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authorJesusaves <cpntb1@ymail.com>2019-08-31 15:36:41 -0300
committerJesusaves <cpntb1@ymail.com>2019-08-31 15:36:41 -0300
commitab47d8b596e0a10cec256407c949f455c37b21b1 (patch)
tree96dfd2e29b9eacc8eaaeed44f3e75af902c64dfd /npc/002-3/elmo.txt
parentd168df937aab324fcbb57d7c36a318aff106ac2e (diff)
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Elmo/Nard - Allow the EXP/DROP up to be used until level 20
Diffstat (limited to 'npc/002-3/elmo.txt')
-rw-r--r--npc/002-3/elmo.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/npc/002-3/elmo.txt b/npc/002-3/elmo.txt
index f0f9b5d44..bfb4976b7 100644
--- a/npc/002-3/elmo.txt
+++ b/npc/002-3/elmo.txt
@@ -11,7 +11,7 @@
showavatar NPC_ELMO; // this is handled by avatars.xml
// Core functions
- if (BaseLevel < 15)
+ if (BaseLevel < 20)
ExpBoost();
if (getq(ShipQuests_Julia) < 3) goto L_NotYet;
@@ -142,7 +142,7 @@ function ExpBoost {
next;
mesn;
mesq l("Well, I'll give you a hour of EXP RATE UP! How cool is that? Enjoy!");
- mesc l("This boost can be used until level 15."), 9;
+ mesc l("This boost can be used until level 20."), 9;
next;
// Get the average level of top players to calculate EXP Boost
// Level 100 ("max") = 25% EXP BOOST (max)