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author | Jesusaves <cpntb1@ymail.com> | 2019-08-04 02:33:57 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-08-04 02:33:57 -0300 |
commit | 41b8b307dadcfc99b1c8ad382bf6943be438ed90 (patch) | |
tree | 6871602d3303c1042b8c39a1a079b26fe124517f /npc/001-10/scripts.txt | |
parent | f92abe203e2c86d998503e6dcfccd7dc92983eb4 (diff) | |
download | serverdata-41b8b307dadcfc99b1c8ad382bf6943be438ed90.tar.gz serverdata-41b8b307dadcfc99b1c8ad382bf6943be438ed90.tar.bz2 serverdata-41b8b307dadcfc99b1c8ad382bf6943be438ed90.tar.xz serverdata-41b8b307dadcfc99b1c8ad382bf6943be438ed90.zip |
COD - Optimize getitem script to avoid crashes
Diffstat (limited to 'npc/001-10/scripts.txt')
-rw-r--r-- | npc/001-10/scripts.txt | 42 |
1 files changed, 28 insertions, 14 deletions
diff --git a/npc/001-10/scripts.txt b/npc/001-10/scripts.txt index f06a6abb8..305b29887 100644 --- a/npc/001-10/scripts.txt +++ b/npc/001-10/scripts.txt @@ -72,44 +72,58 @@ OnTouch: // Death handlers OnWLDeath: - if (rand(0,1000) <= 20) - getitem BottledDust, 1; + if (playerattached()) { + if (rand2(0,1000) <= 20) + getitem BottledDust, 1; + } spawner("#CODMASTER::OnWLDeath", 0, 0, 200, 150, 1, 1); end; OnNDeath: - if (rand(0,1000) <= 40) - getitem BottledDust, 1; + if (playerattached()) { + if (rand2(0,1000) <= 40) + getitem BottledDust, 1; + } spawner("#CODMASTER::OnNDeath", 0, 10, 200, 25); end; OnSDeath: - if (rand(0,1000) <= 40) - getitem BottledDust, 1; + if (playerattached()) { + if (rand2(0,1000) <= 40) + getitem BottledDust, 1; + } spawner("#CODMASTER::OnSDeath", 0, 129, 200, 150); end; OnCDeath: - if (rand(0,1000) <= 40) - getitem BottledDust, 1; + if (playerattached()) { + if (rand2(0,1000) <= 40) + getitem BottledDust, 1; + } spawner("#CODMASTER::OnCDeath", 73, 45, 132, 86); end; OnWDeath: - if (rand(0,1000) <= 40) - getitem BottledDust, 1; + if (playerattached()) { + if (rand2(0,1000) <= 40) + getitem BottledDust, 1; + } spawner("#CODMASTER::OnWDeath", 10, 25, 72, 122); end; OnEDeath: - if (rand(0,1000) <= 40) - getitem BottledDust, 1; + if (playerattached()) { + if (rand2(0,1000) <= 40) + getitem BottledDust, 1; + } spawner("#CODMASTER::OnEDeath", 160, 45, 190, 130); end; OnDeath: - if (rand(0,1000) <= 40) - getitem BottledDust, 1; + if (playerattached()) { + if (rand2(0,1000) <= 40) + getitem BottledDust, 1; + } spawner("#CODMASTER::OnDeath"); end; |