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authorJesusaves <cpntb1@ymail.com>2020-06-25 23:52:32 -0300
committerJesusaves <cpntb1@ymail.com>2020-06-25 23:52:32 -0300
commitc04bef43e6215c5808ce7c7ec85880513dedfbcb (patch)
treec9b5189116a009374f2565754429cda8bb61f074 /db
parentc077586a37fa9a28d460a4f4b4ae1ff85fa61fb5 (diff)
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Monocle Fixing bonus no longer increases weight capacity.
It now boosts crafting as @Kolchak thought it did.
Diffstat (limited to 'db')
-rw-r--r--db/re/item_db.conf4
1 files changed, 0 insertions, 4 deletions
diff --git a/db/re/item_db.conf b/db/re/item_db.conf
index 8bd181039..49a553979 100644
--- a/db/re/item_db.conf
+++ b/db/re/item_db.conf
@@ -10866,10 +10866,6 @@ item_db: (
id5033: 1
id5036: 1
}
- Script: <"
- if (getskilllv(ALL_INCCARRY))
- addtoskill(ALL_INCCARRY, 1, 2);
- ">
// How can we set 5033 and 5036 give only 1 dex or 1 luck to this item ? @jesusalva
// We probably can't. Just kidding, we use getequipcardid(), check if it is PolishedWhatever,
// and add a -1 bonus.