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authorJesusaves <cpntb1@ymail.com>2019-01-25 11:47:41 -0200
committerJesusaves <cpntb1@ymail.com>2019-01-25 11:47:41 -0200
commit637b1fee7f79c6acae420a2a1968ee55905d5b92 (patch)
treee13e9d8f7854dd24d997b79d9828b98b4025c2d6 /npc/001-8
parent5ce18727df847b5c86d6a23afd1ad5f78b134336 (diff)
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Fix some regex glitches, warn player on first deaths that death penalty is there
Diffstat (limited to 'npc/001-8')
-rw-r--r--npc/001-8/hub.txt6
1 files changed, 5 insertions, 1 deletions
diff --git a/npc/001-8/hub.txt b/npc/001-8/hub.txt
index 061ef5061..d581659a3 100644
--- a/npc/001-8/hub.txt
+++ b/npc/001-8/hub.txt
@@ -399,7 +399,7 @@ OnPCLogoutEvent:
setq HurnscaldQuest_BloodDonor, 0, gettimetick(2)+3600; // one hour penalty
}
// Logout/Death on Nard's ship hold
- if (.@mapa$ ~= "002-2") {
+ if (.@mapa$ ~= "002-2" || .@mapa$ ~= "nard*") {
setq2 ShipQuests_Peter, 0;
setq3 ShipQuests_Peter, -1;
}
@@ -414,6 +414,10 @@ OnPCLogoutEvent:
@deathpenalty_realvalue=readparam(BaseExp);
@deathpenalty_realvaljob=readparam(JobExp);
}
+ // First death produces a warning message
+ if (PC_DIE_COUNTER <= 1 && @qhub_died) {
+ dispbottom l("Dying outside a town square will cause EXP loss.");
+ }
// This allows code to override death penalty, just once:
// @deathpenalty_override