summaryrefslogtreecommitdiff
path: root/npc/002-4/nard.txt
diff options
context:
space:
mode:
authorJesusaves <cpntb1@ymail.com>2018-12-30 22:20:20 -0200
committerJesusaves <cpntb1@ymail.com>2018-12-30 22:20:20 -0200
commitf77ddc50f628d2c9e301aa417d9dc05aaec37ed9 (patch)
tree5eb81b34721dc65ec1f186ec0bbfcbe91c878ae7 /npc/002-4/nard.txt
parentaa8111f7bb0a6bc62f72b8a615d54a3a8b4f336c (diff)
downloadserverdata-f77ddc50f628d2c9e301aa417d9dc05aaec37ed9.tar.gz
serverdata-f77ddc50f628d2c9e301aa417d9dc05aaec37ed9.tar.bz2
serverdata-f77ddc50f628d2c9e301aa417d9dc05aaec37ed9.tar.xz
serverdata-f77ddc50f628d2c9e301aa417d9dc05aaec37ed9.zip
Move Nard and Elmo to 002-3. Unlink 002-4 from world.
Diffstat (limited to 'npc/002-4/nard.txt')
-rw-r--r--npc/002-4/nard.txt319
1 files changed, 0 insertions, 319 deletions
diff --git a/npc/002-4/nard.txt b/npc/002-4/nard.txt
deleted file mode 100644
index 24b5997fd..000000000
--- a/npc/002-4/nard.txt
+++ /dev/null
@@ -1,319 +0,0 @@
-// TMW2 scripts.
-// Authors:
-// Qwerty Dragon
-// Reid
-// Jesusalva
-// Description:
-// Captain Nard dialogs.
-// Nard is a fair merchant ship's captain.
-// Original Nard's from Evol by Qwerty Dragon and Reid
-
-002-4,25,26,0 script Nard NPC_NARD,{
- showavatar NPC_NARD; // this is handled by avatars.xml
-
- .@narrator = getq(General_Narrator);
- .@price=1200;
-
-L_Checker:
- if (.@narrator) goto L_Travel;
- if (getq(ShipQuests_Julia) >= 3) goto L_NotYet;
- // Introduction
- mesn;
- mesq l("Hello.");
- next;
- mesq l("Let me introduce myself, I am Nard, captain of this ship.");
- next;
- mesq lg("I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!");
- next;
- mesn;
- mesq l("Hehehe, he is a bit nervous, please forgive him, it is not everyday we have a new member in the crew!");
- next;
- mesq l("So, how do you feel? I see that Juliet did a marvellous job! You look like you're in good health now.");
- next;
-
-L_Menu:
- menu
- lg("I feel ok."), L_Ok,
- l("Who's this Juliet?"), L_Juliet,
- lg("I'm a bit sick..."), -;
-
- mes "";
- mesn;
- mesq l("Oh, I was going to ask you if you wanted to help the crew search for some food and explore the island out there.");
- next;
-
-L_MenuQuest:
- menu
- l("What do you need?"), -,
- l("Is there a reward?"), L_NeedHead,
- l("Wait, you never came here before?"), L_CandorIsland;
-
- mes "";
- mesn;
- mesq l("Ship travels are not free. See if you can gather some money, and I'll bring you to Tulimshar!");
- next;
- showavatar NPC_ELMO;
- setcamnpc "Elmo";
- mesn l("Elmo");
- mesq l("I, Elmo, captain's deputy, will help you to make the maximum possible money in Candor!");
- next;
- showavatar NPC_NARD;
- mesn;
- mesq l("Why we're going Tulimshar, you may ask? Because well, believe me, if you want to find out anything, the best place to ask around is Tulim!");
- LOCATION$ = "Candor";
- setq ShipQuests_Julia, 3;
-
- // Referral program
- if (#REFERRAL_PROG == 0 && $REFERRAL_ENABLED) {
- next;
- clear;
- showavatar NPC_LOF_RICH;
- mesc l("But before, a message from our developers!"), 3;
- next;
- mesn l("TMW2 Staff");
- mesc l("Hello, and welcome to TMW2: Moubootaur Legends!"), 3;
- next;
- mesn l("TMW2 Staff");
- mesc l("Did you came here by someone advise? If yes, write their name here!"), 3;
- mesc l("If this is not the case, just click on \"Send\"."), 3;
- .@ref$="";
- do
- {
- input .@ref$;
- debugmes "Hercules is bugged: "+.@ref$;
- mes "";
- if (.@ref$ != "") {
- .@ref=gf_accid(strip(.@ref$));
- if (.@ref > 0) {
- if (.@ref == getcharid(3)) {
- mesn l("TMW2 Staff");
- mesc l("Hahah, silly, that's yourself!"), 3;
- mesc l("Try again!"), 3;
- next;
- .@ref$="";
- } else {
- #REFERRAL_PROG=.@ref;
- getitembound FriendGift, 1, 1;
- mesn l("TMW2 Staff");
- mesc l("Well, welcome to the game! If you have any doubt, shout on #world for help!"), 3;
- mesc l("Your friend also sent you a gift - open it when you get level 5!"), 3;
- next;
- }
- } else {
- mesn l("TMW2 Staff");
- mesc l("Oops, there is nobody known as @@ on this game.", .@ref$), 3;
- mesc l("Could you try again? There could be a typo!"), 3;
- next;
- .@ref$="";
- }
- } else {
- .@ref$="None";
- mesn l("TMW2 Staff");
- mesc l("I see. Well, welcome to the game! If you have any doubt, shout on #world for help!"), 3;
- next;
- }
- } while (.@ref$ == "");
- showavatar NPC_NARD;
- }
-
- close;
-
-
-L_NeedHead:
- mes "";
- mesn;
- mesq l("You're pretty much stranded on this forsaken island if you don't help me!");
- next;
- mesq l("Also, I believe hard work always pay off.");
- next;
- goto L_MenuQuest;
-
-L_Ok:
- mes "";
- mesn;
- mesq l("Good to know.");
- next;
- mesq l("We have made a stop at a little island, before making it on to the port of Tulimshar.");
- next;
- mesq l("It would be good for you to do some exercise, the ship isn't big enough for that.");
- next;
-
- goto L_SpecialTask;
-
-L_Juliet:
- mes "";
- mesn;
- mesq l("You have an awful case of amnesia.");
- next;
- mesq l("She is the nurse and shipkeeper of this ship.");
- next;
- mesq lg("But most important, she is the one who took care of you when you were unconscious.");
- next;
-
-L_SpecialTask:
- mesq l("I know that you are just starting to feel better, but I'd like you to explore the island we're currently at.");
- next;
-
- goto L_MenuQuest;
-
-L_CandorIsland:
- mes "";
- mesn;
- mesq l("I never said that. I come here frequently to trade. It is you who should explore the island.");
- next;
- mesq l("This is ##BCandor Island##b. A very small community lives here.");
- next;
- mesq l("If they were any bigger, monsters would come and kill everyone.");
- next;
-
- goto L_MenuQuest;
-
-L_NotYet:
- mesn;
- menu
- l("I've brought the money you've asked for."),-,
- l("Please excuse me, captain."), L_Close;
-
- mes "";
- if (Zeny >= .@price) {
- mesq l("Ten, fifty, thousand... Yep, this is the amount I've asked for.");
- next;
- setq General_Narrator, 1;
- mesq l("Set sail! We're going to Tulimshar!");
- next;
- showavatar;
- setcam 0, 0;
- mesc l("Some time later...");
- next;
- restorecam;
- showavatar NPC_NARD; // this is handled by avatars.xml
- mesn;
- mesq l("Welcome to Tulimshar, @@!", strcharinfo(0));
- next;
- Zeny = Zeny-.@price;
- LOCATION$="Tulim";
- mesn;
- mesq l("You can explore the city as you want, but if I were you, I would ##Btouch the Soul Menhir##b, north of here, to don't respawn at Candor.");
- next;
- mesn;
- mesq l("Other than that, you can explore the city as you want, but as you had a memory loss, You should visit the townhall.");
- next;
- mesn;
- mesq l("When you get out of the ship, it is the first building you'll see. Talk to ##BLua##b, she is an alliance representative.");
- next;
- mesn;
- mesq l("The Alliance have records of everyone. And if you need another trip, talk to me!");
-
- } else {
- mesq l("You still haven't completed your tasks.");
- next;
- mesq l("You still need @@ GP for the trip to Tulimshar.", (.@price-Zeny));
- }
- close;
-
-L_Travel:
- if (nard_reputation() >= 15)
- .@price-=1150;
- else if (nard_reputation() >= 13)
- .@price-=1000;
- else if (nard_reputation() >= 11)
- .@price-=750;
- else if (nard_reputation() >= 9)
- .@price-=600;
- else if (nard_reputation() >= 7)
- .@price-=350;
- else if (nard_reputation() >= 5)
- .@price-=200;
- mesn;
- mesq l("Hi @@.", strcharinfo(0));
- next;
- mesq l("You are currently at @@.", LOCATION$);
- mes "";
- mes l("A ship travel will cost you @@ GP.", .@price);
-
- if (Zeny >= .@price) {
- menu
- rif(LOCATION$ != "Candor", l("To Candor Island.")), L_TCandor,
- rif(LOCATION$ != "Tulim", l("To Tulimshar.")), L_TTulim,
- rif(ST_TIER == 7 && gettimetick(2) < QUEST_ELEVARTEMPO ,l("Help me, I need Jesusaves Grimorie!")), L_Tier2,
- rif(ST_TIER == 9 && countitem(Lifestone) && gettimetick(2) < QUEST_ELEVARTEMPO ,l("Help me, I need Jesusaves Grimorie!")), L_Tier2Ok,
- l("No, I'll save my money."), -;
- } else {
- mes l("You still need @@ GP to afford it.", (.@price-Zeny));
- }
-
- close;
-
-L_TCandor:
- Zeny=Zeny-.@price;
- PC_DEST$="Candor";
-
- mes "";
- mesn;
- mesq l("Candor Island, then? Yes, that is a pretty island, right?");
- next;
- mesq l("I was planning to go there soon, anyway. All aboard!");
- close2;
- addtimer nard_time(PC_DEST$), "#NardShip::OnEvent";
- @timer_navio_running = 1;
- warp "002-5", 39, 26;
- end;
-
-L_TTulim:
- Zeny=Zeny-.@price;
- PC_DEST$="Tulim";
- @timer_navio_running = 1;
-
- mes "";
- mesn;
- mesq l("Tulimshar, right? The oldest human city-state!");
- next;
- mesq l("I was planning to go there soon, anyway. All aboard!");
- close2;
- addtimer nard_time(PC_DEST$), "#NardShip::OnEvent";
- @timer_navio_running = 1;
- warp "002-5", 39, 26;
- end;
-
-L_Tier2:
- mes "";
- mesn;
- mesq l("WHAT?! ARE YOU OUT OF MIND?!?!");
- next;
- mesn;
- if (nard_reputation() < 8) {
- mesq l("THAT GRIMORIE IS A SUPER DUPER MEGA UPER RARE BOOK, I CANNOT GIVE IT TO ANYBODY ASKING ME ABOUT!!");
- next;
- mesn;
- mesq l("GET OUT OF HERE, YOUR NOBODY!");
- close;
- }
- mesq l("That is a rare, precious book, which writes itself!");
- next;
- mesn;
- mesq l("I cannot just give it to you for nothing. Run to Elanore and fetch me a @@. You need to make a new one, an old one I won't accept.", getitemlink(Lifestone));
- ST_TIER=8;
- close;
-
-L_Tier2Ok:
- mes "";
- mesn;
- mesc l("*tut*");
- next;
- inventoryplace JesusalvaGrimorium, 1;
- delitem Lifestone, 1;
- getitem "JesusalvaGrimorium", 1;
- getexp 200, 0;
- ST_TIER=10;
- mesn;
- mesq l("Here, take it. If the mana goes out of your body, I'll have your class master to return the book to me.");
- close;
-
-L_Close:
- close;
-
-OnInit:
- .sex = G_MALE;
- .distance = 5;
- end;
-}