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author | Jesusaves <cpntb1@ymail.com> | 2019-01-05 00:30:36 -0200 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-01-05 00:30:36 -0200 |
commit | 1e20172496d7bcc5df69a4dad41178f2c74ba71a (patch) | |
tree | 7401d66c6262a6f984d3b6769cb45927582b86c3 /db/skill_improvise_db.txt | |
parent | ee28645116cf653247248a448f2e1a50f446da01 (diff) | |
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Rebalance all weapons. Follows the formula and criteria:
1 hand weapon: Level * 8
2 hand weapon: Level * 10
Crafting items: Critical Damage +30%
2 hand weapon: Dex/Agi -(Lvl/10), Def -(Lvl*0.8), Crit +(Lvl/5)
HH/Rare/Craft/Lucky bonus: Multiplier +1 (except Kanabo & Centaur Spear)
Please keep in mind that a critical hit disregards flee rate (but not blocking).
Critical hits also disregards defense. This means that, while 2 hand users
suffer from less dex, their additional critical rate makes up for that.
With the added bonus that critical ignores mob evasion!
TL;DR - Two hand swords can hit Tortugas. Critical here is different.
Note: Perfect Blocking (from shields) is absolute. 2h swords have no power against.
Diffstat (limited to 'db/skill_improvise_db.txt')
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