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author | Jesusaves <cpntb1@ymail.com> | 2020-02-28 03:47:38 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-02-28 03:47:38 -0300 |
commit | a02292994ca10c523def79aec6c6ff731839da62 (patch) | |
tree | ab01d419d4d7a3c888c224c43c16bd60ad552332 /npc/003-0 | |
parent | d2006095236f2b0374f122c87db33c392e7867dc (diff) | |
download | serverdata-a02292994ca10c523def79aec6c6ff731839da62.tar.gz serverdata-a02292994ca10c523def79aec6c6ff731839da62.tar.bz2 serverdata-a02292994ca10c523def79aec6c6ff731839da62.tar.xz serverdata-a02292994ca10c523def79aec6c6ff731839da62.zip |
I give up.
Connect MQ2 back to system with a few lame error messages, finish Lua, and it
is "good enough".
Diffstat (limited to 'npc/003-0')
-rw-r--r-- | npc/003-0/mainquest.txt | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/npc/003-0/mainquest.txt b/npc/003-0/mainquest.txt index f65ceb057..1b1c79ed1 100644 --- a/npc/003-0/mainquest.txt +++ b/npc/003-0/mainquest.txt @@ -51,13 +51,21 @@ OnBegin: // At this time they are utterly deadly. You could use a skill to // disable them... Perhaps... A grenade? dispbottom col(l("SCRIPT ERROR (%s/%s)", .@m$, .@n$), 1); + dispbottom l("An error happened: unitwalk failed"); + dispbottom l("An error happened: Unable to initialize timer"); + dispbottom l("An error happened: Unable to spawn: 'Energy Ball'"); end; OnAssassinDefeat: .@m$=getmap(); .@n$=instance_npcname(.name$); delcells "MQ2Wall"+getcharid(0); + LUA_ASKED_TO_SAVE_PROFESSOR=false; dispbottom col(l("SCRIPT ERROR (%s/%s)", .@m$, .@n$), 1); + if (is_night()) + dispbottom l("An error happened: professor_thankyou() error"); + else + dispbottom l("An error happened: mission_well_done() error"); end; OnInit: @@ -77,6 +85,7 @@ OnInstanceInit: end; OnTouchNPC: + npctalk l("An error happened: professor_was_assasinated() error"); npctalk ("SCRIPT ERROR (OnTouch Game Over)"); end; |