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authorJesusaves <cpntb1@ymail.com>2019-07-25 22:06:55 -0300
committerJesusaves <cpntb1@ymail.com>2019-07-25 22:06:55 -0300
commite8453063f688ab75f6cd31a4f8d8b63aaebb8208 (patch)
treedbd81f374b054448cad38027205106139ecf7bf0 /db/re/item_db.conf
parent7c53677b79dbc4d79f9964475c22193471c54b47 (diff)
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Raise Alcohol EXPUP values and expire them on death.
Beer: +5% EXP, Wine: +12% EXP. All values can go up to double with players, capped to the number of players on a 10x10 square from you.
Diffstat (limited to 'db/re/item_db.conf')
-rw-r--r--db/re/item_db.conf4
1 files changed, 2 insertions, 2 deletions
diff --git a/db/re/item_db.conf b/db/re/item_db.conf
index f3aacf0c3..b20e20f07 100644
--- a/db/re/item_db.conf
+++ b/db/re/item_db.conf
@@ -766,7 +766,7 @@ item_db: (
Delay: 500
UseEffect: "EFFECT_HEAL"
Script: <"
- @taste = 8;
+ @taste = 12;
@Alcohol = 16;
doevent "alcohol_sc::OnUse";
">
@@ -941,7 +941,7 @@ item_db: (
@type = 1;
@rarity=4;
doevent "rand_sc_heal::OnUse";
- @taste = 3;
+ @taste = 5;
@Alcohol = 7;
doevent "alcohol_sc::OnUse";
">