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author | jesusalva <cpntb1@ymail.com> | 2018-03-04 00:20:48 -0300 |
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committer | jesusalva <cpntb1@ymail.com> | 2018-03-04 00:20:48 -0300 |
commit | 5b2d6c7647512fd3fa8d55487a82347de0bfd134 (patch) | |
tree | bff7e22eb2855ba95263dba5540615bdc7916ecc /npc/002-1/dan.txt | |
parent | e5625c1cabc7d0e631a899854add1a44142cf3c9 (diff) | |
download | serverdata-5b2d6c7647512fd3fa8d55487a82347de0bfd134.tar.gz serverdata-5b2d6c7647512fd3fa8d55487a82347de0bfd134.tar.bz2 serverdata-5b2d6c7647512fd3fa8d55487a82347de0bfd134.tar.xz serverdata-5b2d6c7647512fd3fa8d55487a82347de0bfd134.zip |
Add mobs to instanced maps + misc fixes
Diffstat (limited to 'npc/002-1/dan.txt')
-rw-r--r-- | npc/002-1/dan.txt | 101 |
1 files changed, 20 insertions, 81 deletions
diff --git a/npc/002-1/dan.txt b/npc/002-1/dan.txt index bc2191c16..bc5a5c76e 100644 --- a/npc/002-1/dan.txt +++ b/npc/002-1/dan.txt @@ -1,94 +1,33 @@ -// Evol scripts. +// TMW-2 Script // Authors: -// Qwerty Dragon -// Reid +// Qwerty Dragon and Reid (originals) +// Jesusalva // Description: -// There are two kinds of dialogues in this script. -// Dan will randomly choose between a useless sentence, and a quest in Artis. - -002-1,32,31,0 script Dan#002-1 NPC_DEMON_MAN,{ - if (getq(General_Narrator) > 0) - { - sailortalk; - close; - } +// Dan is a sailor from Nard ship (TODO another Redy? Seriously?) who is afraid +// of Pious. +// Variables: +// ShipQuests_Dan +002-1,32,31,0 script Dan#002-1 NPC_REDY_MAN,{ + .@q=getq(ShipQuests_Dan); mesn; - .@q = rand(3); - if (.@q == 0) goto L_QuestStory; - mesq l("You see these pious around us?"); next; mesq l("It seems that we are close to an island, we should take a look at the upper level."); - - close; - -L_QuestStory: - mesq l("It's so hard to find the motivation..."); - next; - - menu - l("Why?"), -, - l("I guess so... I will leave you alone."), L_Quit; - - mes ""; - mesn; - mesq l("Oh, it's you."); - next; - mesq lg("So, you finally woke up? We all thought you were in something like... You know, one of these long comas."); - next; - - menu - l("I'm still in a coma, but my ghost is haunting you!"), L_Quit, - l("It was something like a long nap."), -; - - mes ""; - mesn; - mesq l("It's good, good... I have a friend who is still in a coma, but I can't be with her without working..."); - next; - mesq l("The fear to see her sleeping on this quiet and lonely bed is becoming more and more unbearable, I think that I won't get the bravery to see her this time..."); - next; - - menu - l("Who is she?"), L_She, - l("Do you want me to go see her instead of you?"), L_Quest; - l("I don't know what to say..."), -; - - mes ""; - mesn; - mesq lg("There's nothing to say, don't worry miss.", "There's nothing to say, don't worry sir."); - - close; - -L_She: - mes ""; - mesn; - mesq l("She is a good friend of mine... We wanted to marry a few weeks before her accident but..."); - next; - - goto L_Quit2; - -L_Quest: - mes ""; - mesn; - mesq l("I don't think that we are in a good place to talk about this..."); - next; - -L_Quit: - mes ""; - mesn "Narrator"; - mes col(l("Dan keeps silent since your last question."), 9); - - close; - -L_Quit2: - mesn "Narrator"; - mes col(l("Dan ends the conversation and resumes to write his letter."), 9); - close; OnInit: .sex = G_MALE; - .distance = 2; + .distance = 5; end; + +OnRespawnPiou: + areamonster(instance_mapname("002-1"), 52, 32, 73, 41, "Piou", 1002, 1, instance_npcname("Dan#002-1")+"::OnRespawnPiou"); + end; + +OnInstanceInit: + //instance_set_respawn instance_mapname("002-1"), 52, 32; + areamonster(instance_mapname("002-1"), 52, 32, 73, 41, "Piou", 1002, 3, instance_npcname("Dan#002-1")+"::OnRespawnPiou"); + end; + } |