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authorJesusaves <cpntb1@ymail.com>2020-06-23 08:04:09 -0300
committerJesusaves <cpntb1@ymail.com>2020-06-23 08:04:09 -0300
commita97109d84f1b6f53103a7bc6fd76d1aabd8a8b55 (patch)
treec19d5f4a5d4776da55784be28590413f30bfca61 /conf
parentd386ef345769b8393c203576d0816e47a9c78c9c (diff)
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Enable weapon range
Diffstat (limited to 'conf')
-rw-r--r--conf/map/battle/skill.conf2
1 files changed, 1 insertions, 1 deletions
diff --git a/conf/map/battle/skill.conf b/conf/map/battle/skill.conf
index a72632278..4dbe8611a 100644
--- a/conf/map/battle/skill.conf
+++ b/conf/map/battle/skill.conf
@@ -94,7 +94,7 @@ skillrange_by_distance: 14
// Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 3)
// NOTE: Skills affected by this option are those whose range in the skill_db are negative. By default always the skill range is used.
// Note that if you want all monster skills to have a range of 9 you need to set monster_ai&0x400.
-skillrange_from_weapon: 0
+skillrange_from_weapon: 31
// Should a check on the caster's status be performed in all skill attacks?
// When set to true, meteors, storm gust and any other ground skills will have