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authorJesusaves <cpntb1@ymail.com>2020-10-01 15:34:47 -0300
committerJesusaves <cpntb1@ymail.com>2020-10-01 15:34:47 -0300
commit2d9674e9b64eae4388e0ebd5ac1ac00aef000300 (patch)
treee4c1b8e07fd84fbcc510a85c7aaf371ed61f68c5 /db/re/mob_db.conf
parent227ed597f559064a9822bf3ef28737142a39d50d (diff)
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Monster stats assigned; But 100+ autogen is not very reliable, tbh >.<r12.5_20201001
Expect changes for next release.
Diffstat (limited to 'db/re/mob_db.conf')
-rw-r--r--db/re/mob_db.conf62
1 files changed, 36 insertions, 26 deletions
diff --git a/db/re/mob_db.conf b/db/re/mob_db.conf
index b3f77a6ee..24d87e52e 100644
--- a/db/re/mob_db.conf
+++ b/db/re/mob_db.conf
@@ -10049,21 +10049,23 @@ mob_db: (
SpriteName: "PinkieMaximus"
Name: "Pinkie Maximus"
Lv: 120
- Hp: 200000
- Exp: 10000
- JExp: 100
+ Hp: 20000
+ Exp: 14000
+ JExp: 200
AttackRange: 1
- Attack: [100, 200]
- Def: 100
- Mdef: 100
+ Attack: [585, 600]
+ Def: 160
+ Mdef: 63
Race: 2
Element: (0, 3)
Mode: {
- CanMove: false
- CanAttack: false
+ CanMove: true
+ Aggressive: true
+ ChangeChase: true
+ CanAttack: true
}
MoveSpeed: 400
- AttackDelay: 1000
+ AttackDelay: 1100
AttackMotion: 672
DamageMotion: 200
Drops: {
@@ -10695,21 +10697,23 @@ mob_db: (
SpriteName: "PinkieSuseran"
Name: "Pinkie Suseran"
Lv: 110
- Hp: 200000
+ Hp: 18000
Exp: 10000
- JExp: 100
- AttackRange: 1
- Attack: [100, 200]
- Def: 100
- Mdef: 100
+ JExp: 120
+ AttackRange: 2
+ Attack: [500, 600]
+ Def: 150
+ Mdef: 58
Race: 2
Element: (0, 3)
Mode: {
- CanMove: false
- CanAttack: false
+ CanMove: true
+ Aggressive: true
+ ChangeChase: true
+ CanAttack: true
}
MoveSpeed: 400
- AttackDelay: 1000
+ AttackDelay: 1072
AttackMotion: 672
DamageMotion: 200
Drops: {
@@ -10725,19 +10729,25 @@ mob_db: (
SpriteName: "PinkieEmperor"
Name: "Pinkie Emperor"
Lv: 150
- Hp: 200000
- Exp: 10000
- JExp: 100
+ Hp: 40000
+ Exp: 47000
+ JExp: 800
AttackRange: 1
- Attack: [100, 200]
- Def: 100
- Mdef: 100
+ Attack: [1000, 1200]
+ Def: 200
+ Mdef: 90
Race: 2
Element: (0, 4)
Mode: {
- CanMove: false
- CanAttack: false
+ CanMove: true
+ CanAttack: true
Boss: true
+ Assist: true
+ Detector: true
+ ChangeChase: true
+ CastSensorChase: true
+ ChangeTargetMelee: true
+ ChangeTargetChase: true
}
MoveSpeed: 400
AttackDelay: 1000