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authorJesusaves <cpntb1@ymail.com>2019-03-16 18:43:07 -0300
committerJesusaves <cpntb1@ymail.com>2019-03-16 18:43:07 -0300
commitc1ad5cf87d31b3a8642e81c45fffd0b3d53312b7 (patch)
treefc7a476a410a58e77d3c2f55d2ec14c5e3e61c80 /db/re
parent9747b07d61f437f3b3eb20749473a5ecae33c89b (diff)
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Prepare to introduce Lilit.
Of course, the first part is handling player arrival. Then the boss fight, the monsters on the cave, and the "quest" to get on the Island. By last, we must add content to Lilit. Currently, it is only for sight-seeing.
Diffstat (limited to 'db/re')
-rw-r--r--db/re/map_zone_db.conf22
1 files changed, 22 insertions, 0 deletions
diff --git a/db/re/map_zone_db.conf b/db/re/map_zone_db.conf
index 8a8a38b70..76f8f66f2 100644
--- a/db/re/map_zone_db.conf
+++ b/db/re/map_zone_db.conf
@@ -109,6 +109,28 @@ zones: (
}
},
{
+ /* No Tricks Zone prevents penalty and NV_TRICKDEAD */
+ name: "No Tricks"
+
+ disabled_skills: {
+ NV_TRICKDEAD: "ALL"
+ }
+
+ disabled_items: {
+ }
+
+ mapflags: (
+ "nopenalty",
+ "nosave 000-1,22,22",
+ )
+
+ /* "command:min-group-lv-to-override" e.g. "heal: 70" */
+ disabled_commands: {
+ }
+ skill_damage_cap: {
+ }
+},
+{
/* MMO Zone is not the place for GMs to mess with. */
name: "MMO"