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authorJesusaves <cpntb1@ymail.com>2019-09-07 15:16:22 -0300
committerJesusaves <cpntb1@ymail.com>2019-09-07 15:16:22 -0300
commit7ee58b937405bc5772abaa251b27dfc606a59967 (patch)
tree288a3ab2b8c18e972bb8b5171aac44e780ac2440 /db
parent42c22c5f9fa7cf751d130bb25fe2c582d7700f59 (diff)
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Napalm Beat remaster
Leveling it up won't raise DMG so much, but: Won't raise MP too much, great reduction on after cast delay, range change.
Diffstat (limited to 'db')
-rw-r--r--db/re/skill_db.conf39
1 files changed, 25 insertions, 14 deletions
diff --git a/db/re/skill_db.conf b/db/re/skill_db.conf
index 94c510770..3a19def5f 100644
--- a/db/re/skill_db.conf
+++ b/db/re/skill_db.conf
@@ -488,7 +488,18 @@ skill_db: (
Name: "MG_NAPALMBEAT"
Description: "Napalm Beat"
MaxLevel: 10
- Range: 12
+ Range: {
+ Lv1: 10
+ Lv2: 11
+ Lv3: 12
+ Lv4: 13
+ Lv5: 14
+ Lv6: 15
+ Lv7: 15
+ Lv8: 15
+ Lv9: 15
+ Lv10: 15
+ }
Hit: "BDT_SKILL"
SkillType: {
Enemy: true
@@ -503,24 +514,24 @@ skill_db: (
CastTime: 400
AfterCastActDelay: {
Lv1: 1000
- Lv2: 1000
- Lv3: 1000
- Lv4: 900
- Lv5: 900
- Lv6: 800
- Lv7: 800
- Lv8: 700
- Lv9: 600
- Lv10: 500
+ Lv2: 900
+ Lv3: 750
+ Lv4: 550
+ Lv5: 300
+ Lv6: 300
+ Lv7: 300
+ Lv8: 300
+ Lv9: 300
+ Lv10: 200
}
FixedCastTime: 100
Requirements: {
SPCost: {
Lv1: 50
- Lv2: 70
- Lv3: 90
- Lv4: 110
- Lv5: 130
+ Lv2: 55
+ Lv3: 60
+ Lv4: 65
+ Lv5: 70
Lv6: 150
Lv7: 170
Lv8: 190