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authorJesusaves <cpntb1@ymail.com>2018-12-30 22:01:30 -0200
committerJesusaves <cpntb1@ymail.com>2018-12-30 22:01:30 -0200
commitaa8111f7bb0a6bc62f72b8a615d54a3a8b4f336c (patch)
tree350686c0789de0740fd725384f64fc779eca11d3 /npc/002-3
parent3437bcfd7aa27d7f5f49c2dbba8a33f4b7bacf54 (diff)
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Move Juliet & Billy Bons to 002-1
Diffstat (limited to 'npc/002-3')
-rw-r--r--npc/002-3/_import.txt2
-rw-r--r--npc/002-3/billybons.txt108
-rw-r--r--npc/002-3/juliet.txt218
3 files changed, 0 insertions, 328 deletions
diff --git a/npc/002-3/_import.txt b/npc/002-3/_import.txt
index 0fae87c7e..3421a5c5e 100644
--- a/npc/002-3/_import.txt
+++ b/npc/002-3/_import.txt
@@ -1,8 +1,6 @@
// Map 002-3: First Deck
// This file is generated automatically. All manually added changes will be removed when running the Converter.
"npc/002-3/_mobs.txt",
-"npc/002-3/billybons.txt",
"npc/002-3/doors.txt",
-"npc/002-3/juliet.txt",
"npc/002-3/mapflags.txt",
"npc/002-3/note.txt",
diff --git a/npc/002-3/billybons.txt b/npc/002-3/billybons.txt
deleted file mode 100644
index 6e1c77300..000000000
--- a/npc/002-3/billybons.txt
+++ /dev/null
@@ -1,108 +0,0 @@
-// TMW2 Script
-// Evol scripts.
-// Author:
-// Reid
-// Description:
-// Drunk easteregg telling about the player's past.
-// For TMW2 it is just to provide a bottle
-
-002-3,31,23,0 script Billy Bons#TMW2 NPC_BILLY_BONS,{
- if (rand(5) == 2) goto L_Hic;
- .@q = getq(ShipQuests_Bottle);
- if (.@q == 1) goto L_Hic;
-
- mesn;
- mesq l("You? Here?");
- mesq l("How is *hic* it possible?");
- next;
-
- mesn "Narrator";
- mesc l("The sailor chugs his beer.");
- next;
-
- select
- lg("Excuse me? Do you know who I am?");
-
- mes "";
- mesn;
- mesq l("Don't do theee... *hic* with me eh!");
- next;
-
- menu
- l("Are you ok?"), L_Quit,
- ("Take the bottle?"), L_Give,
- l("Alright... Bye."), -;
-
- mes "";
- mesn;
- mesq lg("No and *hic*... No, you and you and your... *burp* stup*hic* guild!");
- next;
- mesq l("You tried to get rid of me, eeh? But surprise! I'm still here... *hic* Or there...");
- next;
- mesq l("But you won't *hic* me this time...");
- next;
-
- menu
- l("What are you talking about? What guild?"), L_Quit,
- l("You are full of wine, my friend..."), -,
- l("You should go and get some sleep."), L_Quit;
-
- mes "";
- mesn;
- mesq l("If I saw *hic* who you were... *hic* Would not have helped you! ");
- next;
-
- menu
- l("But who am I?"), -,
- l("What am I supposed to say?"), L_Quit,
- l("You should go and get some sleep."), L_Secret;
-
- mes "";
- mesn;
- mesq l("The giant boogeyman!");
-
- close;
-
-L_Secret:
- mes "";
- mesn;
- mesq l("Hear me *hic* well, what ever, whatididever you will *hic* said ab... uhm... out what?! You saw there, the Guild won't let it get public.");
- next;
- mesq l("Nobody can know! *burp*");
- next;
-
- close;
-
-L_Hic:
- npctalk3 l("*Hic*");
-
- close;
-
-L_Quit:
- mes "";
- mesn;
- mesq l("Yeah you're all like *hic* that, but you won't get me! *burp*");
- next;
- mesq l("I'm not that numb eeh *hic* what did ever yous disco... ...vered there, the Guild won't get me!");
- mesq l("*burp*");
- next;
-
- mesn "Narrator";
- mesc l("The sailor turns his back to you.");
-
- close;
-
-L_Give:
- mes "";
- inventoryplace EmptyBottle, 1;
-
- setq ShipQuests_Bottle, 1;
- getitem EmptyBottle, 1;
-
- close;
-
-OnInit:
- .sex = G_MALE;
- .distance = 3;
- end;
-}
diff --git a/npc/002-3/juliet.txt b/npc/002-3/juliet.txt
deleted file mode 100644
index c4aac8108..000000000
--- a/npc/002-3/juliet.txt
+++ /dev/null
@@ -1,218 +0,0 @@
-// TMW2 scripts.
-// Authors:
-// 4144
-// Qwerty Dragon
-// Vasily_Makarov
-// Jesusalva
-// Description:
-// Allows to change language and talks about what happened to him.
-// Modified by Jesusalva for TMW2. She is the nurse and also does other minor tasks.
-// Variables:
-// 0 ShipQuests_Julia
-// Values:
-// Julia:
-// 10 Default, no quest given.
-// 01 Need to see Julia.
-// 02 Has been registered by Julia.
-
-002-3,38,24,0 script Juliet NPC_JULIA,2,10,{
-
- function ynMenu {
- if (select(l("Yes, I do."), l("No, none.")) == 1) {
- return;
- }
- closedialog;
- }
-
- function sellFood {
- closeclientdialog;
- openshop;
- close;
- return;
- }
-
-
-
- function basicSkill {
- mes "";
- mesn;
- mesq l("Let me check into it...");
- next;
- adddefaultskills;
- mesq l("Here you go, everything is fixed.");
- emotion E_HAPPY;
- next;
- mesq l("Do you have any other questions for me?");
- next;
- ynMenu;
- return;
- }
-
- function chooseLang {
- mes "";
- mesn;
- mesq l("Of course! But beware that [@@https://www.transifex.com/akaras/saulc-tmw-fork|Translators@@] are always in demand!");
- next;
- mesq l("Tell me which language you speak and I will change the note on the ship passenger list.");
- next;
-
- asklanguage(LANG_IN_SHIP);
-
- mes "";
- mesn;
- mesq l("Ok, done.");
-
- if (getq(ShipQuests_Julia) == 2) {
- next;
- mesq l("Do you have any other questions for me?");
- next;
- ynMenu;
- return;
- }
-
- next;
- mesq l("I'm sure that you've got some questions for me, feel free to ask them, but first I need to tell you the rules of proper social conduct on board.");
-
- mesq l("Here they are.");
- next;
-
- narrator S_LAST_NEXT,
- l("There is a paper with some rules written on it.");
-
- GameRules 8 | 4;
-
- mesn;
- mesq l("Oh, and I almost forgot! Do not give the password of your room to anybody! I am the only one who has the other key and I won't ask for yours so keep it secret and try not to use the same password for any other room in the future.");
- next;
- mesq l("If you want to read this page again, there is a copy up on the left wall.");
- next;
- mesq l("You can also read The Book of Laws at any time to see the rules.");
- next;
- mesq l("I think I'm done with that now. Do you have any questions?");
- next;
-
- setq ShipQuests_Julia, 2;
- return;
- }
-
- function whereAmI {
- mes "";
- mesn;
- mesq l("You're on a ship, we're on our way to the oldest human city, Tulishmar.");
- next;
- mesq l("We should be there in a few days. For now, you can relax on the ship, or visit the island we're docked at! Its a small island, but a good place to get some exercise and stretch your legs.");
- next;
- mesq l("Do you have any other questions for me?");
- next;
- ynMenu;
- return;
- }
-
- function whatHappened {
- mes "";
- mesn;
- mesq l("We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft.");
- next;
- mesq lg("You were in bad shape, you should be happy we found you before the sea killed you.");
- next;
-
- //select
- // l("Sorry, but I can't tell you anything about that."),
- // l("Nothing, sorry.");
-
- mes "";
- mesn;
- mesq l("Did you have any other questions for me?");
- next;
- ynMenu;
- return;
- }
-
- function readRules {
- mes "";
- mesn;
- mesq l("Of course, they are on the left wall, go have a look at them.");
- next;
- mesq l("Do you have any other questions for me?");
- next;
- ynMenu;
- return;
- }
-
- function mainMenu {
- do
- {
- .@q4 = getq(General_Narrator);
-
- select
- l("I am hungry. Can I buy some food here?"),
- rif(getskilllv(NV_BASIC) < 6, l("Something is wrong with me, I can't smile nor sit.")),
- lg("I made a mistake, I would like to change my language."),
- rif(!.@q4, l("Could you explain to me where I am?")),
- rif(!.@q4, l("What happened to me?")),
- l("Can I read these rules again?"),
- l("Nothing, sorry.");
-
- switch (@menu) {
- case 1: sellFood; break;
- case 2: basicSkill; break;
- case 3: chooseLang .@s$; break;
- case 4: whereAmI; break;
- case 5: whatHappened; break;
- case 6: readRules; break;
- case 7: closedialog; end;
- }
- } while (1);
- }
-
- mesn;
- mesq lg("Hello dear!");
- next;
- mesq l("What do you want today?");
- next;
-
- mainMenu;
-
-OnTouch:
- .@q = getq(ShipQuests_Julia);
- if (.@q > 1) end;
-
- checkclientversion;
-
- mesn;
- mesq l("Hi, nice to see you!");
- next;
- mesq l("My name is Juliet, it is me who took care of you after we found you in the sea. I'm glad to see you're okay.");
- next;
- if (getq(ShipQuests_Julia) < 2) {
- mesq l("I'm sure that you've got some questions for me, feel free to ask them, but first I need to tell you the rules all adventurers must respect on this world.");
- next;
-
- GameRules 8 | 4;
-
- mesn;
- mesq l("Oh, and I almost forgot! Do not share passwords or pincodes, not even with staff! And do not use the same password somewhere else, they can be stolen!");
- next;
- mesn;
- mesq l("If you want to read this page again, there is a copy up on the left wall.");
- next;
- mesn;
- mesq l("Also, take this book so you don't forget the rules. You can always read it, or type ##B@rules##b on the chat.");
- // No inventoryplace here.
- getitem BookOfLaws, 1;
- setq ShipQuests_Julia, 2;
- next;
- mesq l("I think I'm done with that now. Do you have any questions?");
- next;
- }
- mainMenu;
- end;
-
-OnInit:
- .sex = G_FEMALE;
- .distance = 10;
- sellitem Cheese;
- sellitem Aquada;
- sellitem Piberries;
-
-}