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author | Saulc <lucashelaine14@gmail.com> | 2018-01-13 20:50:42 +0100 |
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committer | Saulc <lucashelaine14@gmail.com> | 2018-01-13 20:50:42 +0100 |
commit | 20df2abc1aca00d6aa5dc78347133890f36b32f3 (patch) | |
tree | 4ad4a8bb8b0605473a702e314799a4626347721a /npc/000-0/sailors.txt | |
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Initial commit
Diffstat (limited to 'npc/000-0/sailors.txt')
-rw-r--r-- | npc/000-0/sailors.txt | 80 |
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diff --git a/npc/000-0/sailors.txt b/npc/000-0/sailors.txt new file mode 100644 index 000000000..d31c84391 --- /dev/null +++ b/npc/000-0/sailors.txt @@ -0,0 +1,80 @@ +// Evol scripts. +// Authors: +// 4144 +// Qwerty Dragon +// Reid +// Vasily_Makarov +// Description: +// Starting script of Evol Online. + +000-0,23,20,0 script Sailors NPC_SAILORS,6,6,{ + +OnTouch: + checkclientversion; + .@lang = requestlang(); + if (.@lang >= 0 && .@lang <= 9) Lang = .@lang; + + mesn "Narrator"; + mes col(l("You are on a raft, adrift in the sea."), 9); + next; + mes col(l("With hunger, thirst, and sleep as your only companions, you have the disturbing realization that you can't remember anything of your former life or identity."), 9); + next; + mes col(l("All of a sudden, you hear voices from above."), 9); + next; + mes col(l("Your body aches, even your hair hurts, and the bright daylight is painful."), 9); + next; + mes col(l("But still, you open your eyes and see a large ship before you!"), 9); + next; + mes col(l("Aboard stand sailors trying to communicate with you."), 9); + next; + + setcamnpc "Sailors", -64, -32; + mesn "Kralog Voice"; + mesq lg("Hey Frenchy!"); + next; + + setcamnpc "Sailors", 0, -32; + mesn "Human Voice"; + mesq lg("Why Frenchy? It's a Russian!"); + next; + + setcamnpc "Sailors", 144, -80; + mesn "Tritan Voice"; + mesq lg("What are you guys saying ? It's a Yoiis!"); + next; + + setcamnpc; + mesn "Raijin Voice"; + mesq lg("You stupid, she's English, look at the shape of her head.", "You stupid, he's English, look at the shape of his head."); + next; + mesq l("Hey you! Can you hear us? Are you okay?"); + next; + restorecam; + + asklanguage(LANG_ON_SEA); + + setcamnpc; + mes ""; + mesn; + mesq lg("Oh, she's still alive!", "Oh, he's still alive!"); + next; + setcamnpc "Sailors", 144, -80; + mesq lg("This girl needs help, we need to rescue her!", "This guy needs help, we need to rescue him!"); + next; + restorecam; + + mesn "Narrator"; + mes col(l("The sailors take you aboard their ship."), 9); + next; + mes col(l("Click on the NPCs (Non-Player Characters) around you to continue the introduction."), 9); + next; + + warp "000-0-0", 26, 28; + + closedialog; + close; + +OnInit: + .sex = G_MALE; + end; +} |