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author | Jesusaves <cpntb1@ymail.com> | 2019-07-27 20:56:44 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-07-27 20:56:44 -0300 |
commit | 10d91ca8cb040a67bc4a283b68f8b01192739414 (patch) | |
tree | bd087ad4b9938cd60e6de404e25417b6129cf465 /npc/002-3/elmo.txt | |
parent | ea72764cc1c8a817c8476d26c68bf799eda70063 (diff) | |
download | serverdata-10d91ca8cb040a67bc4a283b68f8b01192739414.tar.gz serverdata-10d91ca8cb040a67bc4a283b68f8b01192739414.tar.bz2 serverdata-10d91ca8cb040a67bc4a283b68f8b01192739414.tar.xz serverdata-10d91ca8cb040a67bc4a283b68f8b01192739414.zip |
Pre-level 15 bonus will now raise drop rates, too, because new players need them.
Fix the code which expires both bonuses on level up because it became deprecated.
Diffstat (limited to 'npc/002-3/elmo.txt')
-rw-r--r-- | npc/002-3/elmo.txt | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/npc/002-3/elmo.txt b/npc/002-3/elmo.txt index 70669e1b4..e75f7c575 100644 --- a/npc/002-3/elmo.txt +++ b/npc/002-3/elmo.txt @@ -148,10 +148,13 @@ function ExpBoost { // Level 100 ("max") = 25% EXP BOOST (max) // Current (2019-04-27) top is 80/80/75, meaning a 19% EXP Boost. .@AVG_LEVEL=($@hoblvl_value[0]+$@hoblvl_value[1]+$@hoblvl_value[2])/3; - .@BONUS=.@AVG_LEVEL/4; + .@BONUS=min(25, .@AVG_LEVEL/4); sc_end SC_CASH_PLUSEXP; - sc_start SC_CASH_PLUSEXP, 3600000, min(25, .@BONUS); - mesc l("EXP Gain raised in @@% for one hour!", min(25, .@BONUS)), 2; + sc_end SC_CASH_RECEIVEITEM; + sc_start SC_CASH_PLUSEXP, 3600000, .@BONUS; + sc_start SC_CASH_RECEIVEITEM, 3600000, .@BONUS; + specialeffect FX_SPECIAL, SELF, getcharid(3); + mesc l("EXP Gain raised in @@% for one hour!", .@BONUS, 2; return; } |