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authorSaulc <lucashelaine14@gmail.com>2018-05-18 06:18:41 +0000
committerSaulc <lucashelaine14@gmail.com>2018-05-18 06:18:41 +0000
commit573237aacdb2be2296f835be473fb4f474af719b (patch)
tree568be304a232646be425e3df8706ea83b41cb9e2 /db
parent14bec48c1ea7ef63836b3dd66c49df15a015dd33 (diff)
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Diffstat (limited to 'db')
-rw-r--r--db/re/mob_skill_db.conf8
1 files changed, 4 insertions, 4 deletions
diff --git a/db/re/mob_skill_db.conf b/db/re/mob_skill_db.conf
index 92a1543aa..5b9fe09eb 100644
--- a/db/re/mob_skill_db.conf
+++ b/db/re/mob_skill_db.conf
@@ -38,13 +38,13 @@ mob_skill_db:(
SkillLevel: (int, defaults to 1)
SkillState: (int, defaults to 0)
SkillTarget: (int, defaults to 0)
- Rate: (int, defaults to 1)
- CastTime: (int, defaults to 0)
- Delay: (int, defaults to 0)
+ Rate: (int, defaults to 1) Rate refers to the chance of the skill being casted when the condition is fulfilled.(10000 = 100%)
+ CastTime: (int, defaults to 0) CastTime is the time in milliseconds that has to be pass to casting skill
+ Delay: (int, defaults to 0) Delay is the time in milliseconds that has to be pass before recasting the same skill.
Cancelable: (boolean, defaults to false)
CastCondition: (int, defaults to 0)
ConditionData: (int, defaults to 0)
- val0: (int, defaults to 0)
+ val0: (int, defaults to 0) Value 0
val1: (int, defaults to 0)
val2: (int, defaults to 0)
val3: (int, defaults to 0)