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authorSaulc <lucashelaine14@gmail.com>2018-02-18 02:08:36 +0100
committerSaulc <lucashelaine14@gmail.com>2018-02-18 02:08:36 +0100
commit26faa9a208a15ea858f5069a4c0d92e8a0709bdb (patch)
tree7ef0a6a5e39cb63f72ea9a6742f5a4cb320b41b4 /npc/001-2-27
parentb9416a07a0f085c64888ac02fecd47d43feee218 (diff)
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delete evol maps
Diffstat (limited to 'npc/001-2-27')
-rw-r--r--npc/001-2-27/_import.txt8
-rw-r--r--npc/001-2-27/_warps.txt3
-rw-r--r--npc/001-2-27/don.txt98
-rw-r--r--npc/001-2-27/kaylo.txt44
-rw-r--r--npc/001-2-27/lydon.txt37
-rw-r--r--npc/001-2-27/mapflags.txt1
-rw-r--r--npc/001-2-27/shop.txt60
7 files changed, 0 insertions, 251 deletions
diff --git a/npc/001-2-27/_import.txt b/npc/001-2-27/_import.txt
deleted file mode 100644
index 977f41322..000000000
--- a/npc/001-2-27/_import.txt
+++ /dev/null
@@ -1,8 +0,0 @@
-// Map 001-2-27: Blacksmith Shop
-// This file is generated automatically. All manually added changes will be removed when running the Converter.
-"npc/001-2-27/_warps.txt",
-"npc/001-2-27/don.txt",
-"npc/001-2-27/kaylo.txt",
-"npc/001-2-27/lydon.txt",
-"npc/001-2-27/mapflags.txt",
-"npc/001-2-27/shop.txt",
diff --git a/npc/001-2-27/_warps.txt b/npc/001-2-27/_warps.txt
deleted file mode 100644
index 60537f046..000000000
--- a/npc/001-2-27/_warps.txt
+++ /dev/null
@@ -1,3 +0,0 @@
-// This file is generated automatically. All manually added changes will be removed when running the Converter.
-// Map 001-2-27: Blacksmith Shop warps
-001-2-27,35,39,0 warp #001-2-27_35_35 0,0,001-1,101,108
diff --git a/npc/001-2-27/don.txt b/npc/001-2-27/don.txt
deleted file mode 100644
index cc62f4c11..000000000
--- a/npc/001-2-27/don.txt
+++ /dev/null
@@ -1,98 +0,0 @@
-// Evol scripts.
-// Author:
-// Reid
-// Description:
-// Don the blacksmith of Artis
-
-001-2-27,35,29,0 script Don#001-2-27 NPC_HUMAN_MALE_OLD,{
-
- function improve_equipment {
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Different ways, each part of your equipment can be generally upgraded."),
- l("You have a level for each of your gear, by default when you buy or craft a piece, the level is set to 1."),
- l("You can also improve your equipment in a totally different way with the use of cards.");
- return;
- }
-
- function card_explanation {
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("There are two different kinds of cards, the first changes the style of your clothes, the second changes their stats."),
- l("I am not an expert of the first kind, but I know what I am talking about when it comes to improving equipment."),
- l("A stat card works on different pieces of equipment."),
- l("Each piece of equipment has a predefined slot number."),
- l("Each card improves your gear by a ratio or a fixed number on a predefined stat."),
- l("Like, a defensive mythril card can be used on any mythril equipment, and it will improve the defense by 5% of the latter."),
- l("You just have to select the card, then you choose which piece of equipment you want to use it on, and you are done.");
- return;
- }
-
- function take_apprentice {
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("I do not.");
- emotion E_UPSET;
-
- select(l("What about Chelios?"));
-
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Chelios was stubborn in his youth, he never stopped annoying me with his questions while I was working at the forge."),
- l("He did not change while growing up, I repeatedly asked him to leave the forge but in the end he installed himself in front of it..."),
- l("He is mature and he rarely ask questions so I am fine. I can not stand the sight of a whiner anyway.");
- return;
- }
-
- function good_blacksmith {
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("I do not like to brag about it but you won't find a better blacksmith on the whole island."),
- l("If you need somebody to craft a weapon or a plate from diagrams I am the one that you need.");
-
- switch (select(l("Can I craft them myself?"),
- l("Ok.")))
- {
- case 1:
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("You can try, but your chance of success is lesser than a well trained smith and master craftsman.");
- break;
- case 2:
- break;
- }
-
- return;
- }
-
- speech S_LAST_NEXT,
- lg("Hi, what do you want kiddo?");
-
- do
- {
- switch (.@q = select(l("How can I improve my equipment?"),
- l("What is a card?"),
- l("Are you a good blacksmith?"),
- l("Do you take apprentices?"),
- l("Nothing.")))
- {
- case 1:
- improve_equipment;
- break;
- case 2:
- card_explanation;
- break;
- case 3:
- good_blacksmith;
- break;
- case 4:
- take_apprentice;
- break;
- case 5:
- break;
- }
- } while (.@q != 5);
-
- goodbye;
- close;
-
-OnInit:
- .sex = G_MALE;
- .distance = 2;
- end;
-}
-
diff --git a/npc/001-2-27/kaylo.txt b/npc/001-2-27/kaylo.txt
deleted file mode 100644
index 5134aa07e..000000000
--- a/npc/001-2-27/kaylo.txt
+++ /dev/null
@@ -1,44 +0,0 @@
-// Evol scripts.
-// Author:
-// Reid
-// Description:
-// Kaylo is the Shield seller in Don's Blacksmith house on Artis.
-
-001-2-27,27,28,0 script Kaylo#001-2-27 NPC_KAYLO,{
- speech S_LAST_NEXT,
- lg("Hi customer! What do you want today?");
-
- switch (select(
- l("Let's make a trade."),
- l("What's wrong with your clothes?"),
- l("What is this place?"),
- l("See you.")))
- {
- case 1:
- closedialog;
- shop "Store#Shield001-2-27";
- close;
- case 2:
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("I used a card to improve my clothes."),
- l("There are two different kinds of cards, the first changes the style of your clothes, the second changes their stats."),
- l("You should discuss with Don and Calypsan if you want to learn more about it, they are masters on this area!");
- break;
- case 3:
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("You are in the Blacksmith's house, by Jove!"),
- l("Don is a renowned blacksmith throughout Andorra, it's crazy that you never heard of him.");
- break;
- case 4:
- break;
- }
-
- goodbye;
- close;
-
-OnInit:
- .sex = G_MALE;
- .distance = 4;
- end;
-}
-
diff --git a/npc/001-2-27/lydon.txt b/npc/001-2-27/lydon.txt
deleted file mode 100644
index 3dcd8005c..000000000
--- a/npc/001-2-27/lydon.txt
+++ /dev/null
@@ -1,37 +0,0 @@
-// Evol scripts.
-// Author:
-// Reid
-// Description:
-// Lydon is the Weapon seller in Don's Blacksmith house on Artis.
-
-001-2-27,43,28,0 script Lydon#001-2-27 NPC_LYDON,{
- speech S_LAST_NEXT,
- lg("Hi customer! What do you want today?");
-
- switch (select(
- l("Let's make a trade."),
- l("Who is the blacksmith outside?"),
- l("Bye.")))
- {
- case 1:
- closedialog;
- shop "Store#Weapon001-2-27";
- close;
- case 2:
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Chef? He is Don's apprentice, he works on his hammering skill day and night."),
- l("He is very lucky that Don took him under his wing, but being the student of such a teacher is not easy every day!");
- break;
- case 3:
- break;
- }
-
- goodbye;
- close;
-
-OnInit:
- .sex = G_MALE;
- .distance = 4;
- end;
-}
-
diff --git a/npc/001-2-27/mapflags.txt b/npc/001-2-27/mapflags.txt
deleted file mode 100644
index 42bba3662..000000000
--- a/npc/001-2-27/mapflags.txt
+++ /dev/null
@@ -1 +0,0 @@
-001-2-27 mapflag town
diff --git a/npc/001-2-27/shop.txt b/npc/001-2-27/shop.txt
deleted file mode 100644
index 597fd06b8..000000000
--- a/npc/001-2-27/shop.txt
+++ /dev/null
@@ -1,60 +0,0 @@
-// Evol scripts.
-// Authors:
-// 4144
-// Reid
-// Description:
-// Blacksmith shops
-
-001-2-27,27,29,0 trader Store#Shield001-2-27 NPC_NO_SPRITE,{
-
-OnInit:
- tradertype(NST_MARKET);
-
- sellitem LeatherShield, -1, 30;
- sellitem CopperArmbands, -1, 28;
- sellitem IronArmbands, -1, 20;
-
- .sex = G_OTHER;
- .distance = 2;
- end;
-
-OnClock0000:
- restoreshopitem LeatherShield, 10;
- restoreshopitem CopperArmbands, 9;
- restoreshopitem IronArmbands, 7;
-OnClock0800:
- restoreshopitem LeatherShield, 10;
- restoreshopitem CopperArmbands, 6;
- restoreshopitem IronArmbands, 3;
-OnClock01600:
- restoreshopitem LeatherShield, 10;
- restoreshopitem CopperArmbands, 8;
- restoreshopitem IronArmbands, 6;
-}
-
-001-2-27,43,29,0 trader Store#Weapon001-2-27 NPC_NO_SPRITE,{
-
-OnInit:
- tradertype(NST_MARKET);
-
- sellitem PiouSlayer, -1, 50;
- sellitem TrainingGladius, -1, 25;
- sellitem WoodenSword, -1, 50;
-
- .sex = G_OTHER;
- .distance = 2;
- end;
-
-OnClock0000:
- restoreshopitem PiouSlayer, 25;
- restoreshopitem TrainingGladius, 8;
- restoreshopitem WoodenSword, 25;
-OnClock0800:
- restoreshopitem PiouSlayer, 25;
- restoreshopitem TrainingGladius, 8;
- restoreshopitem WoodenSword, 25;
-OnClock01600:
- restoreshopitem PiouSlayer, 25;
- restoreshopitem TrainingGladius, 8;
- restoreshopitem WoodenSword, 25;
-}