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authorJesusaves <cpntb1@ymail.com>2019-07-27 20:56:44 -0300
committerJesusaves <cpntb1@ymail.com>2019-07-27 20:56:44 -0300
commit10d91ca8cb040a67bc4a283b68f8b01192739414 (patch)
treebd087ad4b9938cd60e6de404e25417b6129cf465 /npc/002-3/elmo.txt
parentea72764cc1c8a817c8476d26c68bf799eda70063 (diff)
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Pre-level 15 bonus will now raise drop rates, too, because new players need them.
Fix the code which expires both bonuses on level up because it became deprecated.
Diffstat (limited to 'npc/002-3/elmo.txt')
-rw-r--r--npc/002-3/elmo.txt9
1 files changed, 6 insertions, 3 deletions
diff --git a/npc/002-3/elmo.txt b/npc/002-3/elmo.txt
index 70669e1b4..e75f7c575 100644
--- a/npc/002-3/elmo.txt
+++ b/npc/002-3/elmo.txt
@@ -148,10 +148,13 @@ function ExpBoost {
// Level 100 ("max") = 25% EXP BOOST (max)
// Current (2019-04-27) top is 80/80/75, meaning a 19% EXP Boost.
.@AVG_LEVEL=($@hoblvl_value[0]+$@hoblvl_value[1]+$@hoblvl_value[2])/3;
- .@BONUS=.@AVG_LEVEL/4;
+ .@BONUS=min(25, .@AVG_LEVEL/4);
sc_end SC_CASH_PLUSEXP;
- sc_start SC_CASH_PLUSEXP, 3600000, min(25, .@BONUS);
- mesc l("EXP Gain raised in @@% for one hour!", min(25, .@BONUS)), 2;
+ sc_end SC_CASH_RECEIVEITEM;
+ sc_start SC_CASH_PLUSEXP, 3600000, .@BONUS;
+ sc_start SC_CASH_RECEIVEITEM, 3600000, .@BONUS;
+ specialeffect FX_SPECIAL, SELF, getcharid(3);
+ mesc l("EXP Gain raised in @@% for one hour!", .@BONUS, 2;
return;
}