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authorJesusaves <cpntb1@ymail.com>2018-07-13 00:20:47 -0300
committerJesusaves <cpntb1@ymail.com>2018-07-13 00:20:47 -0300
commit5aa94eaf301cb2635067dfec0d229dcc759340ef (patch)
treeedfc44f2439f7c0fb9ebf45ad65018ca61b3ff07 /npc/00000SAVE
parent22fbb497f47845736ba1fcdc957168d2bb682d20 (diff)
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Nowhere Man is complete
Diffstat (limited to 'npc/00000SAVE')
-rw-r--r--npc/00000SAVE/009-2_nowhere_man.txt130
1 files changed, 0 insertions, 130 deletions
diff --git a/npc/00000SAVE/009-2_nowhere_man.txt b/npc/00000SAVE/009-2_nowhere_man.txt
deleted file mode 100644
index 5bdf6d35d..000000000
--- a/npc/00000SAVE/009-2_nowhere_man.txt
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@@ -1,130 +0,0 @@
-
-009-2,33,94,0 script Nowhere Man NPC153,{
- @ironprice = 1000;
- @Sulphurprice = 1200;
- @Yellowpowderprice = 6500;
-
- mes "[Nowhere Man]";
- mes "\"Welcome! I am a transmuter and I will Transmute some items into other items, but at a cost.\"";
- goto L_Trademenu;
-
-L_Trademenu:
- menu
- "Can you make Iron Powder?", L_Iron, // Non unique, TBR
- "How about Sulphur Powder?", L_Sulphur, // Non unique, TBR
- "I need Yellow Powder.", L_Healpots,
- "Do you have gloves?", L_Gloves,
- "I think I have everything I need, thanks.", L_close;
-
-L_Iron:
- mes "[Nowhere Man]";
- mes "\"I do have a few of those. I will give you 4 Iron Powders for 1 Iron Ore and " + @ironprice + "gp.\"";
- menu
- "Sure.", L_Ipowder,
- "What a ripoff! No way!", L_close;
-
-L_Sulphur:
- mes "[Nowhere Man]";
- mes "\"I can trade you 5 Sulphur Powders for 1 Pile of Ash and " + @Sulphurprice + "gp.\"";
- menu
- "Here you go.", L_Spowder,
- "Are you nuts?! Forget it!", L_close;
-
-L_Healpots:
- mes "[Nowhere Man]";
- mes "\"Yellow powder can be used for spells, but isn't cheap to transmute. Are you sure? It'll cost you " + @Yellowpowderprice + "gp and 3 hard spikes for 1.\"";
- menu
- "Sure.", L_Pots,
- "You're right, that's way too much.", L_close;
-
-L_Ipowder:
- if (countitem("IronOre") < 1) goto L_Missing;
- if (Zeny < @ironprice) goto L_NotEnoughMoney;
- getinventorylist;
- if (@inventorylist_count == 100 && countitem("IronOre") > 1 && countitem("IronPowder") < 1) goto L_Full;
- delitem "IronOre", 1;
- Zeny = Zeny - @ironprice;
- getitem "IronPowder", 4;
- mes "[Nowhere Man]";
- mes "\"There you go. Would you like to trade anything else?\"";
- menu
- "Yes.", L_Trademenu,
- "No.", L_No;
- goto L_close;
-
-L_Spowder:
- if (countitem("PileOfAsh") < 1) goto L_Missing;
- if (Zeny < @Sulphurprice) goto L_NotEnoughMoney;
- getinventorylist;
- if (@inventorylist_count == 100 && countitem("PileOfAsh") > 1 && countitem("SulphurPowder") < 1) goto L_Full;
- delitem "PileOfAsh", 1;
- Zeny = Zeny - @Sulphurprice;
- getitem "SulphurPowder", 5;
- mes "[Nowhere Man]";
- mes "\"There you go. Would you like to trade anything else?\"";
- menu
- "Yes.", L_Trademenu,
- "No.", L_No;
- goto L_close;
-
-L_Pots:
- if (countitem("HardSpike") < 3) goto L_Missing;
- if (Zeny < @Yellowpowderprice) goto L_NotEnoughMoney;
- getinventorylist;
- if (@inventorylist_count == 100 && countitem("HardSpike") > 3 && countitem("YellowPowder") < 1) goto L_Full;
- delitem "HardSpike", 3;
- Zeny = Zeny - @Yellowpowderprice;
- getitem "YellowPowder", 1;
- mes "[Nowhere Man]";
- mes "\"There you go. Would you like me to transmute anything else?\"";
- menu
- "Yes.", L_Trademenu,
- "No.", L_No;
- goto L_close;
-
-L_Gloves:
- if (Zeny < 3000)
- goto L_close;
- getinventorylist;
- if (@inventorylist_count == 100 && countitem("LeatherGloves") == 0)
- goto L_Full;
- mes "[Nowhere Man]";
- mes "\"Gloves? Sure, I sell fine leather gloves for only 3000 GP.\"";
- menu
- "Ok, that's a good deal", L_PurchaseGloves,
- "No gloves, lets see what else you have", L_Trademenu,
- "No thank you, maybe I will buy some later.", L_close;
-
-L_PurchaseGloves:
- Zeny = Zeny - 3000;
- getitem "LeatherGloves", 1;
- mes "[Nowhere Man]";
- mes "Thank you. I am sure you will get use from them.";
- close;
-
-L_Full:
- mes "[Nowhere Man]";
- mes "\"You must have been making a lot of trades...your bag is completely full! Come back after you've made some room.\"";
- goto L_close;
-
-L_Missing:
- mes "[Nowhere Man]";
- mes "\"It looks like you're missing some items. Please come back when you have enough to trade.\"";
- goto L_close;
-
-L_NotEnoughMoney:
- mes "[Nowhere Man]";
- mes "\"You don't have enough money.\"";
- goto L_close;
-
-L_No:
- mes "[Nowhere Man]";
- mes "\"Have a great day!\"";
- goto L_close;
-
-L_close:
- @ironprice = 0;
- @Sulphurprice = 0;
- @Potionprice = 0;
- close;
-}