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authorJesusaves <cpntb1@ymail.com>2018-12-15 15:55:56 -0200
committerJesusaves <cpntb1@ymail.com>2018-12-15 15:55:56 -0200
commit669c927525a3e884cdeaeea8ee8c5059de597c27 (patch)
tree0b6ac47f2ad88d7ae77ee21f350099530e4a9ea1 /conf/map
parented0dd8872d97196eeac54998ae5585d3e660f647 (diff)
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Reduce player damage-taken delay in 10ms to reduce lag.
Diffstat (limited to 'conf/map')
-rw-r--r--conf/map/battle/battle.conf2
1 files changed, 1 insertions, 1 deletions
diff --git a/conf/map/battle/battle.conf b/conf/map/battle/battle.conf
index 7b1b36f76..7ce315cbf 100644
--- a/conf/map/battle/battle.conf
+++ b/conf/map/battle/battle.conf
@@ -68,7 +68,7 @@ multihit_delay: 80
// Damaged delay rate for players (Note 2)
// (Setting to false/0 will be like always endure)
-player_damage_delay_rate: 100
+player_damage_delay_rate: 90
// Should race or element be used to consider someone undead?
// 0 = element undead