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authorJesusaves <cpntb1@ymail.com>2019-03-24 01:19:16 -0300
committerJesusaves <cpntb1@ymail.com>2019-03-24 01:19:16 -0300
commit909d2548b35b85b08428bd72880900b1e4b68ae7 (patch)
tree48d35cc33e6422a1bf2c8f56244d989e0377a0e0 /db/re/skill_db.conf
parent1d4dc702940f8e2cb591e883071dc0bc06d5f2b1 (diff)
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Ok, I don't know if blessing merc skill is working.
But then, we did fine without mercenary skills. Even if they don't work. It makes no difference, you see. Note for @Saulc : Set bonuses are working.
Diffstat (limited to 'db/re/skill_db.conf')
-rw-r--r--db/re/skill_db.conf1
1 files changed, 1 insertions, 0 deletions
diff --git a/db/re/skill_db.conf b/db/re/skill_db.conf
index bca472e7d..bd658f146 100644
--- a/db/re/skill_db.conf
+++ b/db/re/skill_db.conf
@@ -35893,6 +35893,7 @@ skill_db: (
SkillType: {
Enemy: true
}
+ CoolDown: 1000 // Maybe fixed cast time instead?
AttackType: "Weapon"
Element: "Ele_Weapon"
Requirements: {