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authorjesusalva <cpntb1@ymail.com>2018-02-09 18:47:16 -0200
committerjesusalva <cpntb1@ymail.com>2018-02-09 18:47:16 -0200
commitb01549800a93a1c8962f2687e02f6d35cd29de83 (patch)
tree069c66dd349fb68a33c0a97736258da8783a1ac9 /npc/002-4/nard.txt
parent11ba5818c68cf480e5ff15898f76c252621f45bd (diff)
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Rewrite Nard's dialog. There is still dead content from Evol quests.
Diffstat (limited to 'npc/002-4/nard.txt')
-rw-r--r--npc/002-4/nard.txt53
1 files changed, 18 insertions, 35 deletions
diff --git a/npc/002-4/nard.txt b/npc/002-4/nard.txt
index 97d3cd092..fb158c719 100644
--- a/npc/002-4/nard.txt
+++ b/npc/002-4/nard.txt
@@ -73,10 +73,10 @@ L_Menu:
next;
L_MenuQuest:
- //menu
- // l("What do you need?"), -,
- // l("Is there a reward?"), L_NeedHead,
- // l("Wait, you never came here before?"), L_DrasilIsland;
+ menu
+ l("What do you need?"), -,
+ l("Is there a reward?"), L_NeedHead,
+ l("Wait, you never came here before?"), L_CandorIsland;
//mes "";
//mesn;
@@ -89,43 +89,29 @@ L_MenuQuest:
mesn;
mesq l("Why Tulishmar, you say? Because well, believe me, if you want to find out anything, the best place to ask around is Tulim!");
setq General_Narrator, 1;
+
+ //inventoryplace JohanneKey, 1;
+ //setq ShipQuests_Nard, 1;
+ //getitem JohanneKey, 1;
+
close;
- //goto L_NeedContent;
L_NeedHead:
mes "";
mesn;
- mesq l("Of course there is a reward for your task.");
- next;
- mesq l("Hard work always pays off!");
- next;
- mesq l("What? It's not good enough?");
- next;
-
-L_NeedContent:
- mesq l("Our crew is like a family, and if you agree to help us, I would like to invite you to join our family!");
- next;
- mesq l("Hmm, I'll also give you one of these hats from the box near you, but only after you complete your task!");
+ mesq l("You're pretty much stranded on this forsaken island if you don't help me!");
next;
- mesq l("Here, take this key, it opens all the doors on this ship.");
+ mesq l("Also, I believe hard work always pay off.");
next;
- mesq l("Now go outside and talk to Gugli, he'll tell you what we need.");
- next;
-
- inventoryplace JohanneKey, 1;
-
- setq ShipQuests_Nard, 1;
- getitem JohanneKey, 1;
-
- close;
+ goto L_MenuQuest;
L_Ok:
mes "";
mesn;
mesq l("Good to know.");
next;
- mesq l("We have made a stop at a little island, before making it on to the port of Artis.");
+ mesq l("We have made a stop at a little island, before making it on to the port of Tulishmar.");
next;
mesq l("It would be good for you to do some exercise, the ship isn't big enough for that.");
next;
@@ -148,22 +134,19 @@ L_SpecialTask:
goto L_MenuQuest;
-L_DrasilIsland:
+L_CandorIsland:
mes "";
mesn;
mesq l("To be honest, no, never.");
next;
- mesq l("But discovering new territories is probably the best thing that can happen to sailors, don't you think?");
+ mesq l("This is ##BCandor Island##b. A very small community lives here.");
next;
- mesq l("I'm really excited, this place reminds me of an ancient mythical tree, you might know what I'm talking about...");
- emotion E_WINK;
+ mesq l("If they were any bigger, monsters would come and kill everyone.");
next;
- mesq l("As captain of this ship, I officially name this newly discovered land the ##BDrasil Island##b!");
- next;
- mesq l("Now, lets get back to business.");
+ mesq l("Anyway, we're here seeking out rare goods, which we can make good profit when trading.");
next;
- goto L_NeedContent;
+ goto L_MenuQuest;
L_NotYet:
mesn;