... I never used setparam() before! :D
- close;
-
-OnInit:
- .sex=G_MALE;
- .distance=5;
- end;
-}
-