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author | Jesusaves <cpntb1@ymail.com> | 2020-05-08 14:48:28 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-05-08 14:48:28 -0300 |
commit | 60261f4f1c13045c1984a537d9ff639d30186d06 (patch) | |
tree | 15d1f3a01b94ea1bb2198662762f184377b73587 /db | |
parent | 8601a193b04ef87cb3cce0d1b77508becb862172 (diff) | |
download | serverdata-60261f4f1c13045c1984a537d9ff639d30186d06.tar.gz serverdata-60261f4f1c13045c1984a537d9ff639d30186d06.tar.bz2 serverdata-60261f4f1c13045c1984a537d9ff639d30186d06.tar.xz serverdata-60261f4f1c13045c1984a537d9ff639d30186d06.zip |
Tweak Smoke Grenade Effects.
If player need to return past Razha, they could be easily wiped out.
The Smoke Grenade uses SC_SLEEP (which is safe because the wake effect).
It now can live up to about 5 seconds with strongest player.
Diffstat (limited to 'db')
-rw-r--r-- | db/re/item_db.conf | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/db/re/item_db.conf b/db/re/item_db.conf index a61f704c1..c4bf3e475 100644 --- a/db/re/item_db.conf +++ b/db/re/item_db.conf @@ -1572,7 +1572,7 @@ item_db: ( Delay: 500 UseEffect: "FX_SMOKEBOMB" Script: <" - callfunc "areasc", 3, 600+BaseLevel*3, SC_SLEEP, BL_MOB; + callfunc "areasc", 3, 800+(BaseLevel*30), SC_SLEEP, BL_MOB; //itemskill AS_CLOAKING,1,1; //itemskill SM_MAGNUM,1; // Fallback: ~~TF_HIDING AS_CLOAKING SC_INVISIBILITY RA_CAMOUFLAGE~~ None work? |