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authorJesusaves <cpntb1@ymail.com>2019-02-22 18:01:31 -0300
committerJesusaves <cpntb1@ymail.com>2019-02-22 18:01:31 -0300
commit4f5d098468ad13848c2c0f4589a8478d8d3f6176 (patch)
tree7278f37d5d52895efdfcb40c5928da6a445829d4 /npc/001-8
parent8e4d975deb5d56fa1d8243367b0aa81a27490251 (diff)
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Handle death and logout at ship travels
Diffstat (limited to 'npc/001-8')
-rw-r--r--npc/001-8/hub.txt14
1 files changed, 14 insertions, 0 deletions
diff --git a/npc/001-8/hub.txt b/npc/001-8/hub.txt
index d581659a3..4a0cc7e19 100644
--- a/npc/001-8/hub.txt
+++ b/npc/001-8/hub.txt
@@ -418,6 +418,20 @@ OnPCLogoutEvent:
if (PC_DIE_COUNTER <= 1 && @qhub_died) {
dispbottom l("Dying outside a town square will cause EXP loss.");
}
+ // If you were travelling and died/logged out, cleaning is needed
+ if (@timer_navio_running) {
+ @timer_navio_running=0;
+ // Logged out? Correct your position to inside the ship
+ // Of course, this is messy... But still better than Save Point
+ if (!@qhub_died) {
+ if (.@mapa$ ~= "016-*")
+ warp "016-1", 28, 27;
+ else if (.@mapa$ ~= "002-*")
+ warp "002-1", 55, 40;
+ else
+ warp "Save", 0, 0;
+ }
+ }
// This allows code to override death penalty, just once:
// @deathpenalty_override