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author | Jesusaves <cpntb1@ymail.com> | 2018-08-27 20:22:25 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-08-27 20:22:25 -0300 |
commit | b04e65c9404c658d7c00118e4b6615d005cba4cf (patch) | |
tree | c4273a706f35e410a700748a57ea446fd2ec64e2 /gprof.sh | |
parent | 6c428c2b63420a4dfe98535ea213ad6622722fed (diff) | |
download | serverdata-b04e65c9404c658d7c00118e4b6615d005cba4cf.tar.gz serverdata-b04e65c9404c658d7c00118e4b6615d005cba4cf.tar.bz2 serverdata-b04e65c9404c658d7c00118e4b6615d005cba4cf.tar.xz serverdata-b04e65c9404c658d7c00118e4b6615d005cba4cf.zip |
Make Mana Stone requeriments more flexible and more obscure.
Values are exactly the same as before, but we can now have some special,
massive, hardcoded, risky events betting the Mana Fragments on it.
Winning the event means easier to get magic: Less int required, for example.
Losing the event means the opposite. Isn't cool how many cool things we can do?
Diffstat (limited to 'gprof.sh')
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