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author | Saulc <lucashelaine14@gmail.com> | 2018-01-13 20:50:42 +0100 |
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committer | Saulc <lucashelaine14@gmail.com> | 2018-01-13 20:50:42 +0100 |
commit | 20df2abc1aca00d6aa5dc78347133890f36b32f3 (patch) | |
tree | 4ad4a8bb8b0605473a702e314799a4626347721a /npc/001-1/karim.txt | |
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diff --git a/npc/001-1/karim.txt b/npc/001-1/karim.txt new file mode 100644 index 000000000..f20c1bad5 --- /dev/null +++ b/npc/001-1/karim.txt @@ -0,0 +1,117 @@ +// Evol scripts. +// Author: +// Reid +// Description: +// Blacksmith's assistant of Artis +// Variables: +// ArtisQuests_Enora +// Values: +// 0 Default. +// 1 BlackSmith quest delivered. +// 2 Chelios Quest given. +// 3 Chelios Quest done. +// 4 BlackSmith gave the sword. + +001-1,87,114,0 script karim NPC_PLAYER,{ + + function give_small_quest { + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, + l("Her sword... I'm having some trouble finishing it."), + l("You see, Enora asked me to do a black iron sword, unfortunately I ran out of the material needed, and..."), + l("Only Don and the Merchant Guild have that kind of material in stock. It's called black iron."), + l("It's better to deal with the Merchant Guild than the old man, Don has this ability to hammer down your enthusiasm in sparkling fury!"), + l("If Enora wants her sword now, I need to ask for your help."); + + switch (select(l("Let's not keep her waiting."), + l("Not now."))) + { + case 1: + break; + case 2: + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, + lg("I'll be here, come back when you'll be ready."); + + return; + } + + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, + l("Thank you very much!"), + l("Talk with Lloyd the Banker in the Merchant Guild, it's a big building in the northern side of Artis, at the top of the small hill."); + + setq ArtisQuests_Enora, 2; + + return; + } + + function more_info { + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, + l("It's the big building in northern Artis, at the top of a small hill."), + l("Take the east road that goes to the north and follow it until you are on top of the cliff."), + l("That part of the town is called the Gilded Hill, it's also where the Merchant Guild has its headquarters."), //rich hill + l("Lloyd still owes me, but beware of those money-grabbers, or they might sell your own teeth to you!"); + + return; + } + + function quest_completed { + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, + l("Oh... Awesome!"), + l("You were gone so I thought you let me down."), + l("Don gave me some black iron... after I asked him nearly ten times."), + l("But thank you anyway! I can refund him now!"), + l("Take the sword, and say hi to Enora for me!"); + + setq ArtisQuests_Enora, 4; + + return; + } + + function blacksmith_house{ + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, + l("Behind me? It's the Blacksmith House, the most renowned throughout Aemil."), + l("There are two shops inside, they are independent from the Merchant Guild of Artis."), + l("Now that I think about it, they are the only shops that are independent in Artis..."), + l("...it might be because of Don... he is the master blacksmith of this place and a model to me!"); + + return; + } + + speech S_LAST_NEXT, l("Can I be of any help?"); + + do + { + .@enora = getq(ArtisQuests_Enora); + select + rif(.@enora == 1, lg("I came to retrieve a package for Enora.")), + rif(.@enora == 3, l("I have your black iron.")), + rif(.@enora >= 2, l("Where is the Merchant Guild?")), + l("What is this building?"), + menuaction(l("Quit")); + + switch (@menu) + { + case 1: + give_small_quest; + break; + case 2: + quest_completed; + break; + case 3: + more_info; + break; + case 4: + blacksmith_house; + break; + } + } while (@menu != 5); + + closedialog; + goodbye; + close; + +OnInit: + .sex = G_MALE; + .distance = 3; + end; +} + |