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author | Jesusaves <cpntb1@ymail.com> | 2018-12-30 22:20:20 -0200 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-12-30 22:20:20 -0200 |
commit | f77ddc50f628d2c9e301aa417d9dc05aaec37ed9 (patch) | |
tree | 5eb81b34721dc65ec1f186ec0bbfcbe91c878ae7 /npc/002-4/elmo.txt | |
parent | aa8111f7bb0a6bc62f72b8a615d54a3a8b4f336c (diff) | |
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Move Nard and Elmo to 002-3. Unlink 002-4 from world.
Diffstat (limited to 'npc/002-4/elmo.txt')
-rw-r--r-- | npc/002-4/elmo.txt | 119 |
1 files changed, 0 insertions, 119 deletions
diff --git a/npc/002-4/elmo.txt b/npc/002-4/elmo.txt deleted file mode 100644 index 2f7ea7037..000000000 --- a/npc/002-4/elmo.txt +++ /dev/null @@ -1,119 +0,0 @@ -// TMW2 Script. -// Authors: -// Jesusalva -// Description: -// Elmo's second dialog. He is Nard's deputy and second-in-command. -// Elmo was created in Evol by Qwerty Dragon and Reid - -002-4,27,27,0 script Elmo NPC_ELMO,{ - showavatar NPC_ELMO; // this is handled by avatars.xml - - if (getq(CandorQuest_Sailors) == 2) goto L_Party; - if (LOCATION$ == "Candor") goto L_Candor; - - - sailortalk; - end; // double-sure - -L_Candor: - mesn; - if (getq(General_Narrator) < 1) mes l("\"Hey, have you already got the money necessary for the travel?"); - if (getq(General_Narrator) < 1) mes l("If you haven't, maybe there are a few things you can do besides selling items.\""); - if (getq(General_Narrator) >= 1) mesq l("Maybe there are things in Candor which still require your attention? I overheard some of them."); - next; - - mes ""; - - // Valon Quest - .@q=getq(CandorQuest_Trainer); - if (.@q < 1) { - mesc l("##BFirst and foremost, you should talk to Trainer, inside the big house.##b"), 1; - mes l("Besides being able to train you, he is a walking encyclopedia - Ask him anything you are unsure about!"); - next; - mes l("To find him, just leave the ship and turn left. You should also touch the Soul Menhir when you leave this ship."); - mes l("The Soul Menhir will attach your soul, so when you die, you'll appear where you last touched it."); - close; - } else if (.@q < 12) { - mes l("- Inside the big house is someone who can train you. All experience is handy!"); - } - - // Barrel Quest - .@q=getq(CandorQuest_Barrel); - if (.@q < 4) - mes l("- I think you can help the storehouse for some quick cash."); - - // Kids Quest - .@q=getq(CandorQuest_HAS); - if (.@q < 4) - mes l("- You can always play with kids. Not very profitable, though."); - - // Sailors Quest - .@q=getq(CandorQuest_Sailors); - if (.@q < 3) - mes l("- Some of our crew are missing. They're probably wasting their time at beach."); - - // Vincent Quest - .@q=getq(CandorQuest_Vincent); - if (.@q < 2) - mes l("- I overheard rumors about a festival. Maybe someone needs help with their figurine?"); - - // Tolchi Quest - .@q=getq(CandorQuest_Tolchi); - if (.@q < 2) - mes l("- The weapon master, Tolchi, could use your help. But she will most likely force you to visit Tulimshar in the end."); - - // Maya Quest - .@q=getq(CandorQuest_Maya); - if (.@q < 4) - mes l("- There is a woman walking on the island, called Maya. Once she realises you're willing to help, she'll start paying well."); - - // Rosen Quest - .@q=getq(CandorQuest_Rosen); - if (.@q < 3) - mes l("- The weapon seller, Rosen, wanted to help new players to improve their equipment."); - - // Ship Quests - .@q1=getq(ShipQuests_Dan); - .@q2=getq(ShipQuests_ChefGado); - .@q3=getq(ShipQuests_Peter); - if (.@q1 < 3 || .@q2 < 2 || .@q3 != 5) - mes l("- Some sailors within this ship may need your help: Chef Gado, Dan, Peter... help them all and collect rewards!"); - - // Report in an abstract way to the player how good they are at getting travel - // discounts, and how much work is left to do. Some points are easy/required to get (eg. Dan, Peter, HAS, etc.) - close2; - .@n=nard_reputation(); - if (.@n >= 15) - npctalk3 l("Nard is truly amazed at you. I am impressed, too."); - else if (.@n >= 13) - npctalk3 l("Nard is amazed at you."); - else if (.@n >= 11) - npctalk3 l("Nard is very impressed, you're really a hard worker. Congrats!"); - else if (.@n >= 9) - npctalk3 l("Nard is impressed, you're a hard worker."); - else if (.@n >= 7) - npctalk3 l("Nard noticed your hard work."); - else if (.@n >= 5) - npctalk3 l("Nard likes people who work hard. Work harder!"); - else if (.@n >= 3) - npctalk3 l("You really should do some tasks to impress our captain."); - else - npctalk3 l("Nard doesn't like people who gets money without working for it."); - - end; - -L_Party: - mesn; - mesq l("What? A party?"); - next; - setq CandorQuest_Sailors, 3; - getexp 25, 0; - Zeny = (Zeny + 1000); - mesq l("Alright, I'll show up later. Thanks for calling me. Here's 1000 GP for your efforts."); // With this, the final cost is 50 GP - close; - -OnInit: - .sex = G_MALE; - .distance = 5; - end; -} |