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authorJesusaves <cpntb1@ymail.com>2019-03-11 02:44:04 -0300
committerJesusaves <cpntb1@ymail.com>2019-03-11 02:44:04 -0300
commit9002444a41e8cf9a9b1a6026dd381384fc1ac2e5 (patch)
tree88778b9626637ba926390c9eda55d7af2fcefa2d /db/re/level_penalty.txt
parent9cf0cabe7fc2abb95078e5ba6d249ba2b105c5d9 (diff)
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After finding out that works, which is TOTALLY AMAZING, change the rules.
These values can be definitive. Real EXP gain will range from 125~70%.
Diffstat (limited to 'db/re/level_penalty.txt')
-rw-r--r--db/re/level_penalty.txt43
1 files changed, 30 insertions, 13 deletions
diff --git a/db/re/level_penalty.txt b/db/re/level_penalty.txt
index b9c12b44b..53e119328 100644
--- a/db/re/level_penalty.txt
+++ b/db/re/level_penalty.txt
@@ -12,25 +12,42 @@
//
// Note: RENEWAL_DROP and/or RENEWAL_EXP must be enabled.
-// Every 5 levels below the monster level causes +5% exp
-// Every 5 levels above the monster level causes -4% exp
-// Bonus are capped at 20 levels difference, where they shouldn't be killable anymore
+// Every level below the monster level causes +1% exp (min 5 levels above)
+// Every 5 levels above the monster level causes -3% exp
+// Bonus are capped at 25 levels difference - more than that is "strange gameplay".
// The penalty is capped at 50 levels difference and serves to push players into
// killing monsters same level or stronger than the players themselves ;-)
+1,12,25,125
+1,12,24,124
+1,12,23,123
+1,12,22,122
+1,12,21,121
1,12,20,120
+1,12,18,119
+1,12,19,118
+1,12,17,117
+1,12,16,116
1,12,15,115
+1,12,14,114
+1,12,13,113
+1,12,12,112
+1,12,11,111
1,12,10,110
+1,12,9,109
+1,12,8,108
+1,12,7,107
+1,12,6,106
1,12,5,105
1,12,0,100
1,12,-1,100
-1,12,-5,96
-1,12,-10,92
-1,12,-15,88
-1,12,-20,84
-1,12,-25,80
-1,12,-30,76
-1,12,-35,72
-1,12,-40,68
-1,12,-45,64
-1,12,-50,60
+1,12,-5,97
+1,12,-10,94
+1,12,-15,91
+1,12,-20,88
+1,12,-25,85
+1,12,-30,82
+1,12,-35,79
+1,12,-40,76
+1,12,-45,73
+1,12,-50,70