diff options
author | Jesusaves <cpntb1@ymail.com> | 2019-06-16 01:20:58 -0300 |
---|---|---|
committer | Jesusaves <cpntb1@ymail.com> | 2019-06-16 01:20:58 -0300 |
commit | 5d03be70163180b3472ec696e45d514e88951665 (patch) | |
tree | 87d5290a540ae5c2f25f563616a305f9c7d04e41 /conf | |
parent | ddef394c81bf675d8de34ff4b497f05c05b78f21 (diff) | |
download | serverdata-5d03be70163180b3472ec696e45d514e88951665.tar.gz serverdata-5d03be70163180b3472ec696e45d514e88951665.tar.bz2 serverdata-5d03be70163180b3472ec696e45d514e88951665.tar.xz serverdata-5d03be70163180b3472ec696e45d514e88951665.zip |
Change mobAI when dealing with spawns and summons... for test purposes.
Diffstat (limited to 'conf')
-rw-r--r-- | conf/map/battle/monster.conf | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/conf/map/battle/monster.conf b/conf/map/battle/monster.conf index 260f8416b..b69e68ef2 100644 --- a/conf/map/battle/monster.conf +++ b/conf/map/battle/monster.conf @@ -71,7 +71,7 @@ monster_max_aspd: 199 // 0x400: Set this to make mobs have a range of 9 for all skills. Otherwise, they // will obey the normal skill range rules. // Example: 0x140 -> Chase players through warps + use skills in random order. -monster_ai: 0x001 +monster_ai: 0x201 // How often should a monster rethink its chase? // 0: Every 100ms (MIN_MOBTHINKTIME) |