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author | Jesusaves <cpntb1@ymail.com> | 2018-07-08 12:17:28 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-07-08 12:17:28 -0300 |
commit | 9d7ebbcd5b7fc781e14e5e149f529c79450c795a (patch) | |
tree | 5b41532d50fc71576fa77be04aa588d1581e8e54 /db/re | |
parent | af123b88467cf450baf4fbcde6b357eb2c78a663 (diff) | |
download | serverdata-9d7ebbcd5b7fc781e14e5e149f529c79450c795a.tar.gz serverdata-9d7ebbcd5b7fc781e14e5e149f529c79450c795a.tar.bz2 serverdata-9d7ebbcd5b7fc781e14e5e149f529c79450c795a.tar.xz serverdata-9d7ebbcd5b7fc781e14e5e149f529c79450c795a.zip |
Guns core. Allow poison arrow to poison. This is for pyn and pihro, original content.
Diffstat (limited to 'db/re')
-rw-r--r-- | db/re/item_db.conf | 73 | ||||
-rw-r--r-- | db/re/job_db.conf | 20 |
2 files changed, 88 insertions, 5 deletions
diff --git a/db/re/item_db.conf b/db/re/item_db.conf index fc570deee..78f5ca2e5 100644 --- a/db/re/item_db.conf +++ b/db/re/item_db.conf @@ -9905,6 +9905,44 @@ item_db: ( } }, { + Id: 6010 + AegisName: "PynRifle" + Name: "Pyn Rifle" + Type: "IT_WEAPON" + Buy: 55000 + Sell: 5200 + Weight: 1390 + Atk: 210 + Range: 6 + Loc: ["EQP_HAND_R", "EQP_HAND_L"] + WeaponLv: 1 + EquipLv: 70 + Subtype: "W_RIFLE" + AllowAmmo: { + Id6510: 1 + Id6511: 1 + } +}, +{ + Id: 6020 + AegisName: "PynGatling" + Name: "Pyn Gatling" + Type: "IT_WEAPON" + Buy: 55000 + Sell: 5200 + Weight: 1390 + Atk: 30 + Range: 6 + Loc: ["EQP_HAND_R", "EQP_HAND_L"] + WeaponLv: 1 + EquipLv: 70 + Subtype: "W_GATLING" + AllowAmmo: { + Id6510: 1 + Id6511: 1 + } +}, +{ Id: 6500 AegisName: "TrainingArrow" Name: "Training Arrow" @@ -9974,7 +10012,10 @@ item_db: ( Weight: 2 Atk: 90 Loc: "EQP_AMMO" - Subtype: "W_DAGGER" + Subtype: "A_ARROW" + Script: <" + bonus2 bAddEff,Eff_Poison,500; + "> }, { Id: 6506 @@ -10000,6 +10041,36 @@ item_db: ( Loc: "EQP_AMMO" Subtype: "A_ARROW" }, +// Important: NEVER raise bullet attack too much! +// Unlike bows where the arrow is important, here the bullets are not. +// Buy a more capable gun to drain full weapon power %%e +{ + Id: 6510 + AegisName: "Bullet" + Name: "Bullet" + Type: "IT_AMMO" + Buy: 6 + Sell: 1 + Weight: 10 + Atk: 10 + Loc: "EQP_AMMO" + Subtype: "A_BULLET" +}, +{ + Id: 6510 + AegisName: "SacredBullet" + Name: "Sacred Bullet" + Type: "IT_AMMO" + Buy: 12 + Sell: 2 + Weight: 12 + Atk: 10 + Loc: "EQP_AMMO" + Subtype: "A_BULLET" + Script: <" + bonus bAtkEle,Ele_Holy; + "> +}, { Id: 7420 AegisName: "DeathPenality" diff --git a/db/re/job_db.conf b/db/re/job_db.conf index b101a116e..0ee526c37 100644 --- a/db/re/job_db.conf +++ b/db/re/job_db.conf @@ -36,10 +36,10 @@ Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so Whip: 0~200 (int, defaults to 200) Book: 0~200 (int, defaults to 200) Katar: 0~200 (int, defaults to 200) - Revolver: 0~200 (int, defaults to 200) - Rifle: 0~200 (int, defaults to 200) - GatlingGun: 0~200 (int, defaults to 200) - Shotgun: 0~200 (int, defaults to 200) + Revolver: 0~200 (int, defaults to 200) (inaccurate) + Rifle: 0~200 (int, defaults to 200) (slow and powerful) + GatlingGun: 0~200 (int, defaults to 200) (fast and weak) (very powerful with GatlingFever) + Shotgun: 0~200 (int, defaults to 200) (splash damage, very slow) GrenadeLauncher: 0~200 (int, defaults to 200) FuumaShuriken: 0~200 (int, defaults to 200) TwoHandRod: 0~200 (int, defaults to 200) @@ -67,6 +67,8 @@ Human: { TwoHandRod: 65 Shield: 10 Bow: 100 + Rifle: 180 + GatlingGun: 40 } HPTable:[ 400, 450, 500, 550, 600, 650, 700, 750, 800, 850, // 1 - 10 900, 950, 1000, 1050, 1100, 1150, 1200, 1250, 1300, 1350, // 11 - 20 @@ -118,6 +120,8 @@ Ukar: { TwoHandRod: 65 Shield: 10 Bow: 100 + Rifle: 180 + GatlingGun: 40 } InheritHP: ( "Human" ); InheritSP: ( "Human" ); @@ -139,6 +143,8 @@ Redy: { TwoHandRod: 65 Shield: 10 Bow: 100 + Rifle: 180 + GatlingGun: 40 } InheritHP: ( "Human" ); InheritSP: ( "Human" ); @@ -181,6 +187,8 @@ Orc: { TwoHandRod: 65 Shield: 10 Bow: 100 + Rifle: 180 + GatlingGun: 40 } InheritHP: ( "Human" ); InheritSP: ( "Human" ); @@ -202,6 +210,8 @@ Raijin: { TwoHandRod: 65 Shield: 10 Bow: 100 + Rifle: 180 + GatlingGun: 40 } InheritHP: ( "Human" ); InheritSP: ( "Human" ); @@ -223,6 +233,8 @@ Tritan: { TwoHandRod: 65 Shield: 10 Bow: 100 + Rifle: 180 + GatlingGun: 40 } InheritHP: ( "Human" ); InheritSP: ( "Human" ); |