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authorJesusaves <cpntb1@ymail.com>2021-01-27 20:26:57 -0300
committerJesusaves <cpntb1@ymail.com>2021-01-27 20:26:57 -0300
commit01df1bb3935b42541b2a9b4b468d1afcf8dfdb72 (patch)
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parentd391148465b5323c614ae704d2fdab0333608803 (diff)
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Defeating the Yeti King during Celestia's Boss Fight, will cause Celestia to make tea.
And sell it.
Diffstat (limited to 'npc/001-7')
-rw-r--r--npc/001-7/celestia_bossfight.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/npc/001-7/celestia_bossfight.txt b/npc/001-7/celestia_bossfight.txt
index 9a80c00a9..fb0ce8945 100644
--- a/npc/001-7/celestia_bossfight.txt
+++ b/npc/001-7/celestia_bossfight.txt
@@ -133,6 +133,7 @@ OnVictory:
makeitem(StrangeCoin, 1, .@m$, .@x+rand2(-1,1), .@y+rand2(-1,1));
npctalk l("Good job... You can keep the drops. Touch here to return home.");
areatimer "001-7", 20, 20, 141, 171, 10, "#YetiKing::OnDefeat";
+ donpcevent "Celestia::OnClock0002";
end;
// This allows the challenger to go back home without dying.