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authorSaulc <lucashelaine14@gmail.com>2018-01-13 20:50:42 +0100
committerSaulc <lucashelaine14@gmail.com>2018-01-13 20:50:42 +0100
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+// Evol scripts.
+// Authors:
+// 4144
+// Qwerty Dragon
+// Reid
+// Vasily_Makarov
+// Description:
+// Starting script of Evol Online.
+
+000-0,23,20,0 script Sailors NPC_SAILORS,6,6,{
+
+OnTouch:
+ checkclientversion;
+ .@lang = requestlang();
+ if (.@lang >= 0 && .@lang <= 9) Lang = .@lang;
+
+ mesn "Narrator";
+ mes col(l("You are on a raft, adrift in the sea."), 9);
+ next;
+ mes col(l("With hunger, thirst, and sleep as your only companions, you have the disturbing realization that you can't remember anything of your former life or identity."), 9);
+ next;
+ mes col(l("All of a sudden, you hear voices from above."), 9);
+ next;
+ mes col(l("Your body aches, even your hair hurts, and the bright daylight is painful."), 9);
+ next;
+ mes col(l("But still, you open your eyes and see a large ship before you!"), 9);
+ next;
+ mes col(l("Aboard stand sailors trying to communicate with you."), 9);
+ next;
+
+ setcamnpc "Sailors", -64, -32;
+ mesn "Kralog Voice";
+ mesq lg("Hey Frenchy!");
+ next;
+
+ setcamnpc "Sailors", 0, -32;
+ mesn "Human Voice";
+ mesq lg("Why Frenchy? It's a Russian!");
+ next;
+
+ setcamnpc "Sailors", 144, -80;
+ mesn "Tritan Voice";
+ mesq lg("What are you guys saying ? It's a Yoiis!");
+ next;
+
+ setcamnpc;
+ mesn "Raijin Voice";
+ mesq lg("You stupid, she's English, look at the shape of her head.", "You stupid, he's English, look at the shape of his head.");
+ next;
+ mesq l("Hey you! Can you hear us? Are you okay?");
+ next;
+ restorecam;
+
+ asklanguage(LANG_ON_SEA);
+
+ setcamnpc;
+ mes "";
+ mesn;
+ mesq lg("Oh, she's still alive!", "Oh, he's still alive!");
+ next;
+ setcamnpc "Sailors", 144, -80;
+ mesq lg("This girl needs help, we need to rescue her!", "This guy needs help, we need to rescue him!");
+ next;
+ restorecam;
+
+ mesn "Narrator";
+ mes col(l("The sailors take you aboard their ship."), 9);
+ next;
+ mes col(l("Click on the NPCs (Non-Player Characters) around you to continue the introduction."), 9);
+ next;
+
+ warp "000-0-0", 26, 28;
+
+ closedialog;
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ end;
+}