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authorJesusaves <cpntb1@ymail.com>2018-12-30 22:01:30 -0200
committerJesusaves <cpntb1@ymail.com>2018-12-30 22:01:30 -0200
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Move Juliet & Billy Bons to 002-1
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+// TMW2 scripts.
+// Authors:
+// 4144
+// Qwerty Dragon
+// Vasily_Makarov
+// Jesusalva
+// Description:
+// Allows to change language and talks about what happened to him.
+// Modified by Jesusalva for TMW2. She is the nurse and also does other minor tasks.
+// Variables:
+// 0 ShipQuests_Julia
+// Values:
+// Julia:
+// 0 Default, haven't started the game yet.
+// 1 Need to see Julia.
+// 2 Has been registered by Julia.
+// 3 Has talked with Nard
+
+002-1,67,26,0 script Juliet NPC_JULIA,2,10,{
+
+ function ynMenu {
+ if (select(l("Yes, I do."), l("No, none.")) == 1) {
+ return;
+ }
+ closedialog;
+ }
+
+ function sellFood {
+ closeclientdialog;
+ openshop;
+ close;
+ return;
+ }
+
+
+
+ function basicSkill {
+ mes "";
+ mesn;
+ mesq l("Let me check into it...");
+ next;
+ adddefaultskills;
+ mesq l("Here you go, everything is fixed.");
+ emotion E_HAPPY;
+ next;
+ mesq l("Do you have any other questions for me?");
+ next;
+ ynMenu;
+ return;
+ }
+
+ function chooseLang {
+ mes "";
+ mesn;
+ mesq l("Of course! But beware that [@@https://www.transifex.com/akaras/saulc-tmw-fork|Translators@@] are always in demand!");
+ next;
+ mesq l("Tell me which language you speak and I will change the note on the ship passenger list.");
+ next;
+
+ asklanguage(LANG_IN_SHIP);
+
+ mes "";
+ mesn;
+ mesq l("Ok, done.");
+
+ if (getq(ShipQuests_Julia) == 2) {
+ next;
+ mesq l("Do you have any other questions for me?");
+ next;
+ ynMenu;
+ return;
+ }
+
+ next;
+ mesq l("I'm sure that you've got some questions for me, feel free to ask them, but first I need to tell you the rules of proper social conduct on board.");
+
+ mesq l("Here they are.");
+ next;
+
+ narrator S_LAST_NEXT,
+ l("There is a paper with some rules written on it.");
+
+ GameRules 8 | 4;
+
+ mesn;
+ mesq l("Oh, and I almost forgot! Do not give the password of your room to anybody! I am the only one who has the other key and I won't ask for yours so keep it secret and try not to use the same password for any other room in the future.");
+ next;
+ mesq l("If you want to read this page again, there is a copy up on the left wall.");
+ next;
+ mesq l("You can also read The Book of Laws at any time to see the rules.");
+ next;
+ mesq l("I think I'm done with that now. Do you have any questions?");
+ next;
+
+ setq ShipQuests_Julia, 2;
+ return;
+ }
+
+ function whereAmI {
+ mes "";
+ mesn;
+ mesq l("You're on a ship, we're on our way to the oldest human city, Tulishmar.");
+ next;
+ mesq l("We should be there in a few days. For now, you can relax on the ship, or visit the island we're docked at! Its a small island, but a good place to get some exercise and stretch your legs.");
+ next;
+ mesq l("Do you have any other questions for me?");
+ next;
+ ynMenu;
+ return;
+ }
+
+ function whatHappened {
+ mes "";
+ mesn;
+ mesq l("We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft.");
+ next;
+ mesq lg("You were in bad shape, you should be happy we found you before the sea killed you.");
+ next;
+
+ //select
+ // l("Sorry, but I can't tell you anything about that."),
+ // l("Nothing, sorry.");
+
+ mes "";
+ mesn;
+ mesq l("Did you have any other questions for me?");
+ next;
+ ynMenu;
+ return;
+ }
+
+ function readRules {
+ mes "";
+ mesn;
+ mesq l("Of course, they are on the left wall, go have a look at them.");
+ next;
+ mesq l("Do you have any other questions for me?");
+ next;
+ ynMenu;
+ return;
+ }
+
+ function mainMenu {
+ do
+ {
+ .@q4 = getq(General_Narrator);
+
+ select
+ l("I am hungry. Can I buy some food here?"),
+ rif(getskilllv(NV_BASIC) < 6, l("Something is wrong with me, I can't smile nor sit.")),
+ lg("I made a mistake, I would like to change my language."),
+ rif(!.@q4, l("Could you explain to me where I am?")),
+ rif(!.@q4, l("What happened to me?")),
+ l("Can I read these rules again?"),
+ l("Nothing, sorry.");
+
+ switch (@menu) {
+ case 1: sellFood; break;
+ case 2: basicSkill; break;
+ case 3: chooseLang .@s$; break;
+ case 4: whereAmI; break;
+ case 5: whatHappened; break;
+ case 6: readRules; break;
+ case 7: closedialog; end;
+ }
+ } while (1);
+ }
+
+ mesn;
+ mesq lg("Hello dear!");
+ next;
+ mesq l("What do you want today?");
+ next;
+
+ mainMenu;
+
+OnTouch:
+ .@q = getq(ShipQuests_Julia);
+ if (.@q > 1) end;
+
+ checkclientversion;
+
+ mesn;
+ mesq l("Hi, nice to see you!");
+ next;
+ mesq l("My name is Juliet, it is me who took care of you after we found you in the sea. I'm glad to see you're okay.");
+ next;
+ if (getq(ShipQuests_Julia) < 2) {
+ mesq l("I'm sure that you've got some questions for me, feel free to ask them, but first I need to tell you the rules all adventurers must respect on this world.");
+ next;
+
+ GameRules 8 | 4;
+
+ mesn;
+ mesq l("Oh, and I almost forgot! Do not share passwords or pincodes, not even with staff! And do not use the same password somewhere else, they can be stolen!");
+ next;
+ mesn;
+ mesq l("If you want to read this page again, there is a copy up on the wall.");
+ next;
+ mesn;
+ mesq l("Also, take this book so you don't forget the rules. You can always read it, or type ##B@rules##b on the chat.");
+ // No inventoryplace here.
+ getitem BookOfLaws, 1;
+ setq ShipQuests_Julia, 2;
+ next;
+ mesq l("I think I'm done with that now. Do you have any questions?");
+ next;
+ }
+ mainMenu;
+ end;
+
+OnInit:
+ .sex = G_FEMALE;
+ .distance = 10;
+ sellitem Cheese;
+ sellitem Aquada;
+ sellitem Piberries;
+
+}