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author | Jesusaves <cpntb1@ymail.com> | 2020-05-22 00:13:17 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-05-22 00:13:17 -0300 |
commit | 8fb14cd082846420ac73249966643fc94b3c5eb6 (patch) | |
tree | 4c21b2e2acbd96236965003333780f488144efc3 /db/re/skill_db.conf | |
parent | b676c9500e036b0a87b81d99e20c93891f31b7fd (diff) | |
download | serverdata-8fb14cd082846420ac73249966643fc94b3c5eb6.tar.gz serverdata-8fb14cd082846420ac73249966643fc94b3c5eb6.tar.bz2 serverdata-8fb14cd082846420ac73249966643fc94b3c5eb6.tar.xz serverdata-8fb14cd082846420ac73249966643fc94b3c5eb6.zip |
TMW2_JUDGMENT
An untested skill (like nilfheim), proof of concept.
It should have a splash effect over target.
* Now I need a function to cast damage from script, can't be setting UDT_HP forever
Diffstat (limited to 'db/re/skill_db.conf')
-rw-r--r-- | db/re/skill_db.conf | 21 |
1 files changed, 20 insertions, 1 deletions
diff --git a/db/re/skill_db.conf b/db/re/skill_db.conf index 350314602..190c02730 100644 --- a/db/re/skill_db.conf +++ b/db/re/skill_db.conf @@ -39310,7 +39310,7 @@ skill_db: ( Id: 20045 Name: "TMW2_NILFHEIM" Description: "Nilfheim" - MaxLevel: 1 + MaxLevel: 5 SkillType: { Self: true } @@ -39318,4 +39318,23 @@ skill_db: ( Quest: true } }, +{ + Id: 20046 + Name: "TMW2_JUDGMENT" + Description: "Judgment" + Range: 16 + MaxLevel: 1 + Hit: "BDT_SKILL" + SkillType: { + Enemy: true + //Friend: true + } + AttackType: "Magic" + DamageType: { + NoDamage: true + } + SkillInfo: { + Quest: true + } +}, ) |