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authorJesusaves <cpntb1@ymail.com>2020-05-31 20:05:24 +0000
committerJesusaves <cpntb1@ymail.com>2020-05-31 20:05:24 +0000
commitfe5196d6dc36e71c548cff0928b7fae335625d52 (patch)
treec91fadf68748c235ef010ab4704a0d87b45fc0dd /db/re/mob_db.conf
parent3aee3a914607623b843bc6085758f0a8ad8cd8fc (diff)
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Mob ID 1400 - Fortress Gate
A stalwart with 200k HP Passive Guardian. It'll protect the Fortress Island. Destroying it is CRITICAL to conquer the town! (Death event will remove collision - aka. open the gate) (As we're using a workaround, though...)
Diffstat (limited to 'db/re/mob_db.conf')
-rw-r--r--db/re/mob_db.conf19
1 files changed, 19 insertions, 0 deletions
diff --git a/db/re/mob_db.conf b/db/re/mob_db.conf
index 104a00743..b42608da6 100644
--- a/db/re/mob_db.conf
+++ b/db/re/mob_db.conf
@@ -9998,6 +9998,25 @@ mob_db: (
// WARNING: ID 1250~1400 PERMANENTLY RESERVED - USE PROHIBTED
// Reserved
{
+ Id: 1400
+ SpriteName: "FortressGate"
+ Name: "Fortress Gate"
+ Lv: 100
+ Hp: 200000
+ Exp: 10000
+ Def: 100
+ Mdef: 100
+ Race: 3
+ Element: (2, 1)
+ Mode: {
+ CanMove: false
+ CanAttack: false
+ }
+ WeaponAttacks: {
+ All: 6000
+ }
+},
+{
Id: 1493
SpriteName: "GameMaster"
Name: "Game Master"